Fun And Software

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Fun And Software
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Author : Olga Goriunova
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2014-08-28
Fun And Software written by Olga Goriunova and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-28 with Social Science categories.
Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society. Including chapters from leading scholars, programmers and artists, Fun and Software makes a major contribution to the field of software studies and opens the topic of software to some of the most pressing concerns in contemporary theory.
For Fun And Profit
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Author : Christopher Tozzi
language : en
Publisher: MIT Press
Release Date : 2024-04-09
For Fun And Profit written by Christopher Tozzi and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-09 with Computers categories.
The free and open source software movement, from its origins in hacker culture, through the development of GNU and Linux, to its commercial use today. In the 1980s, there was a revolution with far-reaching consequences—a revolution to restore software freedom. In the early 1980s, after decades of making source code available with programs, most programmers ceased sharing code freely. A band of revolutionaries, self-described “hackers,” challenged this new norm by building operating systems with source code that could be freely shared. In For Fun and Profit, Christopher Tozzi offers an account of the free and open source software (FOSS) revolution, from its origins as an obscure, marginal effort by a small group of programmers to the widespread commercial use of open source software today. Tozzi explains FOSS's historical trajectory, shaped by eccentric personalities—including Richard Stallman and Linus Torvalds—and driven both by ideology and pragmatism, by fun and profit. Tozzi examines hacker culture and its influence on the Unix operating system, the reaction to Unix's commercialization, and the history of early Linux development. He describes the commercial boom that followed, when companies invested billions of dollars in products using FOSS operating systems; the subsequent tensions within the FOSS movement; and the battles with closed source software companies (especially Microsoft) that saw FOSS as a threat. Finally, Tozzi describes FOSS's current dominance in embedded computing, mobile devices, and the cloud, as well as its cultural and intellectual influence.
Playing Software
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Author : Miguel Sicart
language : en
Publisher: MIT Press
Release Date : 2023-02-14
Playing Software written by Miguel Sicart and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-02-14 with Social Science categories.
The play element at the heart of our interactions with computers—and how it drives the best and the worst manifestations of the information age. Whether we interact with video games or spreadsheets or social media, playing with software shapes every facet of our lives. In Playing Software, Miguel Sicart delves into why we play with computers, how that play shapes culture and society, and the threat posed by malefactors using play to weaponize everything from conspiracy theories to extractive capitalism. Starting from the controversial idea that software is an essential agent in the information age, Sicart considers our culture in general—and our way of thinking about and creating digital technology in particular—as a consequence of interacting with software’s agency through play. As Sicart shows, playing shapes software agency. In turn, software shapes our agency as we adapt and relate to it through play. That play drives the creation of new cultural, social, and political forms. Sicart also reveals the role of make-believe in driving our playful engagement with the digital sphere. From there, he discusses the cybernetic theory of digital play and what we can learn from combining it with the idea that playfulness can mean pleasurable interaction with human and nonhuman agents inside the boundaries of a computational system. Finally, he critiques the instrumentalization of play as a tool wielded by platform capitalism.
Scenario Educational Software
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Author : Mark Keegan
language : en
Publisher: Educational Technology
Release Date : 1995
Scenario Educational Software written by Mark Keegan and has been published by Educational Technology this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Computers categories.
Software Visualization
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Author : John Stasko
language : en
Publisher: MIT Press
Release Date : 1998
Software Visualization written by John Stasko and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Computers categories.
Content Description #Includes bibliographical references and index.
Industrial Parsing Of Software Manuals
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Author : Sutcliffe
language : en
Publisher: BRILL
Release Date : 2023-11-27
Industrial Parsing Of Software Manuals written by Sutcliffe and has been published by BRILL this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-27 with Computers categories.
The task of language engineering is to develop the technology for building computer systems which can perform useful linguistic tasks such as machine assisted translation, text retrieval, message classification and document summarisation. Such systems often require the use of a parser which can extract specific types of grammatical data from pre-defined classes of input text. There are many parsers already available for use in language engineering systems. However, many different linguistic formalisms and parsing algorithms are employed. Grammatical coverage varies, as does the nature of the syntactic information extracted. Direct comparison between systems is difficult because each is likely to have been evaluated using different test criteria. In this volume, eight different parsers are applied to the same task, that of analysing a set of sentences derived from software instruction manuals. Each parser is presented in a separate chapter. Evaluation of performance is carried out using a standard set of criteria with the results being presented in a set of tables which have the same format for each system. Three additional chapters provide further analysis of the results as well as discussing possible approaches to the standardisation of parse tree data. Five parse trees are provided for each system in an appendix, allowing further direct comparison between systems by the reader. The book will be of interest to students, researchers and practitioners in the areas of computational linguistics, computer science, information retrieval, language engineering, linguistics and machine assisted translation.
