[PDF] Gamification In Human Resources - eBooks Review

Gamification In Human Resources


Gamification In Human Resources
DOWNLOAD

Download Gamification In Human Resources PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Gamification In Human Resources book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages. If the content not found or just blank you must refresh this page



Gamification In Human Resources


Gamification In Human Resources
DOWNLOAD
Author : Mario Herger
language : en
Publisher: CreateSpace
Release Date : 2014-08-27

Gamification In Human Resources written by Mario Herger and has been published by CreateSpace this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-08-27 with Business & Economics categories.


Research shows when people are engaged they are more productive. That's why gamification has caught on in the corporate world. The clever combination of fields such as game design, psychology, motivation theory, neurophysiology, and behaviorism has been shown to benefit stakeholders in surprisingly effective ways. Whether your role is recruitment and hiring, training, career development and/or employee evaluations, all the while keeping an eye on costs and keeping your co-workers and bosses happy, then gamification is for you. In Enterprise Gamification: Human Resources you will learn how to engage employees to make them happier. And research has shown that happier employees take less sick leave, stay with their companies longer and reach more goals. This book highlights several dozen examples of how organizations like yours are using gamification throughout the employee life cycle to recruit, develop and evaluate talent, and gives you the tools necessary to begin or expand your own gamification programs.



Office Arcade


Office Arcade
DOWNLOAD
Author : Jason Suriano
language : en
Publisher: Lioncrest Publishing
Release Date : 2017-06-02

Office Arcade written by Jason Suriano and has been published by Lioncrest Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-02 with Business & Economics categories.


Why do some gamification projects work while others flop? What makes employees want to engage with some digital courses more than others? Is there a way to use points and badges to track, assess, and demonstrate a return on investment? Jason Suriano answers these questions (and many more) by explaining the four keys to breakthrough with gamification - engagement, trajectory, ubiquity, and data. Engaging employees at their own pace and place, while leveraging devices like an employees iPhone, guarantees that a gamified eLearning course reaches its ultimate goal of training and assessing the employee. Using points and badges, a properly designed gamification course will relay important employee performance metrics to the organization. Office Arcade is based on Jason's 15 years of research, consulting, and hands-on production experience in the creation of over two hundred digital projects for companies like Discovery Communications. Jason wrote Office Arcade to help with the confusion around gamification - it can be simple, clear, and effective for employers and their employees. Office Arcade is written for Human Resource managers, corporate trainers, instructional designers, eLearning specialists, product managers, marketers, and anyone who is looking for a simpler way to understand how to use gamification in their projects.



Enterprise Gamification


Enterprise Gamification
DOWNLOAD
Author : Mario Herger
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2014-07

Enterprise Gamification written by Mario Herger and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07 with Electronic games categories.


Research shows when people are engaged they are more productive. That's why gamification has caught on in the corporate world. The clever combination of fields such as game design, psychology, motivation theory, neurophysiology, and behaviorism has been shown to benefit stakeholders in surprisingly effective ways. This landmark book examines the prevailing notion that simple rewards and competition are effective means for engaging people, and shows how gamification designs can be applied to support long-term collaboration, creativity, productivity, loyalty, and learning. Based on evidence from many research papers, use cases, and practical examples you will learn how to create effective and fun gamification designs for one or multiple systems in a local or global context. Enterprise Gamification is the most comprehensive and scientifically rigorous book yet written in this exciting new field.



The Gamification Of Work


The Gamification Of Work
DOWNLOAD
Author : Emmanuelle Savignac
language : en
Publisher: John Wiley & Sons
Release Date : 2017-02-21

The Gamification Of Work written by Emmanuelle Savignac and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-02-21 with Business & Economics categories.


Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.



Gamification And Resource Pooling For Improving Operational Efficiency And Effective Management Of Human Resources


Gamification And Resource Pooling For Improving Operational Efficiency And Effective Management Of Human Resources
DOWNLOAD
Author : KDV Prasad
language : en
Publisher:
Release Date : 2020

Gamification And Resource Pooling For Improving Operational Efficiency And Effective Management Of Human Resources written by KDV Prasad and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.


