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Esports Mosaik


Esports Mosaik
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Esports Mosaik


Esports Mosaik
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Author : Timo Schöber
language : de
Publisher: BoD – Books on Demand
Release Date : 2020-02-18

Esports Mosaik written by Timo Schöber and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-02-18 with Sports & Recreation categories.


eSports Mosaik ist eine Sammlung von Gastbeiträgen des Autors Timo Schöber, die auf unterschiedlichen Plattformen online oder im Printbereich veröffentlicht worden sind. Die Beiträge befassen sich mit unterschiedlichen Aspekten des elektronischen Sports, eSports genannt. Von Politik und Gesellschaft, über den Breiten- und Profisport, bis hin zu Definitionsfragen und Argumentationen gegen Vorurteile sind vielerlei Themengebiete in dieser Sammlung enthalten. Dieser Sammelband bietet einen sehr umfangreichen Überblick über die Geschichte, den Status Quo, als auch Potenziale für die Zukunft des eSports.



Esports Mosaik 2


Esports Mosaik 2
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Author : Timo Schöber
language : de
Publisher: BoD – Books on Demand
Release Date : 2021-04-16

Esports Mosaik 2 written by Timo Schöber and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-16 with Sports & Recreation categories.


eSports Mosaik 2 ist die Fortsetzung vom ersten Teil und eine weitere Sammlung von Gastbeiträgen des Autors Timo Schöber, die auf unterschiedlichen Plattformen veröffentlicht worden sind. Die Beiträge befassen sich mit unterschiedlichen Aspekten des elektronischen Sports, eSports genannt. Dieser Sammelband bietet einen sehr umfangreichen Überblick über die Geschichte, den Status Quo, als auch Potenziale für die Zukunft des eSports.



Esports Mosaik 3


Esports Mosaik 3
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Author : Timo Schöber
language : de
Publisher: BoD – Books on Demand
Release Date : 2022-03-21

Esports Mosaik 3 written by Timo Schöber and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-03-21 with Sports & Recreation categories.


Die Bücher der eSports Mosaik-Trilogie sind eine Sammlung von Beiträgen des Autors Timo Schöber, die auf unterschiedlichen Plattformen online oder im Printbereich veröffentlicht worden sind. Die Beiträge befassen sich mit unterschiedlichen Aspekten des elektronischen Sports, eSports genannt. Die Sammelbände der eSports Mosaik-Reihe bieten einen sehr umfangreichen Überblick über die Geschichte, den Status Quo, als auch Potenziale für die Zukunft des eSports. eSports Mosaik 3 ist der dritte und abschließende Sammelband der Reihe. Themenschwerpunkte des dritten Bandes sind Politik, Forschung, das Ökosystem des E-Sports und Human Resources.



E Sport Collection Complete Edition


E Sport Collection Complete Edition
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Author : Timo Schöber
language : en
Publisher: tredition
Release Date : 2023-04-30

E Sport Collection Complete Edition written by Timo Schöber and has been published by tredition this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-30 with Family & Relationships categories.


Based on published guest articles by the author Dr. Timo Schöber, the book deals with an immense variety of topics on e-sports. These range from popular sport and voluntary commitment, legal issues and political topics to economic presentations and definitional questions. The author's guest articles have appeared on leading platforms such as t3n, pro, MSN, My MMO, Gaming-Grounds and spielen.de. The book is especially interesting for all those people who are looking for sound information and sources on e-sports.



Hochschulmodul Zum E Sport


Hochschulmodul Zum E Sport
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Author : Timo Schöber
language : de
Publisher: tredition
Release Date : 2023-05-15

Hochschulmodul Zum E Sport written by Timo Schöber and has been published by tredition this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-05-15 with Sports & Recreation categories.