Domain Modeling Made Functional
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Author : Scott Wlaschin
language : en
Publisher:
Release Date : 2018-02-04
Domain Modeling Made Functional written by Scott Wlaschin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-04 with categories.
You want increased customer satisfaction, faster development cycles, and less wasted work. Domain-driven design (DDD) combined with functional programming is the innovative combo that will get you there. In this pragmatic, down-to-earth guide, you'll see how applying the core principles of functional programming can result in software designs that model real-world requirements both elegantly and concisely - often more so than an object-oriented approach. Practical examples in the open-source F# functional language, and examples from familiar business domains, show you how to apply these techniques to build software that is business-focused, flexible, and high quality. Domain-driven design is a well-established approach to designing software that ensures that domain experts and developers work together effectively to create high-quality software. This book is the first to combine DDD with techniques from statically typed functional programming. This book is perfect for newcomers to DDD or functional programming - all the techniques you need will be introduced and explained. Model a complex domain accurately using the F# type system, creating compilable code that is also readable documentation---ensuring that the code and design never get out of sync. Encode business rules in the design so that you have "compile-time unit tests," and eliminate many potential bugs by making illegal states unrepresentable. Assemble a series of small, testable functions into a complete use case, and compose these individual scenarios into a large-scale design. Discover why the combination of functional programming and DDD leads naturally to service-oriented and hexagonal architectures. Finally, create a functional domain model that works with traditional databases, NoSQL, and event stores, and safely expose your domain via a website or API. Solve real problems by focusing on real-world requirements for your software. What You Need: The code in this book is designed to be run interactively on Windows, Mac and Linux.You will need a recent version of F# (4.0 or greater), and the appropriate .NET runtime for your platform.Full installation instructions for all platforms at fsharp.org.
Software Creativity 2 0
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Author : Robert L. Glass
language : en
Publisher: developer.* Books
Release Date : 2006
Software Creativity 2 0 written by Robert L. Glass and has been published by developer.* Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Art categories.
Glass explores a critical, yet strangely neglected, question: What is the role of creativity in software engineering and computer programming? With his trademark easy-to-read style and practical approach, backed by research and personal experience, Glass takes on a wide range of related angles and implications. (Computer Books)
Theoretical Aspects Of Computer Software
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Author : Naoki Kobayashi
language : en
Publisher: Springer
Release Date : 2003-06-30
Theoretical Aspects Of Computer Software written by Naoki Kobayashi and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-06-30 with Computers categories.
This volume constitutes the proceedings of the Fourth International Symposium on Theoretical Aspects of Computer Software (TACS 2001) held at Tohoku U- versity, Sendai, Japan in October 2001. The TACS symposium focuses on the theoretical foundations of progr- ming and their applications. As this volume shows, TACS is an international symposium, with participants from many di?erent institutions and countries. TACS 2001 was the fourth symposium in the TACS series, following TACS’91, TACS’94, and TACS’97, whose proceedings were published as Volumes 526, 789, and 1281, respectively, of Springer-Verlag’s Lecture Notes in Computer Science series. The TACS 2001 technical program consisted of invited talks and contributed talks. In conjunction with this program there was a special open lecture by Benjamin Pierce; this lecture was open to non-registrants. TACS 2001 bene?ted from the e?orts of many people; in particular, members of the Program Committee and the Organizing Committee. Our special thanks go to the Program Committee Co-chairs: Naoki Kobayashi (Tokyo Institute of Technology) Benjamin Pierce (University of Pennsylvania).
Software Engineering With Computational Intelligence
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Author : Jonathan Lee
language : en
Publisher: Springer
Release Date : 2013-11-11
Software Engineering With Computational Intelligence written by Jonathan Lee and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-11-11 with Science categories.
It is not an exaggeration to view Professor Lee's book," Software Engineer ing with Computational Intelligence," or SECI for short, as a pioneering contribution to software engineering. Breaking with the tradition of treat ing uncertainty, imprecision, fuzziness and vagueness as issues of peripheral importance, SECI moves them much closer to the center of the stage. It is ob vious, though still not widely accepted, that this is where these issues should be, since the real world is much too complex and much too ill-defined to lend itself to categorical analysis in the Cartesian spirit. As its title suggests, SECI employs the machineries of computational intel ligence (CI) and, more or less equivalently, soft computing (SC), to deal with the foundations and principal issues in software engineering. Basically, CI and SC are consortia of methodologies which collectively provide a body of con cepts and techniques for conception, design, construction and utilization of intelligent systems. The principal constituents of CI and SC are fuzzy logic, neurocomputing, evolutionary computing, probabilistic computing, chaotic computing and machine learning. The leitmotif of CI and SC is that, in general, better performance can be achieved by employing the constituent methodologies of CI and SC in combination rat her than in a stand-alone mode. In what follows, I will take the liberty of focusing my attention on fuzzy logic and fuzzy set theory, and on their roles in software engineering. But first, a couple of points of semantics which are in need of clarification.