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Computerspiele Und Computerspielabh Ngigkeit Subjektive Theorien Von Computerspielern


Computerspiele Und Computerspielabh Ngigkeit Subjektive Theorien Von Computerspielern
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Computerspiele Und Computerspielabh Ngigkeit Subjektive Theorien Von Computerspielern


Computerspiele Und Computerspielabh Ngigkeit Subjektive Theorien Von Computerspielern
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Author : Kristina Striegl
language : de
Publisher: Diplomica Verlag
Release Date : 2015-08

Computerspiele Und Computerspielabh Ngigkeit Subjektive Theorien Von Computerspielern written by Kristina Striegl and has been published by Diplomica Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08 with Education categories.


Fernsehen, Handy und Computer sind integrale Bestandteile der modernen Kinderzimmer und nicht mehr aus ihnen wegzudenken. Gerade Computer und Videospiele nehmen in der Welt von Kindern und Jugendlichen immer häufiger eine zentrale Rolle ein. Massively Multiplayer Online Role-Playing Games (MMORPG) sind spezielle Videospiele, die ausschließlich über das Internet spielbar sind. Sie gehören in das Genre der Computer-Rollenspiele, bei denen gleichzeitig mehrere tausend Spieler eine persistente, virtuelle Welt bevölkern können. Seit einigen Jahren wird in der Wissenschaft das exzessive Computerspielen untersucht. Neben den körperlichen Auswirkungen diskutieren die Wissenschaftler auch psychische Folgen.Wie nehmen nun Computerspielsüchtige ihre Sucht wahr? Wissen sie, woran sie mögliche Züge einer Computerspielsucht bei sich und anderen erkennen können? Was tun sie, um ihr Spielverhalten im normalen Rahmen zu halten? Ziel der vorliegenden Arbeit ist es, die subjektiven Theorien von Computerspielern über Computerspiele und Computerspielsucht am Beispiel des MMORPG World of Warcraft zu untersuchen. Mit den Ergebnissen sollen Spieler unterstützt werden, die Kontrolle über ihr Spielverhalten zu behalten.



Subjektive Theorien Von Computerspielern Ber Computerspiele Und Computerspielsucht


Subjektive Theorien Von Computerspielern Ber Computerspiele Und Computerspielsucht
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Author : Kristina Striegl
language : de
Publisher: GRIN Verlag
Release Date : 2009-10-02

Subjektive Theorien Von Computerspielern Ber Computerspiele Und Computerspielsucht written by Kristina Striegl and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-02 with Education categories.


Diplomarbeit aus dem Jahr 2009 im Fachbereich Pädagogik - Medienpädagogik, Note: 2,0, Universität Paderborn (Erziehungswissenschaften), Sprache: Deutsch, Abstract: Fernsehen, Handy und Computer sind integrale Bestandteile der modernen Kinderzimmer und nicht mehr aus ihnen wegzudenken. Gerade Computer und Videospiele nehmen in der Welt der Kinder und Jugendlichen immer häufiger eine zentrale Rolle ein. In der Literatur finden sich Angaben, dass elfjährige Schüler und Schülerinnen unter der Woche durchschnittlich eine Stunde täglich am PC spielen, wobei die tägliche Spieldauer mit dem Alter der Kinder und Jugendlichen steigt – vor allem bei Jungen (Wölfling, Psychiatrische Praxis 2007, S. 5). Massively Multiplayer Online Role-Playing Game (MMORPG) sind spezielle Videospiele, die ausschließlich über das Internet spielbar sind. Sie gehören in das Genre der Computer-Rollenspiele, bei dem gleichzeitig mehrere tausend Spieler eine persistente, virtuelle Welt bevölkern können. Diese Art der Computerspiele ist eigentlich nicht neu, denn sie existiert schon seit Anfang der 90er Jahre, aber ihre Popularität hat in den letzten Jahren exorbitant zugenommen und schwappte erst vor wenigen Jahren von Japan und den USA nach Deutschland. Die bekanntesten MMORPGs in Deutschland sind Everquest, Final Fantasy und World of Warcraft. Seit ein paar Jahren wird in der Wissenschaft das exzessive Computerspielen untersucht. Neben den körperlichen Auswirkungen exzessiver Computernutzung diskutieren die Wissenschaftler auch psychische Folgen. In Deutschland ist diese Forschung gerade erst im Aufbau, weswegen erst wenige Studien dieses Phänomen untersucht haben. ”>Einleitung gekürzt“



Playing Video Games


Playing Video Games
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Author : Peter Vorderer
language : en
Publisher: Routledge
Release Date : 2012-10-12

Playing Video Games written by Peter Vorderer and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Games & Activities categories.


From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.



Why Kids Kill


Why Kids Kill
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Author : Peter Langman, PhD
language : en
Publisher: St. Martin's Griffin
Release Date : 2010-08-03

Why Kids Kill written by Peter Langman, PhD and has been published by St. Martin's Griffin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-08-03 with Psychology categories.


