Giochi Da Prendere Sul Serio Gamification Storytelling E Game Design Per Progetti Innovativi
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Giochi Da Prendere Sul Serio Gamification Storytelling E Game Design Per Progetti Innovativi
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Author : Alberto Maestri
language : it
Publisher: FrancoAngeli
Release Date : 2015-04-21
Giochi Da Prendere Sul Serio Gamification Storytelling E Game Design Per Progetti Innovativi written by Alberto Maestri and has been published by FrancoAngeli this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-04-21 with Social Science categories.
La Gamification è una cosa seria! Se ben progettata è capace di generare profonde e positive implicazioni nel marketing, nella comunicazione, nel business d’impresa e nei processi socio-istituzionali. Un testo pensato per tutti coloro che – manager
Giochi Da Prendere Sul Serio Gamification Storytelling E Game Design Per Progetti Innovativi
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Author : Alberto Maestri
language : it
Publisher: FrancoAngeli
Release Date : 2015-06-12T00:00:00+02:00
Giochi Da Prendere Sul Serio Gamification Storytelling E Game Design Per Progetti Innovativi written by Alberto Maestri and has been published by FrancoAngeli this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-12T00:00:00+02:00 with Business & Economics categories.
244.58
Digital Libraries And Multimedia Archives
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Author : Maristella Agosti
language : en
Publisher: Springer
Release Date : 2017-04-05
Digital Libraries And Multimedia Archives written by Maristella Agosti and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-05 with Computers categories.
This book constitutes the thoroughly refereed proceedings of the 12th Italian Research Conference on Digital Libraries, IRCDL 2016, held in Firence, Italy, in February 2016. The 15 papers presented were carefully selected from 23 submissions and cover topics such as formal methods, long-term preservation, metadata creation, management and curation, multimedia, ontology and linked data. The papers deal with numerous multidisciplinary aspects ranging from computer science to humanities in the broader sense, including research areas such as archival and library information sciences; information management systems; semantic technologies; information retrieval; new knowledge environments.
Le Storie Della Politica
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Author : Chiara Moroni
language : it
Publisher: FrancoAngeli
Release Date : 2017-06-13T00:00:00+02:00
Le Storie Della Politica written by Chiara Moroni and has been published by FrancoAngeli this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-13T00:00:00+02:00 with Social Science categories.
244.62
Social Moda
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Author : Bianca Terracciano
language : it
Publisher: FrancoAngeli
Release Date : 2017-06-13T00:00:00+02:00
Social Moda written by Bianca Terracciano and has been published by FrancoAngeli this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-13T00:00:00+02:00 with Business & Economics categories.
244.1.80
Serious Game Design
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Author : Isabella Patti
language : it
Publisher: FrancoAngeli
Release Date : 2018-04-27T00:00:00+02:00
Serious Game Design written by Isabella Patti and has been published by FrancoAngeli this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-27T00:00:00+02:00 with Design categories.
85.106
Gamification For Innovators And Entrepreneurs
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Author : Henning Breuer
language : en
Publisher: Walter de Gruyter GmbH & Co KG
Release Date : 2022-10-03
Gamification For Innovators And Entrepreneurs written by Henning Breuer and has been published by Walter de Gruyter GmbH & Co KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-10-03 with Business & Economics categories.
Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today – games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions – like futures studies, user experience, agile management, design thinking or business design – in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns – like dilemma solving, experiential learning, innovation markets and storytelling – and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions – but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one’s own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators
Introduction To Game Design Prototyping And Development
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Author : Jeremy Gibson
language : en
Publisher: Pearson Education
Release Date : 2015
Introduction To Game Design Prototyping And Development written by Jeremy Gibson and has been published by Pearson Education this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015 with Computers categories.
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Games
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Author : Bruce Whitehill
language : en
Publisher:
Release Date : 1992
Games written by Bruce Whitehill and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Antiques & Collectibles categories.
Profiles and prices games manufactured from 1822-1992, and gives histories of hundreds of manufacturers, including, Milton Bradley, Selchow & Righter, and Parker Brothers
The Gamification Toolkit
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Author : Kevin Werbach
language : en
Publisher: University of Pennsylvania Press
Release Date : 2015-05-05
The Gamification Toolkit written by Kevin Werbach and has been published by University of Pennsylvania Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-05 with Business & Economics categories.
Take your gamification efforts to the next level When The Economist covered Kevin Werbach and Dan Hunter's new book For the Win in 2012, they referred to gamification as a "management craze." Since then, gamification has proved to be much more than a fleeting fad: it is a global movement. For the Win has been published globally in English, Chinese, Japanese, Korean, Russian, and Spanish, and more than a quarter of a million people have taken Werbach's gamification course on Coursera. Now, in their new ebook The Gamification Toolkit, Werbach and Hunter go deeper into the key game elements and provide you with the tools to take gamification to the next level. This brief but comprehensive ebook is a user's guide to help you build a game—for the win.