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Game Urbanism


Game Urbanism
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Game Urbanism


Game Urbanism
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Author : Hans Venhuizen
language : en
Publisher:
Release Date : 2010

Game Urbanism written by Hans Venhuizen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with City planning categories.


"Game Urbanism deals with the culture of spatial planning. Hans Venhuizen advances a broad understanding of culture that encompasses cultural history, heritage, architecture and art, as well as the culture of the current residents of a region and the idiosyncrasy of a place. In his search for a more specific identity for cities and areas, Venhuizen links the worlds of culture and space to each other in different ways. In this, his focus is always on the culture of spatial planning itself, and the game is his most important instrument. The relation between playfulness and seriousness is a key feature in all of Venhuizen's projects. The game is capable of involving participants in an assignment on an equal basis. Moreover, it simplifies complex situations, reveals the wishes and interests of those involved, and provides pleasure in uncertain processes of change. With case studies, context, methods and reflection, this book shows a fundamentally different way of looking at how we deal with space, one in which culture assumes a natural and decisive role."--P. 4 of cover.



Space Time Play


Space Time Play
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Author : Friedrich von Borries
language : en
Publisher: Springer Science & Business Media
Release Date : 2007-09-14

Space Time Play written by Friedrich von Borries and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-09-14 with Architecture categories.


Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?



Game Urbanism


Game Urbanism
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Author : Hans Venhuizen
language : en
Publisher:
Release Date : 2010

Game Urbanism written by Hans Venhuizen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with City planning categories.


Across Europe, cities are rapidly changing. How to account for the requirements of culture and humanity amid urban planners' brisk intentions? Hans Venhuizen is a specialist in what he calls culture-based planning, which takes existing culture--architecture, art and the contemporary culture of an area's inhabitants--as the point of departure for planning efforts. Venhuizen is well known for his use of ingenious large-scale social games to identify the culture and explore the interests at stake: one such game, called "Life, the Game," involved 20 participants in reenacting the entire life cycle. Game Urbanism: Handbook of Processes of Spatial Change presents Venhuizen's working practices and shows how they can be applied by anybody (citizens, planners, artists, architects, local authorities, administrators) working in spatial planning, architecture, community arts or other creative industries. Charles Landry, author of the highly influential The Creative City (2000) and The Art of City Making (2006), contributes an introduction.



Games And Play In The Creative Smart And Ecological City


Games And Play In The Creative Smart And Ecological City
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Author : Dale Leorke
language : en
Publisher: Routledge
Release Date : 2020-12-30

Games And Play In The Creative Smart And Ecological City written by Dale Leorke and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-30 with Architecture categories.


This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.



The Routledge Companion To Games In Architecture And Urban Planning


The Routledge Companion To Games In Architecture And Urban Planning
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Author : Marta Brković Dodig
language : en
Publisher: Routledge
Release Date : 2019-11-25

The Routledge Companion To Games In Architecture And Urban Planning written by Marta Brković Dodig and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-25 with Architecture categories.


The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning. This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field. Twenty-eight international contributors have come together from eleven countries and five continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.



Space Fighter


Space Fighter
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Author : Winny Maas
language : en
Publisher: Actar D, Inc.
Release Date : 2021-12-27

Space Fighter written by Winny Maas and has been published by Actar D, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-27 with Architecture categories.


An exploration of the Evolutionary City by simulating the challenges of urban growth, decline, and vitality.



Space Time Play


Space Time Play
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Author : Friedrich von Borries
language : en
Publisher: Birkhäuser
Release Date : 2010-07-15

Space Time Play written by Friedrich von Borries and has been published by Birkhäuser this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-07-15 with Architecture categories.


Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?



The Planning Game


The Planning Game
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Author : Alex Lord
language : en
Publisher: Routledge
Release Date : 2012-05-23

The Planning Game written by Alex Lord and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-23 with Architecture categories.


Trading information is an essential aspect of the negotiations that underpin planning practice across the globe. In this book, Alex Lord uses information economics to outline a way of thinking about these negotiations that places the strategies that actors in the planning game use at the heart of the debate. Dialogue between economics and planning theorists has been, until now, rare. Lord argues that information economics’ tool kit, game theory – including well-known examples such as the Prisoners’ Dilemma, the Stag Hunt game and Follow the Leader – offers an analytical framework ideally suited to unpacking planning processes. This use of game theory to understand how counterparties interact draws together two distinct bodies of literature: firstly the mainstream economics treatment of games in abstract form and, secondly, accounts of actual bargaining in planning practice from a host of international empirical studies. Providing a novel alternative to existing theories of planning, The Planning Game provides an explanation of how agencies interact in shaping the trajectory of development through the application of game theory to planning practice.



Play The City Games Informing The Urban Development


Play The City Games Informing The Urban Development
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Author : Ekim Tan
language : en
Publisher:
Release Date : 2017

Play The City Games Informing The Urban Development written by Ekim Tan and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with categories.


A new book by Play the City. From Cape Town to Amsterdam to Istanbul, the book sheds light into the particular applications and outcomes of City Gaming in diverse planning and city making regimes worldwide. Following Ekim Tan's PhD work on city gaming, this book has been designed to make her research more accessible to all. The book features a chapter dedicated to unravelling the city-gaming method as developed by the Play the City teams, with case studies from Shenzhen, Cape Town, Amsterdam, Almere and Istanbul. In addition to Play the City's work, the book includes reviews of select influential city-games from around the world, and is enriched with personal interviews from gaming experts such as Eric Gordon, Pablo Suarez and Mohini Dutta.0.



Virtual Cities


Virtual Cities
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Author : Konstantinos Dimopoulos
language : en
Publisher: Unbound Publishing
Release Date : 2020-11-12

Virtual Cities written by Konstantinos Dimopoulos and has been published by Unbound Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-12 with Games & Activities categories.


Virtual cities are places of often-fractured geographies, impossible physics, outrageous assumptions and almost untamed imaginations given digital structure. This book, the first atlas of its kind, aims to explore, map, study and celebrate them. To imagine what they would be like in reality. To paint a lasting picture of their domes, arches and walls. From metropolitan sci-fi open worlds and medieval fantasy towns to contemporary cities and glimpses of gothic horror, author and urban planner Konstantinos Dimopoulos and visual artist Maria Kallikaki have brought to life over forty game cities. Together, they document the deep and exhilarating history of iconic gaming landscapes through richly illustrated commentary and analysis. Virtual Cities transports us into these imaginary worlds, through cities that span over four decades of digital history across literary and gaming genres. Travel to fantasy cities like World of Warcraft’s Orgrimmar and Grim Fandango’s Rubacava; envision what could be in the familiar cities of Assassin’s Creed’s London and Gabriel Knight’s New Orleans; and steal a glimpse of cities of the future, in Final Fantasy VII’s Midgar and Half-Life 2’s City 17. Within, there are many more worlds to discover – each formed in the deepest corners of the imagination, their immense beauty and complexity astounding for artists, game designers, world builders and, above all, anyone who plays and cares about video games.