In the horrific aftermath of school shootings, distraught communities struggle to make sense of these seemingly senseless acts. Despite massive media coverage, we know little about what drives young perpetrators or how they rationalize their acts. In this breakthrough analysis, Dr. Peter Langman presents the psychological causes of school shootings and offers unprecedented insight into why certain teens exhibit the potential to kill. He shows how to identify early signs of possible violence and offers preventative measures that parents and educators can take to protect their communities.



A Companion To The Anthropology Of Europe


A Companion To The Anthropology Of Europe
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Author : Ullrich Kockel
language : en
Publisher: John Wiley & Sons
Release Date : 2015-12-14

A Companion To The Anthropology Of Europe written by Ullrich Kockel and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-14 with Social Science categories.


A Companion to theAnthropologyof Europe BLACKWELL COMPANIONS TO ANTHROPOLOGY A Companion to the Anthropology of Europe “The volume also deserves a place on the shelves of academic libraries as well as the larger public library.” Reference Reviews “Summing Up: Highly recommended. All academic levels/libraries.” Choice “This important collection challenges all anthropologists to re-examine the importance of European perspectives on the most provocative debates of our time. It transcends regional interests to highlight the complex intellectual landscape of our field.” Tracey Heatherington, University of Wisconsin, Milwaukee “This significant volume critically interrogates assumptions about Europe as an idea and a place for research. It provides fresh perspectives on the past and future of anthropological studies of Europe.” Deborah Reed-Danahay, SUNY at Buffalo, President of the Society for the Anthropology of Europe A Companion to the Anthropology of Europe offers a survey of contemporary Europeanist anthropology and European ethnology, and a guide to emerging trends in this geographical field of research. Utilizing diverse approaches to the anthropological study of Europe, Kockel, Nic Craith, and Frykman provide a synthesis of the different traditions and contemporary practices. Investigating the subject both geographically and thematically, the companion covers key topics such as location, heritage, experience, and cultural practices. Written by leading international scholars in the field, the volume constitutes the first authoritative guide for researchers, instructors, and students of anthropology and European studies.



Suddenness


Suddenness
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Author : Karl Heinz Bohrer
language : en
Publisher:
Release Date : 1994-01-01

Suddenness written by Karl Heinz Bohrer and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994-01-01 with Philosophy categories.


Suddenness or epiphany - an expression of discontinuity and rupture - resists aesthetic integration.



Cognitive Media Theory


Cognitive Media Theory
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Author : Ted Nannicelli
language : en
Publisher: Routledge
Release Date : 2014-03-26

Cognitive Media Theory written by Ted Nannicelli and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-26 with Art categories.


Across the academy, scholars are debating the question of what bearing scientific inquiry has upon the humanities. The latest addition to the AFI Film Readers series, Cognitive Media Theory takes up this question in the context of film and media studies. This collection of essays by internationally recognized researchers in film and media studies, psychology, and philosophy offers film and media scholars and advanced students an introduction to contemporary cognitive media theory—an approach to the study of diverse media forms and content that draws upon both the methods and explanations of the sciences and the humanities. Exploring topics that range from color perception to the moral appraisal of characters to our interactive engagement with videogames, Cognitive Media Theory showcases the richness and diversity of cognitivist research. This volume will be of interest not only to students and scholars of film and media, but to anyone interested in the possibility of a productive relationship between the sciences and humanities.



Digital Game Based Learning


Digital Game Based Learning
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Author : Marc Prensky
language : en
Publisher: Paragon House
Release Date : 2007-03-01

Digital Game Based Learning written by Marc Prensky and has been published by Paragon House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-03-01 with Education categories.


Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.



Ai For Game Developers


Ai For Game Developers
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Author : David M Bourg
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2004-07-23

Ai For Game Developers written by David M Bourg and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-07-23 with Computers categories.


Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.



Analytical Philosophy Of Technology


Analytical Philosophy Of Technology
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Author : F. Rapp
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-12-06

Analytical Philosophy Of Technology written by F. Rapp and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-06 with Science categories.


Friedrich Rapp, in this magisterial and critical essay on technology, the complex human phenomenon that demands philosophy of science, philosophy of culture, moral insight, and historical sensi tivity for its understanding, writes modestly of the grave and ten tative situation in the philosophy of technology. Despite the pro found thinkers who have devoted time and imagination and ratio nal penetration, despite the massive literature now available, the varied and comparative viewpoints of political, analytic, despite metaphysical, cultural, even esthetic commitments, indeed despite the honest joining of historical and systematic methods of inves tigation, we are far from a satisfactory understanding of the joys and sorrows, the achievements and disappointments, of the tech nological saga of human societies. Professor Rapp has prepared this report on the philosophical understanding of technology for a troubled world; if ever philosophy were needed, it is in the prac tical attempt to find alternatives among technologies, to foresee dangers and opportunities, to choose with a sense of the possibil ity of fulfilling humane values. Emerson spoke of the scholar not as a specialist apart, but as 'Man thinking' and Rapp's essay so speaks to all of us, industrial world or third world, engineers or humanists, tired or energetic, fearful or optimistic.