Compute

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Consise Cloud Compute
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Author : Vijay
language : en
Publisher: Partridge Publishing
Release Date : 2019-08-01
Consise Cloud Compute written by Vijay and has been published by Partridge Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-08-01 with Computers categories.
In simple terms, the book is designed to give IT professionals an extensive idea of what cloud computing is all about, the basic fundamentals, what the different options of cloud computing are for an enterprise, and how the same can be adopted to their own enterprise. This book is exhaustive and covers almost all the top cloud computing technologies and to the lowest level of details, which will help even a junior-level IT professional to design and deploy cloud solutions based on the individual requirements. This book offers high level of details, which will help IT administrators to manage and maintain the corporate and SME IT infrastructure. This book can also be a part of an engineering curriculum, especially where information technology and computer science courses are offered.
Google Compute Engine
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Author : Marc Cohen
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2014-12-15
Google Compute Engine written by Marc Cohen and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-15 with Computers categories.
Today's most advanced computing technology exists in large buildings containing vast arrays of low-cost servers. Enormous computing resources are housed in well-fortified, secure areas, maintained by teams of highly trained technicians. Compute Engine offers many advantages: leading-edge hardware, upgraded regularly and automatically; virtually unlimited capacity to grow or shrink a business on demand; a flexible charging model; an army of experts maintaining computing and networking resources; and the ability to host your resources in a global network engineered for security and performance. This book provides a guided tour of Google Compute Engine, with a focus on solving practical problems. At a high level, Google Compute Engine is about giving you access to the world's most advanced network of data centers--the computing resources that power Google itself. Practically speaking, this means providing APIs, command-line tools and web user interfaces to use Google's computing and networking resources.
Rust Wgpu And Compute Shaders For Real Time Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Rust Wgpu And Compute Shaders For Real Time Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Rust wgpu and Compute Shaders for Real-Time Graphics – A Practical Guide to GPU Acceleration in Rust Unleash the limitless potential of next-generation Rust graphics development with wgpu and compute shaders. wgpu, a cutting-edge graphics API, is transforming the Rust-app landscape. It offers an array of features that surpass OpenGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance Rust-app experiences, ideal for real-time data visualization, scientific simulations, machine learning, video games, and more. This eBook is your definitive guide to mastering wgpu and compute shaders. It starts by covering the basics of wgpu, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use wgpu and compute shaders to create stunning real-time graphics. What you'll learn: · The basics of wgpu and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Rust app developers eager to elevate their proficiency in crafting high-performance graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of Rust app development innovation. Empower your journey in Rust graphics: Rust wgpu and Compute Shaders for Real-Time Graphics is your passport to shaping the future of Rust 3D graphics. Whether you're a application developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time graphics like never before!
Webgpu By Examples Learn And Explore Next Generation Web Graphics And Compute Api
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date : 2023-05-10
Webgpu By Examples Learn And Explore Next Generation Web Graphics And Compute Api written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-10 with Computers categories.
Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!
Implementation And Structure Of Compute
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Author : R. Bruce Canright
language : en
Publisher:
Release Date : 1969
Implementation And Structure Of Compute written by R. Bruce Canright and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1969 with COMPUTE (Computer file) categories.
Gpu Assembly And Shader Programming For Compute
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Author : Robert Johnson
language : en
Publisher: HiTeX Press
Release Date : 2025-02-10
Gpu Assembly And Shader Programming For Compute written by Robert Johnson and has been published by HiTeX Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2025-02-10 with Computers categories.
"GPU Assembly and Shader Programming for Compute: Low-Level Optimization Techniques for High-Performance Parallel Processing" is a comprehensive guide to unlocking the full potential of modern Graphics Processing Units. Navigate the complexities of GPU architecture as this book elucidates foundational concepts and advanced techniques relevant to both novice and experienced developers. Through detailed exploration of shader languages and assembly programming, readers gain the skills to implement efficient, scalable solutions leveraging the immense power of GPUs. The book is carefully structured to build from the essentials of setting up a robust development environment to sophisticated strategies for optimizing shader code and mastering advanced GPU compute techniques. Each chapter sheds light on key areas of GPU computing, encompassing debugging, performance profiling, and tackling cross-platform programming challenges. Real-world applications are illustrated with practical examples, revealing GPU capabilities across diverse industries—from scientific research and machine learning to game development and medical imaging. Anticipating future trends, this text also addresses upcoming innovations in GPU technology, equipping readers with insights to adapt and thrive in a rapidly evolving field. Whether you are a software engineer, researcher, or enthusiast, this book is your definitive resource for mastering GPU programming, setting the stage for innovative applications and unparalleled computational performance.
Raspberry Pi Compute Module 3 Technical Workshop
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Author : Agus Kurniawan
language : en
Publisher: PE Press
Release Date :
Raspberry Pi Compute Module 3 Technical Workshop written by Agus Kurniawan and has been published by PE Press this book supported file pdf, txt, epub, kindle and other format this book has been release on with Juvenile Nonfiction categories.
