Drawing Game Kit
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Drawing Game Kit
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Author : Drawing Center (New York, N.Y.)
language : en
Publisher:
Release Date : 198?
Drawing Game Kit written by Drawing Center (New York, N.Y.) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 198? with Games categories.
How To Draw Video Games
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Author : Steve Harpster
language : en
Publisher: Penguin
Release Date : 2017-11-02
How To Draw Video Games written by Steve Harpster and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-02 with Art categories.
Gamers, get ready to level up with How to Draw Video Games! From helpful sidekicks to 8-bit aliens and block-style beasts, the video game galaxy is an epic and endless world of battle-ready bosses, spewing lava levels and handyman heroes with the courage to save the day--all you need to do is draw them. This book teaches you how to get ideas from your brain onto paper by following basic demonstrations and using real life cheat codes. Instead of pressing "up, up, down, down, left," grab a sketchbook, marker and pack of colored pencils to start designing cool characters and the worlds they live in without the finger blisters and rage quits! • 25+ demonstrations cover everything from inventing heroes and evil villains to storyboarding your game win. • Learn how to draw legendary worlds and create difficult boss levels, including scrolling, three-dimensional and Minecraft-style block landscapes. • Build cool vehicles, spaceships and sweet rides for heroes to hop on! • Includes info on tech techniques, programs and digital upgrades. Stop playing video games and start drawing them!
Official How To Draw Anime And Game Characters Illustration Kit
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Author : Tadashi Ozawa
language : en
Publisher: Japan Publications (JP)
Release Date : 2005
Official How To Draw Anime And Game Characters Illustration Kit written by Tadashi Ozawa and has been published by Japan Publications (JP) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Animation (Cinematography) categories.
Kit includes: the full 152 page book How To Draw Anime & Game Characters Vol 1, five sheets of 8 1/2x11 3/4 (also know as A4 size) authentic manga illustration paper, one Heo-Piko color marker from Japanese manga supply experts Deleter, one 5x7 patterned Screen Tone sheet from Deleter, one Tone Hera - a tool for helping to apply the tone sheet to your art, an 8-inch plastic ruler emblazoned with the HTDM logo, one How To Draw Manga logo pencil, and a durable, hard plastic case, perfect for storage or travel! The ultimate set for aspiring anime artists of all ages!
Fantasy Genesis
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Author : Chuck Lukacs
language : en
Publisher: Penguin
Release Date : 2010-02-10
Fantasy Genesis written by Chuck Lukacs and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-02-10 with Art categories.
Get Rolling on Your Most Inventive Artwork Ever! What lurks in the shadows of your imagination? This book takes you deep into the dusty corners and dark recesses where your most original ideas lie in wait, showing you how to lure them out into daylight, and shape them into fantastic yet believable concept art. Experimentation is the cornerstone of Fantasy Genesis. A series of dice rolls and corresponding word lists present you with an infinite variety of jumping-off points and visual problems to solve. The challenge (and the fun) is to meld seemingly unrelated and everyday elements such as a caterpillar, seashells, fire or a hammer into exceptionally curious, grotesque, oddly beautiful and totally unexpected creations. • 40+ step-by-step mini-demonstrations illustrate basic techniques for drawing a wide range of fantasy elements and forms • 3 game variations (complete with game sheets) lead you to create fiercely imaginative objects, creatures and humanoids • 3 full-length demonstrations show how to play the game from your first rolls of the die to finished concept drawings Use this art-game as a warm-up, a bulldozer for creative-block or a daily sketching exercise to generate a stockpile of inspired beasties, heroes, costumes, weapons and other never-before-dreamt creations. It all starts with a roll, a word and your imagination.
Learn Cocos2d 2
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Author : Steffen Itterheim
language : en
Publisher: Apress
Release Date : 2012-10-10
Learn Cocos2d 2 written by Steffen Itterheim and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-10 with Computers categories.
Create compelling 2D games with Learn cocos2d 2: Game Development with iOS. This book shows you how to use the powerful new cocos2d, version 2 game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its pre-configured libraries, including cocos3d and Lua. Best of all, this book will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the new cocos2d 2 game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author’s improved cocos2d game engine (Kobold2D), and even helps you enhance your game’s marketability on the App Store.
Beginning Ios Game Center And Game Kit
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Author : Kyle Richter
language : en
Publisher: Apress
Release Date : 2011-12-14
Beginning Ios Game Center And Game Kit written by Kyle Richter and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-14 with Computers categories.
Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.
Learn Cocos2d Game Development With Ios 5
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Author : Steffen Itterheim
language : en
Publisher: Apress
Release Date : 2011-12-14
Learn Cocos2d Game Development With Ios 5 written by Steffen Itterheim and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-14 with Computers categories.
Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.
Coloring Book For Minecraft
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Author : Seeyo Vorith
language : en
Publisher:
Release Date : 2019-12-17
Coloring Book For Minecraft written by Seeyo Vorith and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-17 with categories.
🍀Coloring Book For Minecrafters🌈 In this coloring book you will find over 50 high-quality drawings to color. Thanks to this coloring book, your child will learn: ✅Hold the pencil correctly -At first, the child will clumsily hold the pencil, will not stick to the marked lines, and the area will not be evenly colored. It's normal. With each subsequent picture he will gain more skill, he will control his hand movements better - it is a perfect introduction to learning to write. ✅Concentration and creativity -Black and white space that needs to be filled with colors is a great exercise for imagination and creativity. The child learns to create, from completing ready-made schemes only a step to create their own works of art. ✅Will support memory development -Thanks to this coloring book, children can learn a lot. Not only do they learn colors and shapes, thanks to the characters' presentation in various situations, the toddler gets to know the world, deepens his knowledge, develops his imagination. Everything you learn supports memory development. ✅Decision-making -It seems that choosing the right color pencil is a trivial and insignificant occupation. Nothing could be more wrong! It is very important for a child. After all, the sun does not always have to be yellow and the grass green. ✅Expressing emotions -One day the child may gently touch the paper with a crayon, at other times clearly, firmly pressing it. Sometimes he chooses only light colors, others - he likes dark colors. Coloring pages allow you to discharge emotions, give vent to what is sitting in the child. For parents, they can be a clue, information about the child's mood. If you would like to see a sample of the coloring book, click on the "Look Inside" feature😉 About this coloring book: Dimensions: 8.5" x 11" 21.59 x 27.94 cm) Interior: White Paper Pages: 102 One-sided printing Acid Free Paper Soft, laminated paperback cover Click Author name to see more books. Get yours now!🔥
Coloring Book For Minecrafters
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Author : Seeyo Vorith
language : en
Publisher:
Release Date : 2019-12-19
Coloring Book For Minecrafters written by Seeyo Vorith and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-19 with categories.
🍀Coloring Book For Minecrafters🌈 In this coloring book you will find over 50 high-quality drawings to color. Thanks to this coloring book, your child will learn: ✅Hold the pencil correctly -At first, the child will clumsily hold the pencil, will not stick to the marked lines, and the area will not be evenly colored. It's normal. With each subsequent picture he will gain more skill, he will control his hand movements better - it is a perfect introduction to learning to write. ✅Concentration and creativity -Black and white space that needs to be filled with colors is a great exercise for imagination and creativity. The child learns to create, from completing ready-made schemes only a step to create their own works of art. ✅Will support memory development -Thanks to this coloring book, children can learn a lot. Not only do they learn colors and shapes, thanks to the characters' presentation in various situations, the toddler gets to know the world, deepens his knowledge, develops his imagination. Everything you learn supports memory development. ✅Decision-making -It seems that choosing the right color pencil is a trivial and insignificant occupation. Nothing could be more wrong! It is very important for a child. After all, the sun does not always have to be yellow and the grass green. ✅Expressing emotions -One day the child may gently touch the paper with a crayon, at other times clearly, firmly pressing it. Sometimes he chooses only light colors, others - he likes dark colors. Coloring pages allow you to discharge emotions, give vent to what is sitting in the child. For parents, they can be a clue, information about the child's mood. If you would like to see a sample of the coloring book, click on the "Look Inside" feature😉 About this coloring book: Dimensions: 8.5" x 11" 21.59 x 27.94 cm) Interior: White Paper Pages: 102 One-sided printing Acid Free Paper Soft, laminated paperback cover Click Author name to see more books. Get yours now!🔥
Ios Game Programming With Xcode And Cocos2d
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Author : Justin Dike
language : en
Publisher: CRC Press
Release Date : 2013-11-20
Ios Game Programming With Xcode And Cocos2d written by Justin Dike and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-20 with Computers categories.
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book