Digital Art History

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The Routledge Companion To Digital Humanities And Art History
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Author : Kathryn Brown
language : en
Publisher: Taylor & Francis
Release Date : 2020-04-15
The Routledge Companion To Digital Humanities And Art History written by Kathryn Brown and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-15 with Art categories.
The Routledge Companion to Digital Humanities and Art History offers a broad survey of cutting-edge intersections between digital technologies and the study of art history, museum practices, and cultural heritage. The volume focuses not only on new computational tools that have been developed for the study of artworks and their histories but also debates the disciplinary opportunities and challenges that have emerged in response to the use of digital resources and methodologies. Chapters cover a wide range of technical and conceptual themes that define the current state of the field and outline strategies for future development. This book offers a timely perspective on trans-disciplinary developments that are reshaping art historical research, conservation, and teaching. This book will be of interest to scholars in art history, historical theory, method and historiography, and research methods in education.
Digital Art Aesthetic Creation
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Author : Paul Crowther
language : en
Publisher: Taylor & Francis
Release Date : 2018-10-10
Digital Art Aesthetic Creation written by Paul Crowther and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-10 with Art categories.
Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.
History Of Digital Games
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Author : Andrew Williams
language : en
Publisher: CRC Press
Release Date : 2017-03-16
History Of Digital Games written by Andrew Williams and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-03-16 with Computers categories.
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
Curating Digital Art
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Author : Annet Dekker
language : en
Publisher:
Release Date : 2021-09-21
Curating Digital Art written by Annet Dekker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-21 with categories.
What is the role of the curator when organizing digital art exhibitions in offline and online spaces? Analyzing the influence and impact of curating digital art, the book focuses on how the experiments of curators, artists and designers opened the possibility to reconfigure traditional models and methods for presenting and accessing digital art. In the process, it addresses how web-based practices challenge certain established museological values and precipitate alternative ways of understanding art's stewardship, curatorial responsibility, public access and art history. Through more than twenty interviews with artists and curators in the course of the last ten years, and flanked by an extensive timeline, the reader of this publication is given an insight into the discourse on digital art and its curation today.
Interactive Contemporary Art
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Author : Kathryn J. Brown
language : en
Publisher:
Release Date : 2016
Interactive Contemporary Art written by Kathryn J. Brown and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Electronic books categories.
Audience participation has polarized recent debates about contemporary art. This collection of essays sheds new light on the political, ethical and aesthetic potential of participatory artworks and tests the very latest theoretical approaches to this subject. Internationally renowned art historians, curators and artists analyze the impact of collaborative aesthetics on personal and social identity, concepts of the artist, the ontology of art and the role of museums in contemporary society. Essential reading for students and specialists, Interactive Contemporary Art offers a vital critical evaluation of interactivity in contemporary art.
Digital Art 2e
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Author : Christiane Paul
language : en
Publisher: National Geographic Books
Release Date : 2008-09-23
Digital Art 2e written by Christiane Paul and has been published by National Geographic Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-09-23 with Antiques & Collectibles categories.
"A terrific summary of the intertwined history of art and technology."—ARTnews. "Infused with the spirit of innovation."—Publishers Weekly. Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography, and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation, and virtual reality have emerged as recognized artistic practices, collected by major museums, institutions, and private collectors the world over. This book surveys the developments in digital art from its appearance in the 1980s up to the present day, and looks ahead to what the future may hold. It explores themes addressed and raised by the art, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, as well as issues such as the collection, presentation, and preservation of digital art.
New Media Futures
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Author : Donna Cox
language : en
Publisher: University of Illinois Press
Release Date : 2018-05-30
New Media Futures written by Donna Cox and has been published by University of Illinois Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-05-30 with Art categories.
Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. Foundational events at the University of Illinois and the School of the Art Institute of Chicago created an authentic, community-driven atmosphere of creative expression, innovation, and interdisciplinary collaboration that crossed gender lines and introduced artistically informed approaches to advanced research. Interweaving historical research with interviews and full-color illustrations, New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art. The editors and contributors give voice as creators integral to the development of these new media and place their works at the forefront of social change and artistic inquiry. What emerges is the dramatic story of how these Midwestern explorations in the digital arts produced a web of fascinating relationships. These fruitful collaborations helped usher in the digital age that propelled social media. Contributors: Carolina Cruz-Niera, Colleen Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown, Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes, Abina Manning, Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart, Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, Lucy Petrovic, Donna J. Cox, Ellen Sandor, and Janine Fron.
The World Of Digital Art
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Author : Wolf Lieser
language : en
Publisher: Hf Ullmann
Release Date : 2010
The World Of Digital Art written by Wolf Lieser and has been published by Hf Ullmann this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Art categories.
"This publication is a comprehensive survey of the entire range of digital art from its beginnings in the 1960s to the present.
International Journal For Digital Art History Issue 3 2018
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Author : Liska Surkemper
language : en
Publisher: BoD – Books on Demand
Release Date : 2019-02-18
International Journal For Digital Art History Issue 3 2018 written by Liska Surkemper and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-18 with Computers categories.
Art History is centrally concerned with a vast array of three-dimensional objects, such as sculptures, and spaces, such as architecture. Digital technologies allow the creation of virtual spaces, which in turn allow us to simulate and compare aspects of a visual culture's three-dimensional timespace that cannot be communicated as a single, still image. The third issue, thus, focusses on the third dimension in Art History, and the digital realm that continues to mediate and transform it.