This book explores Raspberry Pi Compute Module 3 to get started. You will learn the following topics in this book: * Introduction to Raspberry Pi Compute Module 3 * Flashing OS on Raspberry Pi Compute Module 3 * Powering Up and Running * Raspberry Pi Compute Module 3 Programming * Connecting to a Network * GPIO Programming * Working with SPI and I2C * Raspberry Pi Compute Module 3 Serial Debugging * Deploying LAMP Stack
Webgpu And Compute Shaders For Real Time Graphics
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Author : Jack Xu
language : en
Publisher: UniCAD
Release Date :
Webgpu And Compute Shaders For Real Time Graphics written by Jack Xu and has been published by UniCAD this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
WebGPU and Compute Shaders for Real-Time Graphics – A Practical Guide to Web-Based GPU Acceleration Unleash the limitless potential of next-generation web graphics development with WebGPU and compute shaders. WebGPU, a cutting-edge graphics API, is transforming the web landscape. It offers an array of features that surpass WebGL, including compute shaders and storage buffers. These innovations unlock new horizons for crafting ultra-responsive, high-performance web experiences, ideal for real-time data visualization, scientific simulations, machine learning, web games, and more. This eBook is your definitive guide to mastering WebGPU and compute shaders. It starts by covering the basics of WebGPU, including shaders, buffers, and pipelines. Then, it dives into the more advanced topics of compute shaders and storage buffers. Finally, it provides real-world examples of how to use WebGPU and compute shaders to create stunning real-time web graphics. What you'll learn: · The basics of WebGPU and Compute Shaders. · How to use compute shaders to render simple 3D surfaces. · How to use compute shaders to render Parametric 3D surfaces. · How to use compute shaders to render 3D super shapes. · How to use storage buffers to store large amounts of data on the GPU. Who this book is for: · Web developers eager to elevate their proficiency in crafting high-performance web graphics. · Graphics enthusiasts keen to explore the latest real-time graphics technologies. · Tech explorers who want to be at the forefront of web development innovation. Empower your journey in web graphics: WebGPU and Compute Shaders for Real-Time Graphics is your passport to shaping the future of web-based 3D graphics. Whether you're a web developer, a graphics enthusiast, a game developer, or a tech explorer, this eBook is the perfect resource for you. Order your copy today and start creating stunning real-time web graphics like never before!
Microsoft Azure Compute
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Author : Avinash Valiramani
language : en
Publisher: Microsoft Press
Release Date : 2022-05-25
Microsoft Azure Compute written by Avinash Valiramani and has been published by Microsoft Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-05-25 with Computers categories.
Proven best practices for success with every Azure compute service! Compute services are key to most Azure cloud solutions, but maximizing their value requires best-practice planning, design, deployment, and operations. Now, leading consultant Avinash Valiramani presents expert guidance for driving maximum value from Microsoft's portfolio of Azure compute services for IaaS, PaaS, and FaaS. Drawing on his extensive work with Microsoft's Azure teams, he covers Azure VMs, VM Scale Sets, App Services, Azure Virtual Desktops, Azure Container Instances, Azure Functions, Azure Batch, and other Compute services. Whatever your role in delivering efficient, scalable compute services, this deep dive will help you make the most of your Azure investment. Leading Azure consultant Avinash Valiramani shows how to: Dive deeply into the frequently used Azure Compute services to better understand how each service works Walk through configuring each compute service and its related features and options Size, price, and create Azure VMs, and deliver the right levels of redundancy and availability Use VM Scale Sets (VMSS) to integrate VMs with load balancing and autoscaling Host web applications, mobile app back ends, and REST APIs via Azure App Service Run desktops-as-a-service at scale with Azure Virtual Desktop (AVD) Easily deploy containers on demand with Azure Container Instances (ACIs) Use serverless Azure Functions to build web APIs, process streams, and manage message queues About this Book For everyone interested in Azure infrastructure, including IT/cloud admins, security specialists, developers, engineers, and others at all levels of Azure compute experience. Especially useful for experienced IT pros in mid-sized to large organizations who have deployed, operated, monitored, upgraded, migrated, or designed infrastructure services.
Ibm Flex System P270 Compute Node Planning And Implementation Guide
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Author : David Watts
language : en
Publisher: IBM Redbooks
Release Date : 2014-01-07
Ibm Flex System P270 Compute Node Planning And Implementation Guide written by David Watts and has been published by IBM Redbooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-07 with Computers categories.
To meet today's complex and ever-changing business demands, you need a solid foundation of compute, storage, networking, and software resources that is simple to deploy and can quickly and automatically adapt to changing conditions. You also need to make full use of broad expertise and proven preferred practices in systems management, applications, hardware maintenance, and more. The IBM® Flex System p270 Compute Node is an IBM Power SystemsTM server that is based on the new dual-chip module POWER7+TM processor and is optimized for virtualization, performance, and efficiency. The server supports IBM AIX®, IBM i, or Linux operating environments, and is designed to run various workloads in IBM PureFlexTM System. The p270 Compute Node is a follow-on to the IBM Flex SystemTM p260 Compute Node. This IBM Redbooks® publication is a comprehensive guide to the p270 Compute Node. We introduce the related Flex System offerings and describe the compute node in detail. We then describe planning and implementation steps including converged networking, management, virtualization, and operating system installation. This book is for customers, IBM Business Partners, and IBM technical specialists who want to understand the new offerings and plan and implement an IBM Flex System installation that involves the Power Systems compute nodes.