Designing Mit
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Designing Motherhood
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Author : Michelle Millar Fisher
language : en
Publisher: MIT Press
Release Date : 2021-09-14
Designing Motherhood written by Michelle Millar Fisher and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-14 with Social Science categories.
More than eighty designs--iconic, archaic, quotidian, and taboo--that have defined the arc of human reproduction. While birth often brings great joy, making babies is a knotty enterprise. The designed objects that surround us when it comes to menstruation, birth control, conception, pregnancy, childbirth, and early motherhood vary as oddly, messily, and dramatically as the stereotypes suggest. This smart, image-rich, fashion-forward, and design-driven book explores more than eighty designs--iconic, conceptual, archaic, titillating, emotionally charged, or just plain strange--that have defined the relationships between people and babies during the past century. Each object tells a story. In striking images and engaging text, Designing Motherhood unfolds the compelling design histories and real-world uses of the objects that shape our reproductive experiences. The authors investigate the baby carrier, from the Snugli to BabyBjörn, and the (re)discovery of the varied traditions of baby wearing; the tie-waist skirt, famously worn by a pregnant Lucille Ball on I Love Lucy, and essential for camouflaging and slowly normalizing a public pregnancy; the home pregnancy kit, and its threat to the authority of male gynecologists; and more. Memorable images--including historical ads, found photos, and drawings--illustrate the crucial role design and material culture plays throughout the arc of human reproduction. The book features a prologue by Erica Chidi and a foreword by Alexandra Lange. Contributors Luz Argueta-Vogel, Zara Arshad, Nefertiti Austin, Juliana Rowen Barton, Lindsey Beal, Thomas Beatie, Caitlin Beach, Maricela Becerra, Joan E. Biren, Megan Brandow-Faller, Khiara M. Bridges, Heather DeWolf Bowser, Sophie Cavoulacos, Meegan Daigler, Anna Dhody, Christine Dodson, Henrike Dreier, Adam Dubrowski, Michelle Millar Fisher, Claire Dion Fletcher, Tekara Gainey, Lucy Gallun, Angela Garbes, Judy S. Gelles, Shoshana Batya Greenwald, Robert D. Hicks, Porsche Holland, Andrea Homer-Macdonald, Alexis Hope, Malika Kashyap, Karen Kleiman, Natalie Lira, Devorah L Marrus, Jessica Martucci, Sascha Mayer, Betsy Joslyn Mitchell, Ginger Mitchell, Mark Mitchell, Aidan O’Connor, Lauren Downing Peters, Nicole Pihema, Alice Rawsthorn, Helen Barchilon Redman, Airyka Rockefeller, Julie Rodelli, Raphaela Rosella, Loretta J. Ross, Ofelia Pérez Ruiz, Hannah Ryan, Karin Satrom, Tae Smith, Orkan Telhan, Stephanie Tillman, Sandra Oyarzo Torres, Malika Verma, Erin Weisbart, Deb Willis, Carmen Winant, Brendan Winick, Flaura Koplin Winston
Designing An Internet
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Author : David D. Clark
language : en
Publisher: MIT Press
Release Date : 2018-10-30
Designing An Internet written by David D. Clark and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-30 with Computers categories.
Why the Internet was designed to be the way it is, and how it could be different, now and in the future. How do you design an internet? The architecture of the current Internet is the product of basic design decisions made early in its history. What would an internet look like if it were designed, today, from the ground up? In this book, MIT computer scientist David Clark explains how the Internet is actually put together, what requirements it was designed to meet, and why different design decisions would create different internets. He does not take today's Internet as a given but tries to learn from it, and from alternative proposals for what an internet might be, in order to draw some general conclusions about network architecture. Clark discusses the history of the Internet, and how a range of potentially conflicting requirements—including longevity, security, availability, economic viability, management, and meeting the needs of society—shaped its character. He addresses both the technical aspects of the Internet and its broader social and economic contexts. He describes basic design approaches and explains, in terms accessible to nonspecialists, how networks are designed to carry out their functions. (An appendix offers a more technical discussion of network functions for readers who want the details.) He considers a range of alternative proposals for how to design an internet, examines in detail the key requirements a successful design must meet, and then imagines how to design a future internet from scratch. It's not that we should expect anyone to do this; but, perhaps, by conceiving a better future, we can push toward it.
Designing Mit
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Author : Mark Jarzombek
language : en
Publisher:
Release Date : 2004
Designing Mit written by Mark Jarzombek and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Architecture categories.
