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Cy Boar Volume 2 Mind Games


Cy Boar Volume 2 Mind Games
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Cy Boar Volume 2 Mind Games


Cy Boar Volume 2 Mind Games
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Author : Lou Graziani
language : en
Publisher: NEVO Digital
Release Date :

Cy Boar Volume 2 Mind Games written by Lou Graziani and has been published by NEVO Digital this book supported file pdf, txt, epub, kindle and other format this book has been release on with Comics & Graphic Novels categories.


A mutated cybernetic boar searches for his place in the world. Looking for peace, Cy-boar usually finds only danger, and skull splitting action! In MIND GAMES, Cy-boar is hunted to the ends of the earth by shadowy forces, but who are they and what do they want with him? This book contains a complete story collecting Cy-Boar #7, 8, 9, & 10 in a combined volume!



Dark Souls Beyond The Grave Volume 2


Dark Souls Beyond The Grave Volume 2
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Author : Damien Mecheri
language : en
Publisher: Third Editions
Release Date : 2019-02-19

Dark Souls Beyond The Grave Volume 2 written by Damien Mecheri and has been published by Third Editions this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-19 with Games & Activities categories.


We thought we had gone through the topic in the first volume, those two games opened new pists of reflexions. The in-depth analysis of Hidetaka Miyazaki's Dark Souls saga continues with this volume 2, decoding the Bloodborne and Dark Souls III episodes. An indinspensale ebook for all the fans of the game Dark Souls ! EXTRACT "The project, christened Project Beast, began soon after the Astorias of the Abyss DLC was released in August 2012. At the time, FromSoftware was also beginning to build Dark Souls II, its cash cow. Miyazaki kept his distance from this sequel, which was handed off to Tomohiro Shibuya and Yui Tanimura, with support from the FromSoftware president and creator of King’s Field, Naotoshi Zin, who supervised the game system. On his end, Hidetaka Miyazaki formed a trusted team of regular collaborators, such as lead programmer Jun Itô (who had already filled this role for Demon’s Souls and Dark Souls), composer and lead sound designer Tsukasa Saitô (Armored Core games), and most of his regular artists: Daisuke Satake, Masanori Waragai and Hiroshi Nakamura. The success of Demon’s Souls, and the even greater success of Dark Souls, allowed FromSoftware to grow its ranks significantly. In total, no fewer than fifty programmers participated in the project, along with around twenty game system designers and fifty people working on visual creation (animation, scenery, characters, etc.). Thanks to financial support from Sony, many Japanese, Chinese and Taiwanese studios were sub-contracted during the production to help with graphics and visuals." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.



Playthings In Early Modernity


Playthings In Early Modernity
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Author : Allison Levy
language : en
Publisher: Medieval Institute Publications
Release Date : 2017-02-22

Playthings In Early Modernity written by Allison Levy and has been published by Medieval Institute Publications this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-22 with History categories.


An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.



Games


Games
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Author : C. Thi Nguyen
language : en
Publisher: Oxford University Press, USA
Release Date : 2020

Games written by C. Thi Nguyen and has been published by Oxford University Press, USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with Games & Activities categories.


"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--



Major League Baseball Profiles 1871 1900 Volume 2


Major League Baseball Profiles 1871 1900 Volume 2
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Author : David Nemec
language : en
Publisher: U of Nebraska Press
Release Date : 2011-09-01

Major League Baseball Profiles 1871 1900 Volume 2 written by David Nemec and has been published by U of Nebraska Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-01 with Sports & Recreation categories.


"The business of baseball and player transactions by David Ball"-- t.p.



Smart Mobile Communication Artificial Intelligence


Smart Mobile Communication Artificial Intelligence
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Author : Michael E. Auer
language : en
Publisher: Springer Nature
Release Date : 2024

Smart Mobile Communication Artificial Intelligence written by Michael E. Auer and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024 with Computer-assisted instruction categories.


