Virtual Realities


Virtual Realities
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Virtual Reality


Virtual Reality
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Author : Samuel Greengard
language : en
Publisher: MIT Press
Release Date : 2019-09-10

Virtual Reality written by Samuel Greengard and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Computers categories.


A comprehensive overview of developments in augmented reality, virtual reality, and mixed reality—and how they could affect every part of our lives. After years of hype, extended reality—augmented reality (AR), virtual reality (VR), and mixed reality (MR)—has entered the mainstream. Commercially available, relatively inexpensive VR headsets transport wearers to other realities—fantasy worlds, faraway countries, sporting events—in ways that even the most ultra-high-definition screen cannot. AR glasses receive data in visual and auditory forms that are more useful than any laptop or smartphone can deliver. Immersive MR environments blend physical and virtual reality to create a new reality. In this volume in the MIT Press Essential Knowledge series, technology writer Samuel Greengard offers an accessible overview of developments in extended reality, explaining the technology, considering the social and psychological ramifications, and discussing possible future directions. Greengard describes the history and technological development of augmented and virtual realities, including the latest research in the field, and surveys the various shapes and forms of VR, AR, and MR, including head-mounted displays, mobile systems, and goggles. He examines the way these technologies are shaping and reshaping some professions and industries, and explores how extended reality affects psychology, morality, law, and social constructs. It's not a question of whether extended reality will become a standard part of our world, he argues, but how, when, and where these technologies will take hold. Will extended reality help create a better world? Will it benefit society as a whole? Or will it merely provide financial windfalls for a select few? Greengard's account equips us to ask the right questions about a transformative technology.



Stepping Into Virtual Reality


Stepping Into Virtual Reality
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Author : Mario Gutierrez
language : en
Publisher: Springer Science & Business Media
Release Date : 2008-03-29

Stepping Into Virtual Reality written by Mario Gutierrez and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-03-29 with Computers categories.


Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.



Virtual Reality Technology


Virtual Reality Technology
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Author : Grigore C. Burdea
language : en
Publisher: John Wiley & Sons
Release Date : 2017-11-01

Virtual Reality Technology written by Grigore C. Burdea and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-01 with Computers categories.


A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans interact with computer-generated environments in a way that mimics real life and engages various senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration, and the military, to name just a few. Through virtual reality, scientists can triple the rate of oil discovery, pilots can dogfight numerically superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on virtual reality provides updated and expanded coverage of the technology such as: Input and output interfaces including touch and force feedback Computing architecture (with emphasis on the rendering pipeline and task distribution) Object modeling (including physical and behavioral aspects) Programming for virtual reality (WorldToolKit, Java 3D, GHOST, and PeopleShop) An in-depth look at human factors issues, user performance, and sensorial conflict aspects of VR Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus, it includes definitions, review questions, and a CD-ROM with video clips that reinforce the topics covered. The CD-ROM also contains a Laboratory Manual with homework and programming assignments in VRML and Java 3D, as follows: Introduction to VRML and Java 3D Sensor and Event Processing VRML and JavaScript Scene Hierarchy, Geometry, and Texture VRML PROTO and Glove Devices Viewpoint Control, Sound, and Haptic Effects The Second Edition will serve as a state-of-the-art resource for both undergraduate and graduate students in engineering, computer science, and other disciplines.



Virtual Realities And Their Discontents


Virtual Realities And Their Discontents
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Author : Robert Markley
language : en
Publisher: JHU Press
Release Date : 1996

Virtual Realities And Their Discontents written by Robert Markley and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.


The recognition that cyberspace is a fiction -- a narrative that creates a coherence it would like to imagine "really" exists -- is crucial to any theoretically sophisticated critique of the limitations of this consensual hallucination and the discontents it imperfectly masks. In this groundbreaking volume Robert Markley and his co-authors set out to discover why "cyberspace provokes often-rapturous rhetoric but resists critical analysis." Taking a variety of approaches, the authors explore the ways in which virtual realities conserve and incorporate rather than overthrow the assumptions and values of a traditional, logocentric humanism: the Platonist division of the world into the physical and metaphysical in which ideal forms are valued over material content. Cyberspace, David Porush suggests, represents not a break with our metaphysical past but an extension of its basic theistic postulates. Richard Grusin argues that the claims for new forms of electronic communication depend upon the very notions of authorship -- and subjectivity -- they claim to transcend. N. Katherine Hayles examines debates about cybernetics in the 1950s to demonstrate that the history of mind-body ideas in the age of computers and feedback loops is itself conflicted. David Brande analyzes cyberspace as an extension of the logic of late twentieth-century capitalism. And Robert Markley explores the entangled roots of cyberspace in the philosophy of mathematics. "One of the ironies of our culture's fascination with cyberspace is that our material and psychic investments in Virtual Reality suggest that the death of print culture -- or its disappearance into the matrix -- has been greatly exaggerated.... Cyberspace is unthinkable, literally inconceivable, without the print culture it claims to transcend. It is, in part, a by-product of a tradition of metaphysics that, boats against the current, bears us back relentlessly to our past." -- Robert Markley, from the introduction



