[PDF] Futuristic Racing Games - eBooks Review

Futuristic Racing Games


Futuristic Racing Games
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Futuristic Racing Games


Futuristic Racing Games
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Author : Source Wikipedia
language : en
Publisher: University-Press.org
Release Date : 2013-09

Futuristic Racing Games written by Source Wikipedia and has been published by University-Press.org this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09 with categories.


Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 38. Chapters: MegaRace, Ballistics, MotorStorm: Apocalypse, Jet Moto, Jet Moto 2, XG3: Extreme G Racing, Rock n' Roll Racing, Jet Moto 3, Fatal Inertia, San Francisco Rush 2049, Battle Cars, Rollcage, Mach Rider, Hi-Octane, Extreme-G, Uchuu Race: Astro Go! Go!, Star Wars Episode I: Racer, Cyber Spin, Out Run 2019, Extreme-G 2, Planet of Death, S.C.A.R.S., Rollcage Stage II, Powerslide, G-Surfers, Powerdrome, Delta V, S.T.U.N. Runner, Kinetica, CyberRace, Quantum Redshift, Star Wars Racer Revenge, Slipstream 5000, XGRA: Extreme-G Racing Association, Battle Racers, MegaRace 2, Wasteland Racers 2071, AeroGauge, Starwinder, A.B. Cop, Killer Loop, MegaRace 3, New York Race, Tube Slider, Air Boarder 64, Scorcher, Galaxy 5000, Cyber Speedway, Future GPX Cyber Formula: Road to the Evolution, POD 2. Excerpt: MegaRace is a video game created by Cryo Interactive, released in 1994. It features pre-rendered 3-D graphics and over twenty minutes of full motion video of fictional game show host, Lance Boyle. It was released for MS-DOS on March 28, 1994, for the Sega Mega-CD/Sega CD on July 30, 1994 and for the 3DO on September 5, 1994. There was apparently a version in development for the Commodore Amiga CD32, which was previewed in many Amiga magazines of the time. (http: //eager.back2roots.org/DATA/M/MEGRA.html) Microids, owners of the Cryo brand, made the game available on Good Old Games in 2009. It is the first in the series, MegaRace 2 and MegaRace 3 being produced afterwards. MegaRace takes place in the distant future, where the player is a contestant on a game show, called "MegaRace." MegaRace is on the VWBT (Virtual World Broadcast Television) television channel where contestants compete in a live-or-die race match against Hells Angels-like speed gangs. MegaRace's host is the eccentric Lance Boyle (played by Christian Erickson). He...



Pulse


Pulse
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Author : Harald Belker
language : en
Publisher:
Release Date : 2011

Pulse written by Harald Belker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Automobile racing in art categories.


PULSE features Harald Belker's vision of the future of racing. There was a time when the fastest means of travel was a jet, but in 2035, private conglomerates have harnessed magnetic levitation (Mag-Lev) to create trains that get people from place to place to place in a fraction of the time. To advertise the cutting-edge technology and sheer speed of Mag-Lev, events were held with a handful of machines and fearless racers. Within a few years, PULSE Racing Grand Prix were hosted in major metropolitan areas with the funding of the cities. The world of Pulse racing is introduced and illustrated via elaborate drawings and digitally rendered futuristic vehicles while telling the story of an adventurous young man thrown into the whirlpool of an all encompassing and physically grueling sport. Through captivatingly sleek and futuristic images, the audience follows the racers to the limits of speed and power while they are barely on the ground. The sleds force their drivers to the edge of human endurance while keeping the racing fans on their feet in excitement and enthusiam. Tactics and rules make the outcome of the race a nail bitter until the end as you never know who will emerge victorious in this incredible world of futuristic racing. This first edition limited run hardcover will not be available again.



The Best Racing Games Ever


The Best Racing Games Ever
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Author :
language : en
Publisher:
Release Date : 1999

The Best Racing Games Ever written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Video games categories.




Start Your Engines


Start Your Engines
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Author : Jim Parker
language : en
Publisher:
Release Date : 2005

Start Your Engines written by Jim Parker and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.


Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location.



Gameworlds


Gameworlds
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Author : Seth Giddings
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2014-08-28

Gameworlds written by Seth Giddings and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-28 with Education categories.


Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.



Games Most Wanted


Games Most Wanted
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Author : Ben H. Rome
language : en
Publisher: Potomac Books, Inc.
Release Date : 2013

Games Most Wanted written by Ben H. Rome and has been published by Potomac Books, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Crafts & Hobbies categories.


Ever thought about capturing a queen, amassing real estate gold, or striking down a zombie or two? For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind. With more than forty chapters, GamesÆ Most WantedÖ whisks readers away into the fantasyland of games. Learn more about board games that have.



Best Android Apps


Best Android Apps
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Author : Mike Hendrickson
language : en
Publisher: "O'Reilly Media, Inc."
Release Date : 2010-04-27

Best Android Apps written by Mike Hendrickson and has been published by "O'Reilly Media, Inc." this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-27 with Computers categories.


You can choose from thousands of apps to make your Android device do just about anything you can think of -- and probably a few things you'd never imagine. There are so many Android apps available, in fact, that it's been difficult to find the best of the bunch -- until now. Best Android Apps leads you beyond the titles in Android Market's "Top Paid" and "Top Free" bins to showcase apps that will truly delight, empower, and entertain you. The authors have tested and handpicked more than 200 apps and games, each listed with a description and details highlighting the app's valuable tips and special features. Flip through the book to browse their suggestions, or head directly to the category of your choice to find the best apps to use at work, on the town, at play, at home, or on the road. Discover great Android apps to help you: Juggle tasks Connect with friends Play games Organize documents Explore what's nearby Get in shape Travel the world Find new music Dine out Manage your money ...and much more!



Creating Games


Creating Games
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Author : Morgan McGuire
language : en
Publisher: CRC Press
Release Date : 2008-12-23

Creating Games written by Morgan McGuire and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-23 with Computers categories.


Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials



Game Development Patterns With Unity 2021


Game Development Patterns With Unity 2021
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Author : David Baron
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-07-30

Game Development Patterns With Unity 2021 written by David Baron and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-30 with Computers categories.


Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook Description This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.



Classic Home Video Games 1985 1988


Classic Home Video Games 1985 1988
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Author : Brett Weiss
language : en
Publisher: McFarland
Release Date : 2012-11-12

Classic Home Video Games 1985 1988 written by Brett Weiss and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-12 with Games & Activities categories.


A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.