[PDF] Di Ranjang Mantan Mertua Jasa Publish Ebook Scp - eBooks Review

Di Ranjang Mantan Mertua Jasa Publish Ebook Scp


Di Ranjang Mantan Mertua Jasa Publish Ebook Scp
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Di Ranjang Mantan Mertua Jasa Publish Ebook Scp


Di Ranjang Mantan Mertua Jasa Publish Ebook Scp
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Author : Enniyy
language : id
Publisher: Snowdrop Creative Partner
Release Date : 2024-07-22

Di Ranjang Mantan Mertua Jasa Publish Ebook Scp written by Enniyy and has been published by Snowdrop Creative Partner this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-22 with Fiction categories.


Di malam dia mengumumkan perceraiannya dengan suaminya, Olivia Jansen yang merasa sudah tidak lagi memiliki kekang di keluarga Holmes menghabiskan malam dengan menenggak sebanyak mungkin minuman keras. Dia akhirnya terbebas dari pria yang tidak pernah menyentuhnya itu dan ibu mertua yang selalu menyalahkannya karena tidak pernah bisa mengandung. Tapi siapa sangka, pagi harinya, begitu Olivia terbangun dia akan menemukan ayah mertuanyalah yang ada di sisinya. Sepertinya yang menghabiskan malam panas dan malam pertamanya adalah Elias Slater. Dengan segenap keresahan, Olivia melarikan diri. Dia menghapus jejak kalau dirinyalah perempuan yang menggoda Elias. Saat segala benang merah terus membawa Elias mendekat padanya, bisakah Olivia menghentikan pria itu untuk tahu kebenarannya?



Interactive Multimedia Learning


Interactive Multimedia Learning
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Author : Johannes Konert
language : en
Publisher: Springer
Release Date : 2016-09-10

Interactive Multimedia Learning written by Johannes Konert and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-10 with Technology & Engineering categories.


This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.