The authors of this article attempted combining the two methodologies of gamification and resource pooling with a view to derive the maximum productivity from the organization drawing certain significant commonalities. Another biggest motive behind the authors for combining these two techniques is the fact that eCommerce is a business vertical or a market place where people from all walks of life participate in online purchases. eCommerce is not a market place where it is restricted to one particular community, region, age, colour etc., So to interact, involve and conduct the business operations with an inclusive mindset, the authors thought that it would be appropriate to gamify and pooling the resources such that there would be a perfect blend of resources with utmost motivation to serve all the stakeholders, irrespective of their age, gender, community, region, economic status, in ecommerce. It turned out to be a practical solution as it proved to be promoting an atmosphere that fosters friendship and loyalty, and these close-knit relationships motivate employees; align them to work much harder, cooperate and be supportive to each other. This is possible because every individual possesses diverse talents, weaknesses, communication skills, strengths, habits, and hence it is optimally balanced out. Gamification is a method to enhance employee engagement, behavioral change and motivation. Application of gamification is not limited to eCommerce business models, but can be applied to various other business models in the sectors like education, research, healthcare etc. So also, the human resource pooling is building and grouping of human resources for best use to improve the operational efficiency and reduce the costs. The human resource pooling can happen during fine tuning of a cultural fit, organization mergers, change in organization structure, technological changes and on acquiring new technology. In this study we have considered a group of 120 employees who were further divided to 6 functional groups, having 20 employees in each functional group. In this paper we report the outcome of application of gamification and resource pooling techniques and benefits in an eCommerce industry.



Emerging Research And Trends In Gamification


Emerging Research And Trends In Gamification
DOWNLOAD
Author : Harshavardhan Gangadharbatla
language : en
Publisher:
Release Date : 2016

Emerging Research And Trends In Gamification written by Harshavardhan Gangadharbatla and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Computers categories.


Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.



Emerging Research And Trends In Gamification


Emerging Research And Trends In Gamification
DOWNLOAD
Author : Donna Z. Davis
language : en
Publisher:
Release Date : 2015

Emerging Research And Trends In Gamification written by Donna Z. Davis and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computer games categories.


"This book brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings, including discussions from both industry and academic perspectives"--



Administrative Leadership In Open And Distance Learning Programs


Administrative Leadership In Open And Distance Learning Programs
DOWNLOAD
Author : Buyuk, Koksal
language : en
Publisher: IGI Global
Release Date : 2017-06-16

Administrative Leadership In Open And Distance Learning Programs written by Buyuk, Koksal and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-16 with Education categories.


The face of education is constantly being transformed due to rapid changes in technology. It is imperative that leadership trends and techniques be evaluated in the educational field, particularly in reference to alternative learning programs. Administrative Leadership in Open and Distance Learning Programs is a pivotal scholarly resource that discusses emerging issues surrounding the administration of non-traditional education practices. Highlighting relevant topics that include policy development, quality assurance, accreditation, and assessment systems, this publication is an ideal reference source for educators, academicians, graduate students, and researchers that are interested in the progression of open and distance education.



Gamify


Gamify
DOWNLOAD
Author : Biran Burke
language : en
Publisher: Routledge
Release Date : 2016-10-14

Gamify written by Biran Burke and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-10-14 with Business & Economics categories.


Organizations are facing an engagement crisis. Regardless if they are customers, employees, patients, students, citizens, stakeholders, organizations struggle to meaningfully engage their key constituent groups who have a precious and limited resource: their time. Not surprisingly, these stakeholders have developed deflector shields to protect themselves. Only a privileged few organizations are allowed to penetrate the shield, and even less will meaningfully engage. To penetrate the shield, and engage the audience, organizations need an edge. Gamification has emerged as a way to gain that edge and organizations are beginning to see it as a key tool in their digital engagement strategy. While gamification has tremendous potential to break through, most companies will get it wrong. Gartner predicts that by 2014, 80% of current gamified applications will fail to meet business objectives primarily due to poor design. As a trend, gamification is at the peak of the hype cycle; it has been oversold and it is broadly misunderstood. We are heading for the inevitable fall. Too many organizations have been led to believe that gamification is a magic elixir for indoctrinating the masses and manipulating them to do their bidding. These organizations are mistaking people for puppets, and these transparently cynical efforts are doomed to fail. This book goes beyond the hype and focuses on the 20% that are getting it right. We have spoken to hundreds of leaders in organizations around the world about their gamification strategies and we have seen some spectacular successes. The book examines some of these successes and identifies the common characteristics of these initiatives to define the solution space for success. It is a guide written for leaders of gamification initiatives to help them avoid the pitfalls and employ the best practices, to ensure they join the 20% that gets it right. Gamify shows gamification in action: as a powerful approach to engaging and motivating people to achieving their goals, while at the same time achieving organizational objectives. It can be used to motivate people to change behaviors, develop skills, and drive innovation. The sweet spot for gamification objectives is the space where the business objectives and player objectives are aligned. Like two sides of the same coin, player and business goals may outwardly appear different, but they are often the same thing, expressed different ways. The key to gamification success is to engage people on an emotional level and motivating them to achieve their goals.



Actionable Gamification


Actionable Gamification
DOWNLOAD
Author : Yu-kai Chou
language : en
Publisher: Packt Publishing Ltd
Release Date : 2019-12-03

Actionable Gamification written by Yu-kai Chou and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-03 with Computers categories.


Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.