How To Create A Game

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How To Create A Game
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Author : M Ramadhan
language : en
Publisher: M Ramadhan
Release Date : 2020-06-12
How To Create A Game written by M Ramadhan and has been published by M Ramadhan this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-12 with Antiques & Collectibles categories.
Video game development is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine[1] and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video game consoles and early home computers like the Apple I. At that time, owing to low costs and low capabilities of computers, a lone programmer could develop a full and complete game. However, in the late '80s and '90s, ever-increasing computer processing power and heightened expectations from gamers made it difficult for a single person to produce a mainstream console or PC game. The average cost of producing a triple-A video game slowly rose, from US$1–4 million in 2000, to over $5 million in 2006, then to over $20 million by 2010[citation needed]. Mainstream commercial PC and console games are generally developed in phases: first, in pre-production, pitches, prototypes, and game design documents are written; if the idea is approved and the developer receives funding, then full-scale development begins. The development of a complete game usually involves a team of 20–100 individuals with various responsibilities, including designers, artists, programmers, and testers.
Creating Games
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Author : Morgan McGuire
language : en
Publisher: CRC Press
Release Date : 2008-12-23
Creating Games written by Morgan McGuire and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-12-23 with Computers categories.
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Learn C Programming By Creating Games With Unity Beginner
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Author : Patrick Felicia
language : en
Publisher: Patrick Felicia
Release Date : 2024-08-15
Learn C Programming By Creating Games With Unity Beginner written by Patrick Felicia and has been published by Patrick Felicia this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-08-15 with Computers categories.
Master C# and Game Development with Unity Are you ready to turn your passion for gaming into a career? This comprehensive guide is your ultimate resource for mastering C# and Unity. Whether you're a beginner or looking to refine your skills, this book offers step-by-step instructions, practical exercises, and real-world projects to help you learn C# programming through the exciting process of game development. What You’ll Learn: Getting Started with Unity: Install and navigate the Unity interface with ease. C# Programming: Master the basics and advanced concepts of C# programming, from variables and loops to arrays, classes, and inheritance. Game Development: Apply your C# skills to create engaging games like an infinite runner and a 2D shooter. Advanced C# Concepts: Dive into object-oriented programming with C# classes, inheritance, polymorphism, and more. Data Management with C#: Save and load game data using local files, JSON, XML, and databases. Procedural Content Generation with C#: Build dynamic environments and even a virtual solar system. Debugging in C#: Learn essential tips for debugging and error management in C#. Development Principles: Follow best practices like DRY, SOLID, and KISS using C# in Unity. Writing Clean Code: Write clean, reusable, and maintainable C# code. Why Choose This Book? Comprehensive Learning Path: Structured approach from basic C# concepts to advanced game development techniques. Real-World Projects: Apply your C# knowledge through practical game development projects, quizzes, and challenges. Expert Guidance: Benefit from the author's extensive experience as an instructor, providing clear explanations and valuable insights. Support and Resources: Access additional resources and support to enhance your learning. Who Will Enjoy This Book? Beginner Programmers: If you're new to programming, this book provides a solid foundation in C# through game development. Experienced Developers: Those with programming knowledge looking to expand into C# and game development will find this book invaluable. Students and Educators: Ideal for classroom settings or self-study, with structured lessons and practical exercises focused on C# and Unity. Hobbyists and Enthusiasts: If you love games and want to learn C# to create your own, this book will guide you through the process step-by-step. Buy this book now, start your journey today and bring your game ideas to life while mastering C#.
Creating Games With Unity Substance Painter Maya
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Author : Jingtian Li
language : en
Publisher: CRC Press
Release Date : 2021-01-11
Creating Games With Unity Substance Painter Maya written by Jingtian Li and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-11 with Computers categories.
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Unity, Substance Painter, and Maya. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. The book then covers rigging and animation solutions to create assets to be placed in the game, including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book. • Written by industry professionals with real-world experience in building assets and games • Build a complete game from start to finish • Learn what the pros use: construct all assets using the tools used at game studios across the world • All software used are free to students • When complete, students will have a playable version of an FPS game Jingtian Li is a graduate of China’s Central Academy of Fine Arts and New York’s School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas. Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games. Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel’s Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
Programming Multiplayer Games
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Author : Andrew Mulholland
language : en
Publisher: Wordware Publishing, Inc.
Release Date : 2004
Programming Multiplayer Games written by Andrew Mulholland and has been published by Wordware Publishing, Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Business & Economics categories.
Programming Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, and gives the programmer easy to follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and complete working online game. The first part of the book explains the basics of dialog-based Windows programming, covers the use of MySQL and PHP4, and introduces sockets programming. The second part consists of five extensive tutorials that lead the reader through the stages of creating an online game. Book jacket.
Creating Games With Unity And Maya
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Author : Adam Watkins
language : en
Publisher: Taylor & Francis
Release Date : 2012-10-12
Creating Games With Unity And Maya written by Adam Watkins and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-10-12 with Art categories.
Unity brings you ever closer to the "author once, deploy anywhere" dream. With its multiplatform capabilities, you can target desktop, web, mobile devices, and consoles using a single development engine. Little wonder that Unity has quickly become the #1 game engine out there. Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find. Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment. This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
Creating Games With Cocos2d For Iphone 2
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Author : Paul Nygard
language : en
Publisher: Packt Publishing Ltd
Release Date : 2012-01-01
Creating Games With Cocos2d For Iphone 2 written by Paul Nygard and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-01-01 with Computers categories.
There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework.
Learning C By Creating Games With Ue4
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Author : William Sherif
language : en
Publisher: Packt Publishing Ltd
Release Date : 2015-02-24
Learning C By Creating Games With Ue4 written by William Sherif and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-02-24 with Computers categories.
If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.
Coding Roblox Games Made Easy
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Author : Zander Brumbaugh
language : en
Publisher: Packt Publishing Ltd
Release Date : 2021-01-08
Coding Roblox Games Made Easy written by Zander Brumbaugh and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-08 with Computers categories.
Get up and running with Roblox development with the help of renowned game creator and best-selling author, Zander Brumbaugh for working with Roblox components and Lua programming Key Features Discover solutions to common problems faced while creating games on Roblox Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more Book DescriptionRoblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.What you will learn Get started with Roblox development and explore aspects such as choosing a developer type Understand how to use Roblox Studio and other free resources Create your first game with the Roblox Lua programming language Become well-versed with the three Ms - Mechanics, Monetization, and Marketing Develop real-world games such as Battle Royale and Obby Discover expert tips for collaborating effectively and managing project workloads Who this book is for This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.
Games In Libraries
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Author : Breanne A. Kirsch
language : en
Publisher: McFarland
Release Date : 2014-02-01
Games In Libraries written by Breanne A. Kirsch and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-01 with Language Arts & Disciplines categories.
Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.