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Erweiterte Realit T


Erweiterte Realit T
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Die Erweiterte Realit T Einsatzgebiete Und Potential Von Augmented Reality


Die Erweiterte Realit T Einsatzgebiete Und Potential Von Augmented Reality
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Author : Christopher Rohs
language : de
Publisher: diplom.de
Release Date : 2015-06-02

Die Erweiterte Realit T Einsatzgebiete Und Potential Von Augmented Reality written by Christopher Rohs and has been published by diplom.de this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-02 with Business & Economics categories.


Der Wirtschaftsinformatiker verbindet die Anforderungen der Informatik mit der Betriebswirtschaftslehre in seinem Kenntnisbereich. Ebenso muss er stets mit den aktuellen Trends beider Fachgebiete vertraut sein. Das Ziel dieser Arbeit ist nicht nur die detaillierte Erläuterung der technischen Funktionsweisen und Komponenten, sondern auch die Erklärung der Anwendungsfälle, in denen Augmented Reality zum Einsatz kommt. Hierbei wird besonders auf den wirtschaftlichen Nutzen eingegangen.



Virtual Realities


Virtual Realities
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Author : Guido Brunnett
language : en
Publisher: Springer
Release Date : 2015-03-31

Virtual Realities written by Guido Brunnett and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-31 with Computers categories.


Virtual reality (VR) is a multidisciplinary area of research aimed at interactive human–computer-mediated simulations of artificial environments. An important aspect of VR-based systems is the stimulation of the human senses – usually sight, sound, and touch – in such a way that a user feels a sense of presence in the virtual environment. Sometimes it is important to combine real and virtual objects in the same real or virtual environment. This approach is often referred to as augmented reality (AR), when virtual objects are integrated into a real environment. Typical VR applications include simulation, training, scientific visualization, and entertainment, whereas typical AR applications include computer-aided manufacturing or maintenance and computer-aided surgery or medicine. This book comprises a collection of research and position papers presented at Dagstuhl Seminar 13241 on Virtual Realities, held at Schloss Dagstuhl, Germany, in June 2013. The 13 papers in this volume were carefully reviewed and selected from 18 submissions. They are organized in topical sections on: VR environments; interactions and user experience; virtual humans; and tele-existence.



Complex Intelligent And Software Intensive Systems


Complex Intelligent And Software Intensive Systems
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Author : Leonard Barolli
language : en
Publisher: Springer Nature
Release Date : 2020-06-10

Complex Intelligent And Software Intensive Systems written by Leonard Barolli and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-10 with Technology & Engineering categories.


This book explores three interwoven and challenging areas of research and development for future ICT-enabled applications: software intensive systems, complex systems and intelligent systems. Software intensive systems are systems that extensively interact with other systems, sensors, actuators, devices and users. More and more domains are now employing software intensive systems, e.g. the automotive sector, telecommunication systems, embedded systems in general, industrial automation systems and business applications. Moreover, the outcome of web services offers a new platform for enabling software intensive systems. Complex systems research is focused on the overall understanding of systems rather than their components. Complex systems are very much characterized by the changing environments in which they operate through their multiple internal and external interactions. They evolve and adapt through (internal and external) dynamic interactions. The development of intelligent systems and agents, which is increasingly characterized by the use of ontologies, can be beneficial for software intensive systems and complex systems alike. Accordingly, recent research in the areas of intelligent systems, robotics, neuroscience, artificial intelligence, and the cognitive sciences is essential to the future development of software intensive and complex systems.



Virtual Realities


Virtual Realities
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Author : Sabine Coquillart
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-11-26

Virtual Realities written by Sabine Coquillart and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-26 with Computers categories.


The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".



Robot Intelligence Technology And Applications 4


Robot Intelligence Technology And Applications 4
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Author : Jong-Hwan Kim
language : en
Publisher: Springer
Release Date : 2016-07-08

Robot Intelligence Technology And Applications 4 written by Jong-Hwan Kim and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-07-08 with Technology & Engineering categories.


This book covers all aspects of robot intelligence from perception at sensor level and reasoning at cognitive level to behavior planning at execution level for each low level segment of the machine. It also presents the technologies for cognitive reasoning, social interaction with humans, behavior generation, ability to cooperate with other robots, ambience awareness, and an artificial genome that can be passed on to other robots. These technologies are to materialize cognitive intelligence, social intelligence, behavioral intelligence, collective intelligence, ambient intelligence and genetic intelligence. The book aims at serving researchers and practitioners with a timely dissemination of the recent progress on robot intelligence technology and its applications, based on a collection of papers presented at the 4th International Conference on Robot Intelligence Technology and Applications (RiTA), held in Bucheon, Korea, December 14 - 16, 2015. For better readability, this edition has the total of 49 articles grouped into 3 chapters: Chapter I: Ambient, Behavioral, Cognitive, Collective, and Social Robot Intelligence, Chapter II: Computational Intelligence and Intelligent Design for Advanced Robotics, Chapter III: Applications of Robot Intelligence Technology .



Engineering Psychology And Cognitive Ergonomics


Engineering Psychology And Cognitive Ergonomics
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Author : Don Harris
language : en
Publisher: Springer
Release Date : 2015-07-20

Engineering Psychology And Cognitive Ergonomics written by Don Harris and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-20 with Computers categories.


This book constitutes the refereed proceedings of the 12th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 poster papers presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 49 contributions included in the EPCE proceedings were organized in the following topical sections: cognitive aspects of display and information design; applied cognitive psychology; safety, risk and human reliability; and aviation and space safety.



Die Erweiterte Realit T Einsatzgebiete Und Potential Von Augmented Reality


Die Erweiterte Realit T Einsatzgebiete Und Potential Von Augmented Reality
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Author : Christopher Rohs
language : de
Publisher: Diplomarbeiten Agentur
Release Date : 2012-03

Die Erweiterte Realit T Einsatzgebiete Und Potential Von Augmented Reality written by Christopher Rohs and has been published by Diplomarbeiten Agentur this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-03 with Computers categories.


Der Wirtschaftsinformatiker verbindet die Anforderungen der Informatik mit der Betriebswirtschaftslehre in seinem Kenntnisbereich. Ebenso muss er stets mit den aktuellen Trends beider Fachgebiete vertraut sein. Das Ziel dieser Arbeit ist nicht nur die detaillierte Erl„uterung der technischen Funktionsweisen und Komponenten, sondern auch die Erkl„rung der Anwendungsf„lle, in denen Augmented Reality zum Einsatz kommt. Hierbei wird besonders auf den wirtschaftlichen Nutzen eingegangen.



Handbook Of Augmented Reality


Handbook Of Augmented Reality
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Author : Borko Furht
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-08-31

Handbook Of Augmented Reality written by Borko Furht and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-08-31 with Computers categories.


Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.



Virtual And Augmented Reality Concepts Methodologies Tools And Applications


Virtual And Augmented Reality Concepts Methodologies Tools And Applications
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2018-03-02

Virtual And Augmented Reality Concepts Methodologies Tools And Applications written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-02 with Computers categories.


Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.



Mixed Reality And Gamification For Cultural Heritage


Mixed Reality And Gamification For Cultural Heritage
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Author : Marinos Ioannides
language : en
Publisher: Springer
Release Date : 2017-04-26

Mixed Reality And Gamification For Cultural Heritage written by Marinos Ioannides and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-26 with Computers categories.


This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.