Human Computer Interaction In Game Development With Python
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Human Computer Interaction In Game Development With Python
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Author : Joseph Thachil George
language : en
Publisher:
Release Date : 2022
Human Computer Interaction In Game Development With Python written by Joseph Thachil George and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with categories.
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go. This book explores HCI design in computer games to maximize collaborative and interactive functions. You'll first gain a basic introduction to fundamental concepts and practices of HCI before diving into the fundamental concepts of game interface design and technology. You'll learn how to design a gaming interface through practical examples using Python. This is followed by a brief look at how HCI can offer immersive gaming experiences for players and a review of key elements such as interface, usability, user-centered design, and user interface in terms of efficacy. You will also learn how to implement usability aspects in gaming interfaces with examples using Python. Additionally, the book discusses major challenges that game publishers and developers face, and how they can be resolved using HCI techniques. The question of playability is reviewed throughout the game production process. After working through this book's practical examples, you'll have the knowledge required to begin developing compelling, can't-put-the-controller down games of your own. You will: Master HCI tools and methodologies Understand the concept of HCI strategies in the game development cycle Develop a game in Python using the HCI approach Utilize gamification techniques in Human-Computer Interaction Grasp concepts of usability, user experience and user-centered design processes and their application .
Affective And Emotional Aspects Of Human Computer Interaction
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Author : Maja Pivec
language : en
Publisher: IOS Press
Release Date : 2006
Affective And Emotional Aspects Of Human Computer Interaction written by Maja Pivec and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Computers categories.
The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience.
Game Development Using Python
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Author : James R. Parker
language : en
Publisher: Mercury Learning and Information
Release Date : 2021-01-13
Game Development Using Python written by James R. Parker and has been published by Mercury Learning and Information this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-01-13 with Computers categories.
This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook. FEATURES: Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].
Artificial Intelligence And Games
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Author : Georgios N. Yannakakis
language : en
Publisher: Springer
Release Date : 2018-02-17
Artificial Intelligence And Games written by Georgios N. Yannakakis and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-17 with Computers categories.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Introduction To Game Programming Using C And Unity 3d
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Author : Vahe Karamian
language : en
Publisher: Lulu.com
Release Date : 2015-12-22
Introduction To Game Programming Using C And Unity 3d written by Vahe Karamian and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-12-22 with Computers categories.
This book is written with two objective in mind, first, to introduce the reader to the concepts of programming using C#, second, to put into practice the concepts in a fun and entertaining way by developing computer games and game design concepts. The book is intended for specific audience. It is assumed that the reader has a passion for the study of computer science, and that they have a passion in game design and development. It is also assumed that the reader is proactive and that they would have the ability to engage on a deeper level on their own. What other topic would have such an attraction compared to game design and development? The future of Human Computer Interaction is going to be through Virtual Reality and Augmented Reality in the coming years. This books will give you the building blocks for the path-way to the future.
A Study Of Human Computer Interaction In Arcade Game Design
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Author : Kah Yean Chin
language : en
Publisher:
Release Date : 2014
A Study Of Human Computer Interaction In Arcade Game Design written by Kah Yean Chin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014 with Dissertations, Academic categories.
Beginning Game Development With Python And Pygame
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Author : Will McGugan
language : en
Publisher: Apress
Release Date : 2007-12-22
Beginning Game Development With Python And Pygame written by Will McGugan and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-12-22 with Computers categories.
This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.
Human Computer Interaction
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Author : Pablo H. Ruiz
language : en
Publisher: Springer Nature
Release Date : 2019-12-14
Human Computer Interaction written by Pablo H. Ruiz and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-14 with Computers categories.
This book constitutes the proceedings of the 5th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2019, held in Puebla, Mexico, in June 2019. The 31 full papers presented in this volume were carefully reviewed and selected from 55 submissions. The papers describe models, design patterns, implementations, evaluations of existing applications, and systemic reviews; all of which are very important aspects within HCI.
Human Computer Interaction Towards Mobile And Intelligent Interaction Environments
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Author : Julie A. Jacko
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-06-24
Human Computer Interaction Towards Mobile And Intelligent Interaction Environments written by Julie A. Jacko and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-06-24 with Computers categories.
This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this volume are organized in topical sections on mobile interaction, interaction in intelligent environments, orientation and navigation, in-vehicle interaction, social and environmental issues in HCI, and emotions in HCI.
Human Computer Interaction User Interface Design Development And Multimodality
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Author : Masaaki Kurosu
language : en
Publisher: Springer
Release Date : 2017-06-28
Human Computer Interaction User Interface Design Development And Multimodality written by Masaaki Kurosu and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-28 with Computers categories.
The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: HCI theory and education; HCI, innovation and technology acceptance; interaction design and evaluation methods; user interface development; methods, tools, and architectures; multimodal interaction; and emotions in HCI.