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Extreme Bugs Q A


Extreme Bugs Q A
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Extreme Programming Refactored


Extreme Programming Refactored
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Author : Don Rosenberg
language : en
Publisher: Apress
Release Date : 2008-01-01

Extreme Programming Refactored written by Don Rosenberg and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-01 with Computers categories.


Stephens and Rosenberg examine XP in the context of existing methodologies and processes such as RUP, ICONIX, Spiral, RAD, DSDM, etc – and show how XP goals can be achieved using these existing processes.



Agile Processes In Software Engineering And Extreme Programming


Agile Processes In Software Engineering And Extreme Programming
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Author : Alberto Sillitti
language : en
Publisher: Springer
Release Date : 2010-06-03

Agile Processes In Software Engineering And Extreme Programming written by Alberto Sillitti and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-03 with Computers categories.


Interest in agile development continues to grow: the number of practitioners adopting such methodologies is increasing as well as the number of researchers investigating the effectiveness of the different practices and proposing improvements. The XP c- ference series has actively participated in these processes and supported the evolution of Agile, promoting the conference as a place where practitioners and researchers meet to exchange ideas, experiences, and build connections. XP 2010 continued in the tradition of this conference series and provided an int- esting and varied program. As usual, we had a number of different kinds of activities in the conference program including: research papers, experience reports, tutorials, workshops, panels, lightning talks, and posters. These proceedings contain full - search papers, short research papers, and experience reports. Moreover, we have also included in these proceedings the abstracts of the posters, the position papers of the PhD symposium, and the abstract of the panel. This year we had two different program committees for evaluating research papers and experience reports. Each committee included experts in the specific area. This approach allowed us to better evaluate the quality of the papers and provide better suggestions to the authors to improve the quality of their contributions.



Extreme Programming For Web Projects


Extreme Programming For Web Projects
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Author : Doug Wallace
language : en
Publisher: Addison-Wesley Professional
Release Date : 2003

Extreme Programming For Web Projects written by Doug Wallace and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


Allowing readers to tailor cutting-edge best practices from software development to achieve success in Web development is the goal of this comprehensive guide. The book details a proven process that helps readers deliver Web projects on time, within budget, and with fewer defects.



Agile Processes In Software Engineering And Extreme Programming


Agile Processes In Software Engineering And Extreme Programming
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Author : Helen Sharp
language : en
Publisher: Springer
Release Date : 2016-05-14

Agile Processes In Software Engineering And Extreme Programming written by Helen Sharp and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-14 with Computers categories.


This book contains the refereed proceedings of the 17th International Conference on Agile Software Development, XP 2016, held in Edinburgh, UK, in May 2016. While agile development has already become mainstream in industry, this field is still constantly evolving and continues to spur an enormous interest both in industry and academia. To this end, the XP conference attracts a large number of software practitioners and researchers, providing a rare opportunity for interaction between the two communities. The 14 full papers accepted for XP 2016 were selected from 42 submissions. Additionally, 11 experience reports (from 25 submissions) 5 empirical studies (out of 12 submitted) and 5 doctoral papers (from 6 papers submitted) were selected, and in each case the authors were shepherded by an experienced researcher. Generally, all of the submitted papers went through a rigorous peer-review process.



The Myths Of Security


The Myths Of Security
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Author : John Viega
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2009-06-19

The Myths Of Security written by John Viega and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-06-19 with Computers categories.


Security.



Software Quality Assurance Testing And Metrics


Software Quality Assurance Testing And Metrics
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Author : BASU, ANIRBAN
language : en
Publisher: PHI Learning Pvt. Ltd.
Release Date : 2015-06-02

Software Quality Assurance Testing And Metrics written by BASU, ANIRBAN and has been published by PHI Learning Pvt. Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-02 with Computers categories.


Intended for both undergraduate and postgraduate students of computer science and engineering, information technology, students of computer applications, and working IT professionals, this text describes the practices necessary for the development of quality software. The contents of the book have been framed based on the syllabi prescribed by different Universities and also covers the topics required for working in the IT industry. Based on the experience of the author in the industry, academics, consultancy and corporate trainings in India and abroad, the book covers the methodologies, techniques, and underlying concepts used in Software Quality Assurance and Testing. The treatment of the topics is crisp and accompanied with illustrative examples with minimum jargons. Topics of relevance in the industry, which a student must be familiar with before start of a career, are covered in the book. The book also discusses the concepts that a working IT professional should know. The book provides an insight into the tools available for different types of testing. Each chapter contains Quizzes, Multiple Choice Questions and Review Questions which help the readers to qualify in the international certification examinations. Key features • Covers topics relevant to the industry • Concepts discussed in an easy to understand way and illustrated with practical examples and figures wherever required • Contains “Objective Questions” at the end of the book • Includes topics prescribed in international certification exams in Software Quality and Testing



Agile Processes In Software Engineering And Extreme Programming


Agile Processes In Software Engineering And Extreme Programming
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Author : Giulio Concas
language : en
Publisher: Springer
Release Date : 2007-07-03

Agile Processes In Software Engineering And Extreme Programming written by Giulio Concas and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-07-03 with Computers categories.


This book constitutes the refereed proceedings of the 8th International Conference on Agile Processes in Software Engineering and eXtreme Programming, XP 2007, held in Como, Italy in June 2007. It covers managing agile processes, extending agile methodologies, teaching and introducing agile methodologies, methods and tools, empirical studies, and methodology issue.



Software Quality Assurance


Software Quality Assurance
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Author : Rajiv Chopra
language : en
Publisher: Mercury Learning and Information
Release Date : 2018-04-09

Software Quality Assurance written by Rajiv Chopra and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-09 with Computers categories.


This overview of software quality assurance testing in a “self-teaching” format contains easy-to- understand chapters with tips and insights about software quality, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15) and Game Testing by the Numbers (Chapter 16). Features: • Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing, quality models, system and acceptance testing and more • Covers video game testing and effectiveness • Self-teaching method includes software lab experiments, numerous exercises (many with answers), projects, and case studies



Fuzzing For Software Security Testing And Quality Assurance Second Edition


Fuzzing For Software Security Testing And Quality Assurance Second Edition
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Author : Ari Takanen,
language : en
Publisher: Artech House
Release Date : 2018-01-31

Fuzzing For Software Security Testing And Quality Assurance Second Edition written by Ari Takanen, and has been published by Artech House this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-31 with Computers categories.


This newly revised and expanded second edition of the popular Artech House title, Fuzzing for Software Security Testing and Quality Assurance, provides practical and professional guidance on how and why to integrate fuzzing into the software development lifecycle. This edition introduces fuzzing as a process, goes through commercial tools, and explains what the customer requirements are for fuzzing. The advancement of evolutionary fuzzing tools, including American Fuzzy Lop (AFL) and the emerging full fuzz test automation systems are explored in this edition. Traditional software programmers and testers will learn how to make fuzzing a standard practice that integrates seamlessly with all development activities. It surveys all popular commercial fuzzing tools and explains how to select the right one for software development projects. This book is a powerful new tool to build secure, high-quality software taking a weapon from the malicious hacker’s arsenal. This practical resource helps engineers find and patch flaws in software before harmful viruses, worms, and Trojans can use these vulnerabilities to rampage systems. The book shows how to make fuzzing a standard practice that integrates seamlessly with all development activities.



The Game Production Toolbox


The Game Production Toolbox
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Author : Heather Maxwell Chandler
language : en
Publisher: CRC Press
Release Date : 2020-04-07

The Game Production Toolbox written by Heather Maxwell Chandler and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with Computers categories.


The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.