Der elektronische Sport, E-Sport genannt, wird zunehmend zu einem Massenphänomen. Um den Sport herum hat sich eine Industrie entwickelt. Daher ist es nur logisch, dass sich vermehrt Hochschulen in unterschiedlichen Disziplinen des Themas annehmen. Dies betrifft insbesondere ökonomische, sozialwissenschaftliche, juristische, sportwissenschaftliche, journalistische, pädagogische und politikwissenschaftliche Fakultäten. Dieses Buch bietet ein komplettes Hochschulmodul zum Thema. Das Modul ist durch Dr. Timo Schöber erstellt worden und fand an der Hochschule der Medien Stuttgart im Masterstudiengang Crossmedia Publishing & Management praktische Anwendung. Er selbst war Dozent des Moduls, sodass der Nutzen der Inhalte dieses Buches im Hochschulkontext erprobt worden ist. Das Buch gliedert sich dabei in zehn Vorlesungsabschnitte mit Inhalten für insgesamt 40 Vorlesungsstunden je 45 Minuten. Thematisch wird der gesamte Themenkomplex E-Sport beleuchtet. Dies reicht von definitorischen Fragestellungen und der politischen Einordnung des Themas, über eine Beschreibung der Disziplinen sowie Genres, bis hin zu komplexen Themenfeldern wie der Sportdiskussion zum E-Sport und gesellschaftlicher Aspekte.



Global Esports


Global Esports
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Author : Dal Yong Jin
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-03-25

Global Esports written by Dal Yong Jin and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-03-25 with Social Science categories.


Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture.



Esports In The Asia Pacific


Esports In The Asia Pacific
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Author : Filippo Gilardi
language : en
Publisher: Springer Nature
Release Date : 2023-10-24

Esports In The Asia Pacific written by Filippo Gilardi and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-10-24 with Social Science categories.


This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.



The Modern Nerd S Guide To Esports


The Modern Nerd S Guide To Esports
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Author : Matthew Jankowski
language : en
Publisher: Gareth Stevens Publishing LLLP
Release Date : 2017-12-15

The Modern Nerd S Guide To Esports written by Matthew Jankowski and has been published by Gareth Stevens Publishing LLLP this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-12-15 with Juvenile Nonfiction categories.


Pro-gaming, or e-sports, has an enormous and dedicated following; almost a billion people worldwide. It's even covered on ESPN. It boasts international tournaments, big-name stars, massive prize money, and tons of action and excitement. This book unpacks the world of eSports for readers, encouraging them to enter, compete, and conquer by giving them insider knowledge directly from a real-life eSports journalist. Filled with essential terminology, bold graphic elements, and vivid photographs, this book is sure to be a hot commodity in any collection.



Esports Is Business


Esports Is Business
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Author : Tobias M. Scholz
language : en
Publisher: Springer
Release Date : 2019-02-20

Esports Is Business written by Tobias M. Scholz and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-02-20 with Business & Economics categories.


The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.



Changing The Game


Changing The Game
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Author : Lucy Chow
language : en
Publisher: Greenleaf Book Group
Release Date : 2022-09-27

Changing The Game written by Lucy Chow and has been published by Greenleaf Book Group this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-27 with Business & Economics categories.


The Future Is Now Video games are more than interactive entertainment; they are part of a multibillion-dollar industry you may have never heard of. Beyond the stereotypical isolated teenager, today’s players represent every demographic and every part of the world. Championship competitions in esports—complete with professional players, teams, and lucrative sponsorships—are often broadcast to audiences rivaling that of the Super Bowl. And the gaming industry is bursting with investment opportunities, emerging career paths, and innovation. Investment expert Lucy Chow has selected 34 essays from thought leaders in the gaming industry. These curated perspectives of the global network of game-changing esports insiders provide a back-stage pass to the impact and future of gaming. This diverse group of players, entrepreneurs, investors, and educators pull back the curtain, revealing the use of gaming in schools, the growing roles of women in the field, and innovative business opportunities. In building bridges among these, Chow welcomes you into a thriving community to discover a new opportunity for your own success.