Exploring Texture In Silkscreen Using Computer Generated Images
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Exploring Texture In Silkscreen Using Computer Generated Images
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Author : Chongim Choi
language : en
Publisher:
Release Date : 1996
Exploring Texture In Silkscreen Using Computer Generated Images written by Chongim Choi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Aesthetics, Modern categories.
Crafting Textiles In The Digital Age
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Author : Nithikul Nimkulrat
language : en
Publisher: Bloomsbury Publishing
Release Date : 2016-09-08
Crafting Textiles In The Digital Age written by Nithikul Nimkulrat and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-08 with Design categories.
In an era of increasingly available digital resources, many textile designers and makers find themselves at an interesting juncture between traditional craft processes and newer digital technologies. Highly specialized craft/design practitioners may now elect to make use of digital processes in their work, but often choose not to abandon craft skills fundamental to their practice, and aim to balance the complex connection between craft and digital processes. The essays collected here consider this transition from the viewpoint of aesthetic opportunity arising in the textile designer's hands-on experimentation with material and digital technologies available in the present. Craft provides the foundations for thinking within the design and production of textiles, and as such may provide some clues in the transition to creative and thoughtful use of current and future digital technologies. Within the framework of current challenges relating to sustainable development, globalization, and economic constraints it is important to interrogate and question how we might go about using established and emerging technologies in textiles in a positive manner.
The Essentials Of G C S E Design And Technology
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Author : Rose Sinclair
language : en
Publisher: Letts and Lonsdale
Release Date : 2004
The Essentials Of G C S E Design And Technology written by Rose Sinclair and has been published by Letts and Lonsdale this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Juvenile Nonfiction categories.
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Meggs History Of Graphic Design
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Author : Philip B. Meggs
language : en
Publisher: John Wiley & Sons
Release Date : 2016-05-10
Meggs History Of Graphic Design written by Philip B. Meggs and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-10 with Design categories.
The bestselling graphic design reference, updated for the digital age Meggs' History of Graphic Design is the industry's unparalleled, award-winning reference. With over 1,400 high-quality images throughout, this visually stunning text guides you through a saga of artistic innovators, breakthrough technologies, and groundbreaking developments that define the graphic design field. The initial publication of this book was heralded as a publishing landmark, and author Philip B. Meggs is credited with significantly shaping the academic field of graphic design. Meggs presents compelling, comprehensive information enclosed in an exquisite visual format. The text includes classic topics such as the invention of writing and alphabets, the origins of printing and typography, and the advent of postmodern design. This new sixth edition has also been updated to provide: The latest key developments in web, multimedia, and interactive design Expanded coverage of design in Asia and the Middle East Emerging design trends and technologies Timelines framed in a broader historical context to help you better understand the evolution of contemporary graphic design Extensive ancillary materials including an instructor's manual, expanded image identification banks, flashcards, and quizzes You can't master a field without knowing the history. Meggs' History of Graphic Design presents an all-inclusive, visually spectacular arrangement of graphic design knowledge for students and professionals. Learn the milestones, developments, and pioneers of the trade so that you can shape the future.
Computers And Creativity
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Author : Jon McCormack
language : en
Publisher: Springer Science & Business Media
Release Date : 2012-08-21
Computers And Creativity written by Jon McCormack and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-08-21 with Computers categories.
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Doubling The Duality
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Author : Fabia Ling-Yuan Lin
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2014-03-17
Doubling The Duality written by Fabia Ling-Yuan Lin and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-17 with Performing Arts categories.
This book is about the aesthetic, philosophical and cultural aspects of the integration of live action and animation. It argues that, even in the digital era, when the integration of live action and animation becomes progressively seamless, their differences and dialogues are still a significant source of the evolution of cinematic language. It also deals with the meeting between the West and East, and the methodology of interweaving the roles of practitioner and theorist. Through the operation of materiality, and the manoeuvre of estrangement, this study explores the liminal experiences embedded in the combination of heterogeneous elements in filmmaking, as well as those found in a world favouring interdisciplinary cross-breeding and globalisation.
Ambient Intelligence For Scientific Discovery
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Author : Yang Cai
language : en
Publisher: Springer Science & Business Media
Release Date : 2005-02-16
Ambient Intelligence For Scientific Discovery written by Yang Cai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-02-16 with Computers categories.
Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces. It is inevitable to use human intelligence in scientific discovery systems: human eyes can capture complex patterns and relationships, along with detecting the exceptional cases in a data set; the human brain can easily manipulate perceptions to make decisions. Ambient intelligence is about this kind of ubiquitous and autonomous human interaction with information. Scientific discovery is a process of creative perception and communication, dealing with questions like: how do we significantly reduce information while maintaining meaning, or how do we extract patterns from massive data and growing data resources. Originating from the SIGCHI Workshop on Ambient Intelligence for Scientific Discovery, this state-of-the-art survey is organized in three parts: new paradigms in scientific discovery, ambient cognition, and ambient intelligence systems. Many chapters share common features such as interaction, vision, language, and biomedicine.
