Digital Play


Digital Play
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Digital Play


Digital Play
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Author : Stephen Kline
language : en
Publisher: McGill-Queen's Press - MQUP
Release Date : 2003

Digital Play written by Stephen Kline and has been published by McGill-Queen's Press - MQUP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.


In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.



Digital Play In Early Childhood


Digital Play In Early Childhood
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Author : Mona Sakr
language : en
Publisher: SAGE
Release Date : 2019-09-30

Digital Play In Early Childhood written by Mona Sakr and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-30 with Education categories.


Critically examining the fears that commonly surround young children′s play involving digital technologies, this book seeks to address each of the negatives and present the positive possibilities of technology when it comes to early childhood. Using observations of children in play and cutting-edge research, this book will empower students and build their confidence so that they are able to challenge perceptions and think creatively about how they can use technology. Each chapter includes case studies, research spotlights, activities and annotated further reading to help students develop their critical thinking, deepen their research and connect theory with practice.



Digital Play And Technologies In The Early Years


Digital Play And Technologies In The Early Years
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Author : Christine Stephen
language : en
Publisher: Routledge
Release Date : 2020-04-24

Digital Play And Technologies In The Early Years written by Christine Stephen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-24 with Education categories.


Technologies are a pervasive feature of contemporary life for adults and children. However, young children’s experiences with digital technologies are often the subject of polarised debate among parents, educators, policymakers and social commentators, particularly since the advent of tablets and smartphones changed access to the Internet and the nature of interactions with digital resources. Some are opposed to children’s engagement with digital resources, concerned that the activities they afford are not developmentally appropriate, limit physical activity and restrict the development of social skills. Others welcome digital technologies which they see as offering new and enhanced ways of learning and sharing knowledge. Despite this level of popular and policy interest in young children’s interactions with digital technologies our understanding of the influence of these technologies on playing and learning, and on the role of educators, has remained surprisingly limited. The contributions to this book fill in the gaps of our existing understanding of the field. They focus on children and families from Australia to England to Estonia, the how and why of encounters with digital technologies, the nature of digital play and questions about practice and practitioners. The book raises critical questions and offers new understandings and theoretical insights around one of the ‘hot topics’ in early years research. This book was originally published as a special issue of the Early Years journal.



Digital Play In Early Childhood


Digital Play In Early Childhood
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Author : Mona Sakr
language : en
Publisher: SAGE
Release Date : 2019-09-30

Digital Play In Early Childhood written by Mona Sakr and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-30 with Education categories.


Using observations of children in play and cutting-edge research, this book will empower students and build their confidence so that they are able to challenge perceptions and think creatively about how they can use technology.



Young Children S Play Practices With Digital Tablets


Young Children S Play Practices With Digital Tablets
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Author : Isabel Fróes
language : en
Publisher: Emerald Group Publishing
Release Date : 2019-07-29

Young Children S Play Practices With Digital Tablets written by Isabel Fróes and has been published by Emerald Group Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-07-29 with Computers categories.


The ebook version of this title is Open Access, thanks to Knowledge Unlatched funding, and is freely available to read online. This book presents how sets of tablet play characteristics shape children's current digital playgrounds.



Gaming Culture S In India


Gaming Culture S In India
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Author : Aditya Deshbandhu
language : en
Publisher: Taylor & Francis
Release Date : 2020-05-13

Gaming Culture S In India written by Aditya Deshbandhu and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-13 with Games & Activities categories.


This volume critically analyzes the multiple lives of the "gamer" in India. It explores the "everyday" of the gaming life from the player’s perspective, not just to understand how the games are consumed but also to analyze how the gamer influences the products’ many (virtual) lives. Using an intensive ethnographic approach and in-depth interviews, this volume situates the practice of gaming under a broader umbrella of digital leisure activities and foregrounds the proliferation of gaming as a new media form and cultural artifact; critically questions the term gamer and the many debates surrounding the gamer tag to expand on how the gaming identity is constructed and expressed; details participants’ gaming habits, practices and contexts from a cultural perspective and analyzes the participants’ responses to emerging industry trends, reflections on playing practices and their relationships to friends, communities and networks in gaming spaces; and examines the offline and online spaces of gaming as sites of contestation between developers of games and the players. A holistic study covering one of the largest video game bases in the world, this volume will be of great interest to scholars and researchers of cultural studies, media and communication studies and science and technology studies, as well as be of great appeal to the general reader.



Digital Play Therapy


Digital Play Therapy
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Author : Jessica Stone
language : en
Publisher: Routledge
Release Date : 2021-12-28

Digital Play Therapy written by Jessica Stone and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-28 with Psychology categories.


The newly updated Digital Play Therapy focuses on the responsible integration of technology into play therapy during and after the COVID-19 pandemic. With respect for the many different modalities and approaches under the play therapy umbrella, this book incorporates therapist fundamentals, play therapy tenets, and practical information for the responsible integration of digital tools into play therapy treatment. All chapters have been updated, and new chapters discuss strategies for using teletherapy effectively during and beyond the pandemic. This revised edition provides a solid grounding both for clinicians who are brand new to the incorporation of digital tools as well as for those who have already begun to witness digital play therapy’s power.



Young Children Playing And Learning In A Digital Age


Young Children Playing And Learning In A Digital Age
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Author : Christine Stephen
language : en
Publisher: Routledge
Release Date : 2017-11-27

Young Children Playing And Learning In A Digital Age written by Christine Stephen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-27 with Education categories.


Young Children Playing and Learning in a Digital Age explores the emergence of the digital age and young children’s experiences with digital technologies at home and in educational environments. Drawing on theory and research-based evidence, this book makes an important contribution to understanding the contemporary experiences of young children in the digital age. It argues that a cultural and critically informed perspective allows educators, policy-makers and parents to make sense of children’s digital experiences as they play and learn, enabling informed decision-making about future early years curriculum and practices at home and in early learning and care settings. An essential read for researchers, students, policy-makers and professionals working with children today, this book draws attention to the evolution of digital developments and the relationship between contemporary technologies, play and learning in the early years.



Play Creativity And Digital Cultures


Play Creativity And Digital Cultures
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Author : Rebekah Willett
language : en
Publisher: Routledge
Release Date : 2012-08-21

Play Creativity And Digital Cultures written by Rebekah Willett and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Education categories.


Recent work on children's digital cultures has identified a range of literacies emerging through children's engagement with new media technologies. This edited collection focuses on children's digital cultures, specifically examining the role of play and creativity in learning with these new technologies. The chapters in this book were contributed by an international range of respected researchers, who seek to extend our understandings of children's interactions with new media, both within and outside of school. They address and provide evidence for continuing debates around the following questions: What notions of creativity are useful in our fields? How does an understanding of play inform analysis of children's engagement with digital cultures? How might school practice take account of out-of-school learning in relation to digital cultures? How can we understand children's engagements with digital technologies in commercialized spaces? Offering current research, theoretical debate and empirical studies, this intriguing text will challenge the thinking of scholars and teachers alike as it explores the evolving nature of play within the media landscape of the twenty-first century.



Serious Play


Serious Play
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Author : Catherine Beavis
language : en
Publisher: Taylor & Francis
Release Date : 2017-05-08

Serious Play written by Catherine Beavis and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-05-08 with Education categories.


Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.