Chartered in 1861, the Massachusetts Institute of Technology lay in financial crisis with an assortment of laboratories, classrooms, offices, and student facilities scattered across Boston's Back Bay by the turn of the century. But in 1912, backed by some of the country's leading financiers and industrialists, MIT officials purchased an undeveloped tract of land in Cambridge, launching a long and complex review of proposals for a new quadrangle. Based largely on the recommendation of John D. Rockefeller Jr., the commission was awarded to MIT and the Ecole des Beaux-Arts-trained architect William Welles Bosworth, known for his AT&T Building in Manhattan, and Kykuit, the Rockefeller mansion in Tarrytown, New York. Designing MIT is the first book to detail Bosworth's challenges in the planning and construction of the Institute's unique Cambridge campus. Beginning with an examination of the competing project proposals--from Steven Child, an emerging landscape designer and student of Frederick Law Olmstead; Desire Despradelle, Chairman of the Department of Architecture at MIT and a leading Beaux-Arts stylist; Ralph Adams Cram, noted for his gothic West Point campus; and John Freeman, one of the country's leading civil engineers--Mark M. Jarzombek provides a captivating cross-section of the architectural debates of the time. Though Bosworth's considerable social and political finesse enabled him to land the commission and balance varied competing interests, he found his classically oriented vision challenged by engineer John Freeman, proponent of Frederick W. Taylor's new principle of Scientific Management. However strained, the conflict ultimately resulted in a far more innovative design than either individual approach, employing new European concepts of industrialism, efficiency, and aesthetics in academic structures. Heavily illustrated with images from MIT archives, the story of Bosworth's new "Tech" offers more than just insight into the designing of a campus. Wrought with artistic clashes, bureaucratic tangles, and contemporary politics, Designing MIT sheds light on the academic culture in the early twentieth century, the role of patronage in the world of architecture, and the history of the Beaux-Arts style in the United States.
Participatory It Design
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Author : Keld Bodker
language : en
Publisher: MIT Press
Release Date : 2009-01-23
Participatory It Design written by Keld Bodker and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-01-23 with Computers categories.
A state-of-the-art method for introducing new information technology systems into an organization, illustrated by case studies drawn from a ten-year research project. The goal of participatory IT design is to set sensible, general, and workable guidelines for the introduction of new information technology systems into an organization. Reflecting the latest systems-development research, this book encourages a business-oriented and socially sensitive approach that takes into consideration the specific organizational context as well as first-hand knowledge of users' work practices and allows all stakeholders—users, management, and staff—to participate in the process. Participatory IT Design is a guide to the theory and practice of this process that can be used as a reference work by IT professionals and as a textbook for classes in information technology at introductory through advanced levels. Drawing on the work of a ten-year research program in which the authors worked with Danish and American companies, the book offers a framework for carrying out IT design projects as well as case studies that stand as examples of the process. The method presented in Participatory IT Design—known as the MUST method, after a Danish acronym for theories and methods of initial analysis and design activities—was developed and tested in thirteen industrial design projects for companies and organizations that included an American airline, a multinational pharmaceutical company, a national broadcasting corporation, a multinational software house, and American and Danish universities. The first part of the book introduces the concepts and guidelines on which the method is based, while the second and third parts are designed as a practical toolbox for utilizing the MUST method. Part II describes the four phases of a design project—initiation, in-line analysis, in-depth analysis, and innovation. Part III explains the method's sixteen techniques and related representation tools, offering first an overview and then specific descriptions of each in separate sections.
How To Design Programs Second Edition
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Author : Matthias Felleisen
language : en
Publisher: MIT Press
Release Date : 2018-05-25
How To Design Programs Second Edition written by Matthias Felleisen and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-25 with Computers categories.
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Designed For Digital
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Author : Jeanne W. Ross
language : en
Publisher: MIT Press
Release Date : 2021-09-21
Designed For Digital written by Jeanne W. Ross and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-21 with Business & Economics categories.
One of Forbes's Top Ten Technology Books of the Year How to redesign ‘big, old’ companies for digital success—featuring a survey of 300+ business leaders and 30+ global organizations, including Amazon, Uber, LEGO, Toyota North America, Philips, and USAA. Most established companies have deployed such digital technologies as the cloud, mobile apps, the internet of things, and artificial intelligence. But few established companies are designed for digital. This book offers an essential guide for retooling organizations for digital success through 5 key building blocks: • Shared Customer Insights • Operational Backbone • Digital Platform • Accountability Framework • External Developer Platform In the digital economy, rapid pace of change in technology capabilities and customer desires means that business strategy must be fluid. As a result, business design has become a critical management responsibility. Effective business design enables a company to quickly pivot in response to new competitive threats and opportunities. Most leaders today, however, rely on organizational structure to implement strategy, unaware that structure inhibits, rather than enables, agility. In companies that are designed for digital, people, processes, data, and technology are synchronized to identify and deliver innovative customer solutions—and redefine strategy. Digital design, not strategy, is what separates winners from losers in the digital economy. Designed for Digital offers practical advice on digital transformation, with examples that include Amazon, BNY Mellon, DBS Bank, LEGO, Philips, Schneider Electric, USAA, and many other global organizations. Drawing on 5 years of research and in-depth case studies, the book is an essential guide for companies that want to disrupt rather than be disrupted in the new digital landscape.
Designing With The Body
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Author : Kristina Hook
language : en
Publisher: MIT Press
Release Date : 2018-11-13
Designing With The Body written by Kristina Hook and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-13 with Design categories.
Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Höök points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Höök proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Höök calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Höök outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design “encounters” and an account of her own design process. She concludes with “A Soma Design Manifesto,” which challenges interaction designers to “restart” their field—to focus on bodies and perception rather than reasoning and intellect.