Zusammenfassung: Interactive mobile technologies are today the core of many--if not all--fields of society. Not only the younger generation of students expects a mobile working and learning environment. And nearly daily new ideas, technologies, and solutions boost this trend. To discuss and assess the trends in the interactive mobile field are the aims connected with the 15th International Conference on Interactive Mobile Communication, Technologies, and Learning (IMCL2023), which was held 9-10 November 2023. Since its beginning in 2006, this conference is devoted to new approaches in interactive mobile technologies with a focus on learning. Nowadays, the IMCL conferences are a forum of the exchange of new research results and relevant trends as well as the exchange of experiences and examples of good practice. Interested readership includes policy makers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning Industry, further education lecturers, etc



Blood Is Power Hunter Book 2


Blood Is Power Hunter Book 2
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Author : Ella Medler
language : en
Publisher: Paper Gold Publishing
Release Date : 2016-08-09

Blood Is Power Hunter Book 2 written by Ella Medler and has been published by Paper Gold Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-09 with Fiction categories.


Warning! May contain triggers. Following his son’s kidnapping and subsequent rescue, Nick Hunter proceeds to track down and eliminate every person involved in the crimes against his family. But where will the chase end? And has he bitten off more than he can chew? Hunter discovers a tangled net of human trafficking and corruption, and world-class players with a penchant for disturbed obsessions. Gritty, dark, chock-full of suspense, this thriller is not for the faint-hearted.



The Master Of Game


The Master Of Game
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Author : Edward of Norwich
language : en
Publisher: University of Pennsylvania Press
Release Date : 2013-10-09

The Master Of Game written by Edward of Norwich and has been published by University of Pennsylvania Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-09 with History categories.


The Master of Game is the oldest and most important work on the chase in the English language. Based primarily on Gaston de Foix's Livre de chasse, originally composed in 1387, The Master of Game was written by Edward of Norwich at his leisure between 1406 and 1413, mostly while being held prisoner for having treasonous designs against his cousin, Henry IV. While much of the book is almost an exact translation of de Foix, Edward added five chapters of his own to form the major source for our knowledge of the medieval hunt. The book begins with a description of the nature of popular quarry, such as the hare, deer, and badger, including their behavior, characteristics, and even smells, and then moves to a discussion of various hunting dog breeds and how to train them. The medieval chase was a ritual event, so the book continues with an explanation of the various rules and techniques for a successful hunt, including how food was to be distributed among the hunters, the support persons, and the dogs. Weapons and traps of choice are also described, as well as the different horn calls used for communication. The Master of Game is a unique text for naturalists, hunters, and persons interested in social history. Although hunting is nowadays far removed from most people's experience, it was of major interest in the time of Edward of Norwich for ritual, sport, and, of course, food. Some knowledge of the chase was essential for all persons of medieval times. This edition, the first paperback ever of the original version edited in 1909, includes a hearty foreword by Theodore Roosevelt, who adds some important contextual information about the chase and draws on his own vast hunting experience. A delight to read, even for those who are not keen on the sport, The Master of Game has, as one review exclaimed," all Chaucer's freshness, love of the open sky and fragrant woodland."



Zdnet Software Library 10 000


Zdnet Software Library 10 000
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Author : Preston Gralla
language : en
Publisher: Ziff-Davis Press
Release Date : 1997

Zdnet Software Library 10 000 written by Preston Gralla and has been published by Ziff-Davis Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Computer software categories.


The ZDNet Software archive is one of the premier storage lots of quality shareware on the Internet today. Contained in the archive are over 10,000 pieces of software, and unlike competing directories, these items are reviewed by the editors of ZDNet. The two CD-ROMS have a custom interface designed by ZDNet, featuring live links to the Internet.



Culture Across The Curriculum


Culture Across The Curriculum
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Author : Kenneth D. Keith
language : en
Publisher: Cambridge University Press
Release Date : 2018-04-12

Culture Across The Curriculum written by Kenneth D. Keith and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-12 with Education categories.


Provides background content and teaching ideas to support the integration of culture in a wide range of psychology courses.