Virtual Reality And Augmented Reality


Virtual Reality And Augmented Reality
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Author : Bruno Arnaldi
language : en
Publisher: John Wiley & Sons
Release Date : 2018-03-15

Virtual Reality And Augmented Reality written by Bruno Arnaldi and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-15 with Computers categories.


Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.



Cases On Immersive Virtual Reality Techniques


Cases On Immersive Virtual Reality Techniques
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Author : Yang, Kenneth C.C.
language : en
Publisher: IGI Global
Release Date : 2019-04-12

Cases On Immersive Virtual Reality Techniques written by Yang, Kenneth C.C. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-12 with Computers categories.


As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.



Being Really Virtual


Being Really Virtual
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Author : Frank Steinicke
language : en
Publisher: Springer
Release Date : 2016-10-22

Being Really Virtual written by Frank Steinicke and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-22 with Computers categories.


This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution. Using Ivan Sutherland's ‘The Ultimate Display’ and Moore’s law as a springboard, the author discusses both popular scientific and technological accounts of the past, present and possible futures of VR, looking at current research trends, developments, challenges and ethical considerations to the coming age of differing realities. Being Really Virtual is for researchers, designers and developers of VR and immersive technologies and anyone with an interest in the exponential rise of such technologies and how they are changing the very way we perceive, interact and communicate within our digital society.



Defying Reality


Defying Reality
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Author : David M. Ewalt
language : en
Publisher: Penguin
Release Date : 2018-07-17

Defying Reality written by David M. Ewalt and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-17 with Technology & Engineering categories.


A fascinating exploration of the history, development, and future of virtual reality, a technology with world-changing potential, written by award-winning journalist and author David Ewalt, stemming from his 2015 Forbes cover story about the Oculus Rift and its creator Palmer Luckey. You’ve heard about virtual reality, seen the new gadgets, and read about how VR will be the next big thing. But you probably haven’t yet realized the extent to which this technology will change the way we live. We used to be bound to a physical reality, but new immersive computer simulations allow us to escape our homes and bodies. Suddenly anyone can see what it’s like to stand on the peak of Mount Everest. A person who can’t walk can experience a marathon from the perspective of an Olympic champion. And why stop there? Become a dragon and fly through the universe. But it’s not only about spectacle. Virtual and augmented reality will impact nearly every aspect of our lives—commerce, medicine, politics—the applications are infinite. It may sound like science fiction, but this vision of the future drives billions of dollars in business and is a top priority for such companies as Facebook, Google, and Sony. Yet little is known about the history of these technologies. In Defying Reality, David M. Ewalt traces the story from ancient amphitheaters to Cold War military laboratories, through decades of hype and failure, to a nineteen-year-old video game aficionado who made the impossible possible. Ewalt looks at how businesses are already using this tech to revolutionize the world around us, and what we can expect in the future. Writing for a mainstream audience as well as for technology enthusiasts, Ewalt offers a unique perspective on VR. With firsthand accounts and on-the-ground reporting, Defying Reality shows how virtual reality will change our work, our play, and the way we relate to one another.



Multimedia And Virtual Reality Engineering


Multimedia And Virtual Reality Engineering
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Author : Richard Brice
language : en
Publisher: Butterworth-Heinemann
Release Date : 1997-10-17

Multimedia And Virtual Reality Engineering written by Richard Brice and has been published by Butterworth-Heinemann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-10-17 with Computers categories.


This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered



Introduction To Virtual Reality


Introduction To Virtual Reality
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Author : John Vince
language : en
Publisher: Springer Science & Business Media
Release Date : 2004-03-30

Introduction To Virtual Reality written by John Vince and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-03-30 with Computers categories.


During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated scenes. Navigation lets us move around and explore features of a 3D scene (a building for example), and once inside that virtual building, it is possible to interact with objects such as chairs and cups by picking them up or moving them. Virtual Reality is moving very quickly and there are an ever-increasing number of people wanting to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques. Key topics are: The origins of VR; how VR works; how VR is being used. After reading this book you will have a far better understanding of the impact of virtual reality on our everyday lives.