Imagining Mit
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Author : William J. Mitchell
language : en
Publisher: National Geographic Books
Release Date : 2011-02-25
Imagining Mit written by William J. Mitchell and has been published by National Geographic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-02-25 with Architecture categories.
The story of the decade long, billion-dollar building boom at MIT and how it produced major works of architecture by Charles Correa, Frank Gehry, Steven Holl, Fumihiko Maki, and Kevin Roche. In the 1990s, MIT began a billion-dollar building program that transformed its outdated, run-down campus into an architectural showplace. Funded by the high-tech boom of the 1990s and and driven by a pent-up demand for new space, MIT's ambitious rebuilding produced five major works of architecture: Kevin Roche's Zesiger Sports and Fitness Center, Steven Holl's Simmons Hall, Frank Gehry's Stata Center, Charles Correa's Brain and Cognitive Science Complex, and Fumihiko Maki's still-unrealized project for the Media Laboratory. In Imagining MIT, William Mitchell (who served as architectural adviser to MIT president Charles Vest) offers a critical, behind-the-scenes view of MIT's new buildings and the complex processes that produced them. The story is not simply one of commissions, projects, CAD, and hardhats; it is about all the forces that come into play—including money, politics, institutional dynamics, and ideology—when a major university campus is imagined, designed, and built. Lavishly illustrated with architectural photographs, drawings, plans, and models, with color images throughout, Imagining MIT shows both the opportunities and the obstacles facing architectural production and city building at the dawn of a new millennium. Mitchell challenges and subverts the standard form of architectural narrative—the mythic tale of heroic designers and enlightened patrons who overcome adversity to realize their visions. Instead, he offers a Rashomon-like construction of multiple voices and viewpoints. He sets the scene by recounting the history of MIT campus architecture, from its early synthesis of classicism and pragmatism to the daring mid-twentieth-century modernism of Alvar Aalto and Eero Saarinen. The descriptions and illustrations of the new projects show not only the evolution of each building, but the relationship of the techniques of architectural representation—themselves evolving, from sketching and modeling to three-dimensional computer modeling and rendering—to the conception and development of architectural ideas.
In The Bubble
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Author : John Thackara
language : en
Publisher: MIT Press
Release Date : 2006-02-17
In The Bubble written by John Thackara and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-02-17 with Business & Economics categories.
How to design a world in which we rely less on stuff, and more on people. We're filling up the world with technology and devices, but we've lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his new book, In the Bubble: Designing for a Complex World. These are tough questions for the pushers of technology to answer. Our economic system is centered on technology, so it would be no small matter if "tech" ceased to be an end-in-itself in our daily lives. Technology is not going to go away, but the time to discuss the end it will serve is before we deploy it, not after. We need to ask what purpose will be served by the broadband communications, smart materials, wearable computing, and connected appliances that we're unleashing upon the world. We need to ask what impact all this stuff will have on our daily lives. Who will look after it, and how? In the Bubble is about a world based less on stuff and more on people. Thackara describes a transformation that is taking place now—not in a remote science fiction future; it's not about, as he puts it, "the schlock of the new" but about radical innovation already emerging in daily life. We are regaining respect for what people can do that technology can't. In the Bubble describes services designed to help people carry out daily activities in new ways. Many of these services involve technology—ranging from body implants to wide-bodied jets. But objects and systems play a supporting role in a people-centered world. The design focus is on services, not things. And new principles—above all, lightness—inform the way these services are designed and used. At the heart of In the Bubble is a belief, informed by a wealth of real-world examples, that ethics and responsibility can inform design decisions without impeding social and technical innovation.
Software Design Decoded
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Author : Marian Petre
language : en
Publisher: MIT Press
Release Date : 2016-10-06
Software Design Decoded written by Marian Petre and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-06 with Computers categories.
An engaging, illustrated collection of insights revealing the practices and principles that expert software designers use to create great software. What makes an expert software designer? It is more than experience or innate ability. Expert software designers have specific habits, learned practices, and observed principles that they apply deliberately during their design work. This book offers sixty-six insights, distilled from years of studying experts at work, that capture what successful software designers actually do to create great software. The book presents these insights in a series of two-page illustrated spreads, with the principle and a short explanatory text on one page, and a drawing on the facing page. For example, “Experts generate alternatives” is illustrated by the same few balloons turned into a set of very different balloon animals. The text is engaging and accessible; the drawings are thought-provoking and often playful. Organized into such categories as “Experts reflect,” “Experts are not afraid,” and “Experts break the rules,” the insights range from “Experts prefer simple solutions” to “Experts see error as opportunity.” Readers learn that “Experts involve the user”; “Experts take inspiration from wherever they can”; “Experts design throughout the creation of software”; and “Experts draw the problem as much as they draw the solution.” One habit for an aspiring expert software designer to develop would be to read and reread this entertaining but essential little book. The insights described offer a guide for the novice or a reference for the veteran—in software design or any design profession. A companion web site provides an annotated bibliography that compiles key underpinning literature, the opportunity to suggest additional insights, and more.