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Human Interactions In Physical And Virtual Spaces


Human Interactions In Physical And Virtual Spaces
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Human Interactions In Physical And Virtual Spaces


Human Interactions In Physical And Virtual Spaces
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Author : Ling Yin
language : en
Publisher:
Release Date : 2011

Human Interactions In Physical And Virtual Spaces written by Ling Yin and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with categories.


Information and communication technologies (ICT) such as cell phone and the Internet have extended opportunities of human activities and interactions from physical spaces to virtual spaces. The relaxed spatio-temporal constraints on individual activities may affect human activity-travel patterns, social networks, and many other aspects of society. A challenge for research of human activities in the ICT age is to develop analytical environments that can help visualize and explore individual activities in virtual spaces and their mutual impacts with physical activities. This dissertation focuses on extending the time-geographic framework and developing a spatio-temporal exploratory environment in a space-time geographic information system (GIS) to facilitate research of human interactions in both physical and virtual spaces. In particular, this dissertation study addresses three research questions. First, it extends the time-geographic framework to assess the impacts of phone usage on potential face-to-face (F2F) meeting opportunities, as well as dynamic changes in potential F2F meeting opportunities over time. Secondly, this study extends the timegeographic framework to conceptualize and represent individual trajectories in an online social network space and to explore potential interaction opportunities among people in a virtual space. Thirdly, this study presents a spatio-temporal environment in a space-time GIS to facilitate exploration of the relationships between changes in physical proximity and changes in social closeness in a virtual space. The major contributions of this dissertation include: (1) advancing the timegeographic framework in its ability of exploring processes of virtual communication alerting physical activity opportunities; (2) extending some concepts of the classical time geography from a physical space to a virtual space for representing and exploring virtual interaction patterns; (3) developing a space-time GIS that is useful for exploring patterns of individual activities and interactions in both physical and virtual spaces, as well as the interactions between these two spaces.



Virtual Work And Human Interaction Research


Virtual Work And Human Interaction Research
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Author : Long, Shawn
language : en
Publisher: IGI Global
Release Date : 2012-04-30

Virtual Work And Human Interaction Research written by Long, Shawn and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-04-30 with Computers categories.


Virtual Work and Human Interaction Research uses humanistic and social scientific inquiry to explore how humans communicate, behave, and navigate in their new virtual work spaces, providing scholars and practitioners an opportunity to study virtual work from quantitative and qualitative research approaches. The books explores informal and formal communication, emotional, psychological, and physical labor, rewarding and punishing virtual work behaviors, group decision-making, socializing, and organizational change in a workplace without the physical and nonverbal cues that are taken for granted in traditional face-to-face work arrangements.



Singularity


Singularity
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Author : Yinan Liu
language : en
Publisher:
Release Date : 2016

Singularity written by Yinan Liu and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016 with Haptic devices categories.


With an exponential increase of interest and developments in the Virtual Reality and Augmented Reality sector, new forms of immersive environments emerge from the concept of Hyper-Reality – the combined reality of the physical and virtual world. Humans have a heightened sense of how we can interact and explore the world, causing a demand for immersive technologies to facilitate interactions and collaborations in relation to the real-world. This new generation of interfaces focus on the idea of Tangible Data – embodying digital information with physical properties. With this emergence of augmented Hyper-Reality, new possibilities of how humans could interact with the built environment arise. Through the construction of a haptic-digital environment, SINGULARITY is both the outcome and investigation into the concept of tangible data and how users interact and navigate within this new form of augmented Hyper-Reality. SINGULARITY is a multisensory and immersive environment that allows large three-dimensional holographic constructions to be seen without the use of any additional viewing devices. Combining a motion tracking system, a live game rendering system and multiple projectors illuminating fog particles, a haptic-digital space is created allowing seamless transitions between pixel and volumes, reacting to the user’s movement and surrounding environment in real-time. SINGULARITY is a team project with Ying Miao embedded in the arc/sec Digital Spatial Operations lab, exploring time-based architectural design, where digital information is given physical form and spatial appearance. My investigations are programming for user interaction and the responsive environment, and Ying into digital materiality and construction. This thesis is a live study into human interaction within a responsive environment. Comprised of two public performances, HyperSpace 2.0 and SINGULARITY, this is also an interdisciplinary project with collaborations across faculty with the Dance and Music Department. Exploring technology, digital spatial information, and human-computer interaction, this thesis is an open-ended exploration into how to design for user interaction within a haptic-digital environment.



Human Walking In Virtual Environments


Human Walking In Virtual Environments
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Author : Frank Steinicke
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-05-15

Human Walking In Virtual Environments written by Frank Steinicke and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-05-15 with Technology & Engineering categories.


This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.



Exploring Human Computer Interactions In Virtual Performance And Learning In The Context Of Rehabilitation


Exploring Human Computer Interactions In Virtual Performance And Learning In The Context Of Rehabilitation
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Author : Danielle Levac
language : en
Publisher: Frontiers Media SA
Release Date : 2021-10-29

Exploring Human Computer Interactions In Virtual Performance And Learning In The Context Of Rehabilitation written by Danielle Levac and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-29 with Technology & Engineering categories.




Human Computer Interaction And Virtual Environments


Human Computer Interaction And Virtual Environments
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Author :
language : en
Publisher:
Release Date : 1995

Human Computer Interaction And Virtual Environments written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Human-computer interaction categories.




Integrating An Awareness Of Selfhood And Society Into Virtual Learning


Integrating An Awareness Of Selfhood And Society Into Virtual Learning
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Author : Stricker, Andrew
language : en
Publisher: IGI Global
Release Date : 2017-01-05

Integrating An Awareness Of Selfhood And Society Into Virtual Learning written by Stricker, Andrew and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-05 with Education categories.


Recent technological advances have opened new platforms for learning and teaching. By utilizing virtual spaces, more educational opportunities are created for students who cannot attend a physical classroom environment. Integrating an Awareness of Selfhood and Society into Virtual Learning is a pivotal reference source that discusses the latest scholarly perspectives on creating meaningful learning and sensory engagement in virtual learning spaces, and examines how selfhood is expressed in these environments. Highlighting emerging topics in education, such as gender considerations, leadership development, and situated learning, this book is ideally designed for professionals, practitioners, graduate students, and academics interested in the role of virtual reality in learning contexts.



Papiers Personnels De Jeanne Laurent


Papiers Personnels De Jeanne Laurent
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Author :
language : en
Publisher:
Release Date : 1941

Papiers Personnels De Jeanne Laurent written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1941 with categories.




Human Interaction Emerging Technologies Ihiet Ai 2024


Human Interaction Emerging Technologies Ihiet Ai 2024
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Author : Tareq Ahram
language : en
Publisher: AHFE Conference
Release Date : 2024-04-25

Human Interaction Emerging Technologies Ihiet Ai 2024 written by Tareq Ahram and has been published by AHFE Conference this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-25 with Technology & Engineering categories.


Proceedings of the 11th International Conference on Human Interaction and Emerging Technologies: Artificial Intelligence & Future Applications (IHIET- AI 2024) which was held April 25-27, 2024, at the Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland



Human Interaction Emerging Technologies And Future Applications Iii


Human Interaction Emerging Technologies And Future Applications Iii
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Author : Tareq Ahram
language : en
Publisher: Springer Nature
Release Date : 2020-08-05

Human Interaction Emerging Technologies And Future Applications Iii written by Tareq Ahram and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-05 with Technology & Engineering categories.


This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 3rd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET 2020, held on August 27-29, 2020. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.