[PDF] Game Of Skills - eBooks Review

Game Of Skills


Game Of Skills
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Download Game Of Skills PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Game Of Skills book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Gameskills


Gameskills
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Author : Stephanie J. Hanrahan
language : en
Publisher: Human Kinetics Publishers
Release Date : 2000

Gameskills written by Stephanie J. Hanrahan and has been published by Human Kinetics Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Business & Economics categories.


Now teachers and coaches can liven up classes and practice sessions with motivating games and activities guaranteed to put fun back into any sport.GameSkills: A Fun Approach to Learning Sport Skills is packed with more than 100 games and activities that have been tested and proven to help develop fitness as well as general movement and sport-specific skills in participants from age 8 through adults. Your students or athletes can gain skills important to performing a wide variety of sports without the monotony of drills or the pressure of a competitive sport setting.The games and activities are easy to implement, too. Each description includes- age range,- benefits of the game or activity,- how and where to play the game or activity,- number of participants,- equipment needs,- safety considerations,- extensions and variations, and- helpful hints for guiding the game or activity.These 14 idea-packed chapters will spark your interest and get your creative juices flowing. You'll find chapters featuring games and activities for developing skills in these popular sports:- Fielding and striking sports-baseball, cricket and softball- Invasion sports-soccer, basketball, hockey and others- Net sports-volleyball, tennis, badminton, and table tennis- Water sports-polo, relays, and circuit stationsThe easy-to-use Activity Finder will come in handy on busy days when you need just the right game fast. Use this quick-scan chart to quickly locate games that focus on cardiovascular endurance, strength, team building, or 10 other game benefits, broken down by age group. Do you want to build speed on your team of 8- to 12-year-olds? Scan the Activity Finder and you'll discover 15 different appropriate activities. It's that easy.Authors Hanrahan and Carlson are experienced teachers and sports scientists as well as former coaches and athletes, so they know what it's like to dread the same old routine in class or in practice. The 100+ games and activities they present in GameSkills are not only safe and effective, they're so much fun that your students or athletes won't want class or practice to end!



Game Balance


Game Balance
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Author : Ian Schreiber
language : en
Publisher: CRC Press
Release Date : 2021-08-16

Game Balance written by Ian Schreiber and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-08-16 with Computers categories.


Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.



100 Group Games Skills In Facilitating Group Games


100 Group Games Skills In Facilitating Group Games
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Author : Ping Kwong Kam
language : en
Publisher: City University of HK Press
Release Date : 2022-06-01

100 Group Games Skills In Facilitating Group Games written by Ping Kwong Kam and has been published by City University of HK Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-01 with Social Science categories.


Games help drive engagement, achieve goals, and ultimately promote development within a group. As such, it is important for group facilitators to be equipped with game skills to ensure a lively, vibrant, and motivated atmosphere. This book includes four theoretical essays by experienced game facilitators regarding the concept, practice sharing, and application skills of group game facilitation, as well as a collection of 100 practical group games covering ice-breaking, mutual understanding, group cooperation, and problem solving. This list of games is built on the experiences and contributions of the author and social work students. -------------------------------------------------------- “A key strength of this book is that it has been developed by teachers in collaboration with students. This highly unusual aspect of the book both gives voice to students and demonstrates the commitment of the authors to collaborative learning.” – Steven M Shardlow, Professor Emeritus of Social Work, Keele University, United Kingdom Editor-in-Chief, The Journal of Social Work “...a solid, well-organized, and high-quality resource for social work colleagues, students, and instructors. It is a welcome addition to the professional literature on social work with groups and will likely enhance the advancement of group work practice in many parts of the world.” – Adolf Ka Tat Tsang Professor, Factor-Inwentash Faculty of Social Work University of Toronto, Canada



Ask And Answer Social Skills Games


Ask And Answer Social Skills Games
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Author : Keri Spielvogle
language : en
Publisher:
Release Date : 2002-01-01

Ask And Answer Social Skills Games written by Keri Spielvogle and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002-01-01 with categories.




The Success Equation


The Success Equation
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Author : Michael J. Mauboussin
language : en
Publisher: Harvard Business Press
Release Date : 2012

The Success Equation written by Michael J. Mauboussin and has been published by Harvard Business Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Business & Economics categories.


In this provocative book, Michael Mauboussin offers the structure needed to analyze the relative importance of skill and luck, offering concrete suggestions for making these insights work to your advantage by making better decisions.



Game Writing


Game Writing
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Author : Chris Mark Bateman
language : en
Publisher:
Release Date : 2007

Game Writing written by Chris Mark Bateman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.



Game Writing


Game Writing
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Author : Chris Bateman
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-01-28

Game Writing written by Chris Bateman and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-28 with Social Science categories.


As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.



Developing Game Sense In Physical Education And Sport


Developing Game Sense In Physical Education And Sport
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Author : Ray Breed
language : en
Publisher: Human Kinetics Publishers
Release Date : 2021

Developing Game Sense In Physical Education And Sport written by Ray Breed and has been published by Human Kinetics Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021 with Education categories.


Developing Game Sense in Physical Education and Sport provides coaches and teachers with practical instructions to help learners develop the skills and understanding they need to effectively play games and sports. It offers instruction in invasion games, striking and fielding games, and net and wall games.



Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning


Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning
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Author : Lane, Carol-Ann
language : en
Publisher: IGI Global
Release Date : 2022-01-07

Handbook Of Research On Acquiring 21st Century Literacy Skills Through Game Based Learning written by Lane, Carol-Ann and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-07 with Language Arts & Disciplines categories.


Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.



Transformative Learning And Teaching In Physical Education


Transformative Learning And Teaching In Physical Education
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Author : Malcolm Thorburn
language : en
Publisher: Routledge
Release Date : 2017-04-07

Transformative Learning And Teaching In Physical Education written by Malcolm Thorburn and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-07 with Education categories.


Transformative Learning and Teaching in Physical Education explores how learning and teaching in physical education might be improved and how it might become a meaningful component of young people’s lives. With its in-depth focus on physical education within contemporary schooling, the book presents a set of professional perspectives that are pivotal for realising high-quality learning and teaching for physical education. With contributions from a range of international academics, chapters critically engage with vital issues within contemporary physical education. These include examples of complex learning principles in action, which are discussed as a method for bettering our understanding of various learning and teaching endeavours, and which often challenge hierarchical and behaviourist notions of learning that have long held a strong foothold in physical education. Authors also engage with social-ecological theories in order to help probe the complex circumstances and tensions which many teachers face in their everyday work environments, where they witness first-hand the contrast between discourses which espouse transformational change and the realities of their routine institutional arrangements. This book enables readers to engage in a fuller way with transformative ideas and to consider their wider implications for contemporary physical education. Its set of professional perspectives will be of great interest to academics, policymakers, teacher educators and teachers in the fields of physical education, health and well-being. It will also be a useful resource for postgraduate students studying in these subject areas.