Computer Games Designer
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Computer Games Designer
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Author : Mark Featherstone
language : en
Publisher: Raintree
Release Date : 2014-08-14
Computer Games Designer written by Mark Featherstone and has been published by Raintree this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-14 with Juvenile Nonfiction categories.
People young and old love playing computer games, but what goes into making them? From simple games created by one person, to big blockbusters made by a huge team, there is an amazing range of games. Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.
Game Design
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Author : Jim Thompson
language : en
Publisher: John Wiley & Sons
Release Date : 2007-03-09
Game Design written by Jim Thompson and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-09 with Computers categories.
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Computer Game Designer
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Author : Infobase Holdings, Inc.
language : en
Publisher: Infobase Publishing
Release Date : 2008
Computer Game Designer written by Infobase Holdings, Inc. and has been published by Infobase Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Video games categories.
Chapters include: - Get Ready for Action - Game Designer on the Job - The High-Speed Evolution of Electronic Games - Game Designer in Training - The Players Who Bring Games to Life - Kids Ask, Game Designers Answer - Virtual Apprentice: Game Designer for a Day. Each accessible book includes: - A behind-the-scenes look at the featured industry - Profiles of working professionals that offer an inside peek at what they do - Reality Check sidebars to help readers decide if this is the job for them - Find Out More and Check It Out sidebars for further research - A Day in the Life activity list that details a typical day on the job - Q&As between real-life kids and pros - A Count Me In journal feature for readers to track their activities. With a lively tone, dynamic look, and plenty of full-color and black-and-white photographs, the Virtual Apprentice books are the perfect starting point for young adults beginning their career exploration.
Getting Ready For A Career As A Video Game Designer
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Author : Bill Lund
language : en
Publisher: Capstone Press
Release Date : 1998
Getting Ready For A Career As A Video Game Designer written by Bill Lund and has been published by Capstone Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Juvenile Nonfiction categories.
Discusses the development of video games as well as the skills and education required for a career as a game designer.
The Crazy Careers Of Video Game Designers
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Author : Arie Kaplan
language : en
Publisher: Millbrook Press
Release Date : 2017-01-01
The Crazy Careers Of Video Game Designers written by Arie Kaplan and has been published by Millbrook Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-01 with Juvenile Nonfiction categories.
Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Video Game Designer
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Author : Kevin Cunningham
language : en
Publisher: Cherry Lake
Release Date : 2015-08-01
Video Game Designer written by Kevin Cunningham and has been published by Cherry Lake this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-01 with Juvenile Nonfiction categories.
Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.
Minds In Play
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Author : Yasmin B. Kafai
language : en
Publisher: Routledge
Release Date : 2012-12-06
Minds In Play written by Yasmin B. Kafai and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Education categories.
First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.
The Craft And Science Of Game Design
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Author : Philippe O'Connor
language : en
Publisher: CRC Press
Release Date : 2020-12-08
The Craft And Science Of Game Design written by Philippe O'Connor and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-08 with Computers categories.
The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.
Careers In Focus
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Author :
language : en
Publisher: Infobase Publishing
Release Date : 2009
Careers In Focus written by and has been published by Infobase Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Juvenile Nonfiction categories.
For each position, the authors include a brief overview and its history. Discussions of education, certifications, or licensing required; a detailed job description; salary; and the future outlook are also supplied.
Practical Game Design
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Author : Adam Kramarzewski
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-04-19
Practical Game Design written by Adam Kramarzewski and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-19 with Computers categories.
Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.