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Graphics Interface 2008


Graphics Interface 2008
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Comptes Rendus Interface Graphique


Comptes Rendus Interface Graphique
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Author :
language : en
Publisher:
Release Date : 2013

Comptes Rendus Interface Graphique written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computer graphics categories.




Graphics Interface 2014


Graphics Interface 2014
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Author : Paul G. Kry
language : en
Publisher: CRC Press
Release Date : 2020-11-25

Graphics Interface 2014 written by Paul G. Kry and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-11-25 with Computers categories.


This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.



Advances In Visual Computing


Advances In Visual Computing
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Author : Richard Boyle
language : en
Publisher: Springer
Release Date : 2009-11-26

Advances In Visual Computing written by Richard Boyle and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-11-26 with Computers categories.


It is with greatpleasure that we present the proceedings of the 5th International Symposium on Visual Computing (ISVC 2009), which was held in Las Vegas, Nevada. ISVC o?ers a common umbrella for the four main areas of visual c- puting includingvision,graphics,visualization,andvirtualreality.Thegoalisto provide a forum for researchers, scientists, engineers, and practitioners throu- out the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 16 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. Also, this year ISVC hosted the Third Semantic Robot Vision Challenge.The responseto the call for papers was verygood;wereceivedover320submissionsfor themainsymposiumfromwhich we accepted 97 papers for oral presentation and 63 papers for poster presen- tion. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 40 papers were accepted for oral presentation and 15 papers for poster presentation in the special tracks. All papers were reviewed with an emphasis on potential to contribute to the state of the art in the ?eld. Selection criteria included accuracy and originality of ideas, clarity and signi?cance of results, and presentation quality. The review process was quite rigorous, involving two to three independent blind reviews followed by several days of discussion. During the discussion period we tried to correct anomalies and errors that might have existed in the initial reviews.



Gpu Pro 360 Guide To Shadows


Gpu Pro 360 Guide To Shadows
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2018-11-20

Gpu Pro 360 Guide To Shadows written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-20 with Computers categories.


Wolfgang Engel’s GPU Pro 360 Guide to Shadows gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers various algorithms that are used to generate shadow data. This volume is complete with 15 articles by leading programmers that focus on achieving good visual results in rendering shadows. GPU Pro 360 Guide to Shadows is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges



Gpu Pro 4


Gpu Pro 4
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Author : Wolfgang Engel
language : en
Publisher: CRC Press
Release Date : 2013-04-26

Gpu Pro 4 written by Wolfgang Engel and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-04-26 with Computers categories.


GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods for producing real-time graphics.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Vali



Research Anthology On Supporting Healthy Aging In A Digital Society


Research Anthology On Supporting Healthy Aging In A Digital Society
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2022-02-04

Research Anthology On Supporting Healthy Aging In A Digital Society written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-04 with Social Science categories.


In today’s rapidly evolving society, there has been an increase in technologies and systems available to support the elderly throughout various aspects of life. We have come a long way in the quality of life we can offer our aging populations in recent years due to these technological innovations, medical advancements, and research initiatives. However, further study of these developments is crucial to ensure they are utilized to their utmost potential in securing a healthier elderly population. The Research Anthology on Supporting Healthy Aging in a Digital Society discusses the current challenges of aging in the modern world as well as recent developments in medicine and technology that can be used to improve the quality of life of elderly citizens. Covering a wide range of topics such as smart homes, remote healthcare, and aging in place, this reference work is ideal for healthcare professionals, gerontologists, therapists, government officials, policymakers, researchers, academicians, practitioners, scholars, instructors, and students.



Advances In Visual Computing


Advances In Visual Computing
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Author : George Bebis
language : en
Publisher: Springer
Release Date : 2014-12-02

Advances In Visual Computing written by George Bebis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-12-02 with Computers categories.


The two volume set LNCS 8887 and 8888 constitutes the refereed proceedings of the 10th International Symposium on Visual Computing, ISVC 2014, held in Las Vegas, NV, USA. The 74 revised full papers and 55 poster papers presented together with 39 special track papers were carefully reviewed and selected from more than 280 submissions. The papers are organized in topical sections: Part I (LNCS 8887) comprises computational bioimaging, computer graphics; motion, tracking, feature extraction and matching, segmentation, visualization, mapping, modeling and surface reconstruction, unmanned autonomous systems, medical imaging, tracking for human activity monitoring, intelligent transportation systems, visual perception and robotic systems. Part II (LNCS 8888) comprises topics such as computational bioimaging , recognition, computer vision, applications, face processing and recognition, virtual reality, and the poster sessions.



Graph Drawing


Graph Drawing
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Author : David Eppstein
language : en
Publisher: Springer
Release Date : 2010-03-10

Graph Drawing written by David Eppstein and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-03-10 with Computers categories.


This volume constitutes the refereed proceedings of the 17th International Symposium on Graph Drawing, GD 2009, held in Chicago, USA, during September 2009. The 31 revised full papers and 4 short papers presented were carefully reviewed and selected out of 79 submissions. Furthermore, 10 posters were accepted in a separate submission process.



Intelligent Virtual Agents


Intelligent Virtual Agents
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Author : Yukiko Nakano
language : en
Publisher: Springer
Release Date : 2012-09-19

Intelligent Virtual Agents written by Yukiko Nakano and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-19 with Computers categories.


This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Virtual Agents, IVA 2012, held in Santa Cruz, CA, USA, in September 2012. The 17 revised full papers presented together with 31 short papers and 18 poster papers were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on IVAs on learning environments; emotion and personality; evaluation and empirical studies; multimodal perception and expression; narrative and interactive applications; social interaction; authoring and tools; conceptual frameworks.



The Persistence Of Code In Game Engine Culture


The Persistence Of Code In Game Engine Culture
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Author : Eric Freedman
language : en
Publisher: Routledge
Release Date : 2020-04-07

The Persistence Of Code In Game Engine Culture written by Eric Freedman and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-04-07 with Social Science categories.


With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.