Mastering Cgi
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Author : Cybellium Ltd
language : en
Publisher: Cybellium Ltd
Release Date :
Mastering Cgi written by Cybellium Ltd and has been published by Cybellium Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
Unleash the Creative Power of Computer-Generated Imagery (CGI) with "Mastering CGI" In a world where visual storytelling and digital experiences dominate, mastering Computer-Generated Imagery (CGI) is your key to unlocking limitless creative possibilities. "Mastering CGI" is your comprehensive guide to diving into the exciting world of CGI, equipping you with the knowledge and skills to create stunning visuals, animations, and immersive digital environments. Your Gateway to CGI Mastery Whether you're a digital artist, filmmaker, game developer, or simply someone with a passion for visual storytelling, CGI is a skill that can set you apart in today's competitive landscape. "Mastering CGI" is designed to demystify the complexities of CGI and provide you with a clear roadmap to becoming a CGI master. What You Will Explore · Foundations of CGI: Begin your journey with a solid understanding of CGI fundamentals, including 3D modeling, texturing, lighting, and rendering. · Software and Tools: Discover the essential CGI software and tools, along with practical guidance on how to use them effectively. · Creating 3D Models: Learn the art of designing and sculpting 3D objects, characters, and environments from scratch. · Texture Mapping and Shading: Master the techniques of applying textures and materials to breathe life into your 3D creations. · Lighting and Rendering: Explore the intricacies of lighting your scenes and rendering them to achieve photorealistic or stylized results. · Animation and Visual Effects: Dive into the world of CGI animation, from character rigging and keyframe animation to creating captivating visual effects. · Real-World Applications: Gain insights into how CGI is used in various industries, from film and advertising to architecture and virtual reality. Why "Mastering CGI" Is Essential · Comprehensive Coverage: This book provides a comprehensive and beginner-friendly introduction to CGI, making it suitable for those with no prior experience as well as those looking to enhance their skills. · Practical Guidance: Loaded with step-by-step tutorials, practical tips, and hands-on exercises, "Mastering CGI" ensures that you can apply what you learn immediately. · Expert Insights: Benefit from the expertise of CGI professionals who share their knowledge and real-world experiences, providing you with valuable insights and industry secrets. · Unlock Your Creative Potential: Whether you dream of creating breathtaking visual effects, immersive virtual worlds, or memorable characters, CGI is the tool that will turn your creative visions into reality. · Stay Ahead: In an age where CGI is integral to entertainment, marketing, and design, mastering this skill will keep you at the forefront of creative innovation. Your Journey to CGI Mastery Begins Here "Mastering CGI" is your ticket to unlocking the full potential of Computer-Generated Imagery. Whether you aspire to be a digital artist, a VFX wizard, or a CGI powerhouse, this book will provide you with the knowledge, tools, and inspiration you need to bring your wildest creative visions to life. "Mastering CGI" is the ultimate resource for individuals looking to gain expertise in the world of Computer-Generated Imagery. Whether you are a beginner or an experienced practitioner, this book will equip you with the knowledge and skills to create stunning visuals, animations, and immersive digital experiences. Don't wait; embark on your journey to CGI mastery today! © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com
How To Draw And Sell Digital Cartoons
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Author : Leo Hartas
language : en
Publisher: The Ilex Press Ltd
Release Date : 2004
How To Draw And Sell Digital Cartoons written by Leo Hartas and has been published by The Ilex Press Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Art categories.
Computers now play an increasingly important role in the lives of many professional cartoonists. This text is packed with practical advice on how to use computers to help the reader create cartoons of all kinds, how to present and sell work, and how to deliver it in the appropriate digital format.
Nelson Thornes Primary Ict
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Author : Roy Jarratt
language : en
Publisher: Nelson Thornes
Release Date : 2001
Nelson Thornes Primary Ict written by Roy Jarratt and has been published by Nelson Thornes this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Information technology categories.
This series is an ICT scheme for primary school written to fit the QCA IT scheme of work, revised National Curriculum and Scottish 5-14 guidelines. It covers each year from Reception/P1 to Year 6/P7, with structured at-a-glance lesson plans, pupils materials and easy-to-manage resources on paper and CD-ROM for evaluation, assessment and differentiation. This teacher's book contains comprehensive weekly lesson plans for direct interactive teaching - accessible to all teachers regardless of IT knowledge or competence. The clear plans provide learning intentions, cover IT vocabulary and include activities for the whole class, groups or individuals.