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Dungeon Tables


Dungeon Tables
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Random Tables Dungeons And Lairs


Random Tables Dungeons And Lairs
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Author : Timm Woods
language : en
Publisher: Simon and Schuster
Release Date : 2022-09-27

Random Tables Dungeons And Lairs written by Timm Woods and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-27 with Crafts & Hobbies categories.


Take your fantasy world to the next level, all with the roll of a dice! Random Tables: Dungeons And Lairs is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing game masters to generate on-the-fly content for their adventures travelling through dangerous dungeons, choosing room and hall aesthetics, and discovering unique sealing techniques. Your party will love your fast-paced and exciting adventures, and even you will be on the edge of your seat to see what happens next!



Dungeons Dragons For Dummies


Dungeons Dragons For Dummies
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Author : Bill Slavicsek
language : en
Publisher: John Wiley & Sons
Release Date : 2005-04-08

Dungeons Dragons For Dummies written by Bill Slavicsek and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-04-08 with Games & Activities categories.


Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.



The Dungeon Dozen


The Dungeon Dozen
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Author : Jason Sholtis
language : en
Publisher:
Release Date : 2014-03-22

The Dungeon Dozen written by Jason Sholtis and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-22 with categories.


An idea book for Fantasy Roleplaying Games offering answers to such eternal questions as "What's in the Giant's Lunchbox?" and "Why is there an Underworld?" The Dungeon Dozen provides over 200 system-agnostic random tables designed to fuel game ideas for GMs and players of fantasy role playing games. These tables run the gamut from quick monster generators, encounter tables, strange treasures, weird hirelings, and solutions to at-the-table quandaries for when the players take an unanticipated turn.Loaded with black and white old school dungeon art calculated to spur on the imagination, the PDF is thoroughly book-marked and has a quick-reference guide and full index.



Learn Cocoa On The Mac


Learn Cocoa On The Mac
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Author : Jack Nutting
language : en
Publisher: Apress
Release Date : 2013-07-18

Learn Cocoa On The Mac written by Jack Nutting and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-07-18 with Computers categories.


The Cocoa frameworks are some of the most powerful for creating native OS X apps available today. However, for a first-time Mac developer, just firing up Xcode 4 and starting to browse the documentation can be a daunting and frustrating task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? Learn Cocoa for the Mac, Second Edition, completely revised for OS X Mountain Lion and XCode 4, answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great OS X app today. Jack Nutting and Peter Clark are your guides through this forest; Jack and Peter have lived here for years, and will show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting’s approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. Peter Clark will show you which parts of your app require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. In each chapter, you’ll build an app that explores one or more areas of the Cocoa landscape. With Jack’s and Peter's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re done, you will be well onyour way to becoming a Cocoa master.



Dungeon Master Guide For The Ad D Game


Dungeon Master Guide For The Ad D Game
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Author : David Zeb Cook
language : en
Publisher:
Release Date : 1995

Dungeon Master Guide For The Ad D Game written by David Zeb Cook and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Fiction categories.


This companion volume to the Player's Handbook is designed especially for the Dungeon Master. It features information on creating and running fantasy adventures and campaigns using the AD&D game system. Presented in full-color.



So You Want To Be A Game Master


So You Want To Be A Game Master
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Author : Justin Alexander
language : en
Publisher: Page Street Publishing
Release Date : 2023-11-21

So You Want To Be A Game Master written by Justin Alexander and has been published by Page Street Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-21 with Games & Activities categories.


USA TODAY Bestseller ENNIE Award Winner Enter a world of heroism and adventure where you can become the ultimate Game Master, led by renowned mapmaking expert Justin Alexander. Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure! Award-winning game designer Justin Alexander has created an incredible compendium of advice and maps, perfect for any aspiring Game Master. This book is packed with the strategies you need to create amazing dungeons, battles, roleplay encounters, and more. Full of practical, hands-on advice and sample maps, just reading the first chapter of this book will have you ready to run a game in less than an hour. From there, Justin teaches you all the skills and techniques you need to explore dungeons, solve mysteries, steal priceless artifacts, unravel strange conspiracies, and venture forth on epic journeys! No matter what game you're playing, this book is the key to unlocking the limitless realms of your imagination.



Monsters Aliens And Holes In The Ground Deluxe Edition


Monsters Aliens And Holes In The Ground Deluxe Edition
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Author : Stu Horvath
language : en
Publisher: MIT Press
Release Date : 2023-10-10

Monsters Aliens And Holes In The Ground Deluxe Edition written by Stu Horvath and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-10 with Games & Activities categories.


A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.



Monsters Aliens And Holes In The Ground


Monsters Aliens And Holes In The Ground
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Author : Stu Horvath
language : en
Publisher: MIT Press
Release Date : 2023-10-10

Monsters Aliens And Holes In The Ground written by Stu Horvath and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-10 with Games & Activities categories.


A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.



Storytelling In The Modern Board Game


Storytelling In The Modern Board Game
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Author : Marco Arnaudo
language : en
Publisher: McFarland
Release Date : 2018-09-13

Storytelling In The Modern Board Game written by Marco Arnaudo and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-09-13 with Games & Activities categories.


Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.



The Game Master S Book Of Random Encounters


The Game Master S Book Of Random Encounters
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Author : Jeff Ashworth
language : en
Publisher: Media Lab Books
Release Date : 2020-09-15

The Game Master S Book Of Random Encounters written by Jeff Ashworth and has been published by Media Lab Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-15 with Games & Activities categories.


For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.