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Imagination Und Animation


Imagination Und Animation
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Animating The Science Fiction Imagination


Animating The Science Fiction Imagination
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Author : J. P. Telotte
language : en
Publisher: Oxford University Press
Release Date : 2018

Animating The Science Fiction Imagination written by J. P. Telotte and has been published by Oxford University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with Art categories.


From twentieth-century animations and comic strips to advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name.



Pixar And The Aesthetic Imagination


Pixar And The Aesthetic Imagination
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Author : Eric Herhuth
language : en
Publisher: Univ of California Press
Release Date : 2017-01-10

Pixar And The Aesthetic Imagination written by Eric Herhuth and has been published by Univ of California Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-01-10 with Art categories.


Aesthetic storytelling: a tradition and theory of animation -- The uncanny integrity of digital commodities (Toy story) -- From the technological to the postmodern sublime (Monsters, Inc.) -- The exceptional dialectic of the fantastic and the mundane (The Incredibles) -- Disruptive sensation and the politics of the new (Ratatouille)



Animation And The American Imagination


Animation And The American Imagination
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Author : Gordon B. Arnold
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-11-28

Animation And The American Imagination written by Gordon B. Arnold and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-28 with Art categories.


Providing a detailed historical overview of animated film and television in the United States over more than a century, this book examines animation within the U.S. film and television industry as well as in the broader sociocultural context. From the early 1900s onwards, animated cartoons have always had a wide, enthusiastic audience. Not only did viewers delight in seeing drawn images come to life, tell fantastic stories, and depict impossible gags, but animation artists also relished working in a visual art form largely free from the constraints of the real world. This book takes a fresh look at the big picture of U.S. animation, both on and behind the screen. It reveals a range of fascinating animated cartoons and the colorful personalities, technological innovations, cultural influences and political agendas, and shifting audience expectations that shaped not only what appeared on screen but also how audiences reacted to thousands of productions. Animation and the American Imagination: A Brief History presents a concise, unified picture that brings together divergent strands of the story so readers can make sense of the flow of animation history in the United States. The book emphasizes the overall shape of animation history by identifying how key developments emerged from what came before and from the culture at large. It covers the major persons and studios of the various eras; identifies important social factors, including the Great Depression, World War II, the counterculture of the 1960s and 1970s, and the struggles for civil rights and women's rights; addresses the critical role of technological and aesthetic changes; and discusses major works of animation and the responses to them.



Animating Imagination A Comprehensive Guide To 2d Animation Mastery


Animating Imagination A Comprehensive Guide To 2d Animation Mastery
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Author : Sazzadur Rahman
language : en
Publisher: Ocleno
Release Date : 2024-05-31

Animating Imagination A Comprehensive Guide To 2d Animation Mastery written by Sazzadur Rahman and has been published by Ocleno this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-31 with Computers categories.


Dive into the captivating world of 2D animation with 'Animating Imagination,' a comprehensive guide to mastering the art of animation. From the rich history of animation to the latest digital tools and techniques, this book covers everything you need to know to bring your imagination to life on the screen. Explore the principles of character animation, craft dynamic environments, and learn how to incorporate sound and music to enhance your storytelling. With practical insights, hands-on exercises, and expert advice, 'Animating Imagination' is your essential companion on the journey to becoming a skilled 2D animator. Whether you're a seasoned professional or a novice enthusiast, this book will inspire and empower you to create captivating animations that captivate audiences and leave a lasting impression.



Anime Aesthetics


Anime Aesthetics
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Author : Alistair D. Swale
language : en
Publisher: Springer
Release Date : 2015-08-10

Anime Aesthetics written by Alistair D. Swale and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-08-10 with Social Science categories.


Japanese animation has been given fulsome academic commentary in recent years. However, there is arguably a need for a more philosophically consistent and theoretically integrated engagement. While this book covers the key thinkers of contemporary aesthetic theory, it aims to reground reflection on anime within the aesthetics of R.G. Collingwood.



Animated Performance


Animated Performance
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Author : Nancy Beiman
language : en
Publisher: Bloomsbury Publishing
Release Date : 2015-10-22

Animated Performance written by Nancy Beiman and has been published by Bloomsbury Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-10-22 with Performing Arts categories.


Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life. New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.



Animation And Creativity In The Classroom


Animation And Creativity In The Classroom
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Author : Britta Pollmuller
language : en
Publisher: GRIN Verlag
Release Date : 2016-08-25

Animation And Creativity In The Classroom written by Britta Pollmuller and has been published by GRIN Verlag this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-08-25 with Education categories.


Research Paper (postgraduate) from the year 2016 in the subject Guidebooks - School, Education, Pedagogy, Auckland University of Technology, language: English, abstract: The book is the description of a model of how young people learn about animation and machinima and looks at three key themes: creativity, which is the process of developing original ideas that have value, media literacy which is the knowledge, skills and competencies that are required to use and interpret media, and culture which influences critical and creative behaviour. The study draws from Raymond Williams' definition of culture, Lev Vygotsky's work on the development and use of creativity and Paul Well's analysis of animation language. It looks at the history of animation as an art form and a popular medium, the debate about high and popular culture, the history of art education and aesthetics and media education and criticality. The research consists of case studies of action research that explore approaches to 'camera-less' animation, drawn animation, model animation and machinima, as carried out in Norfolk Secondary Schools and Schome Park, a secure 3D virtual world for thirteen to seventeen year olds, set in Teen Second Life. The book argues that (1) Animation and machinima offer a multidisciplinary model of creativity that allows for play, imagination and fantasy, but it also needs a literacy framework to develop students' creativity in order to produce animations that are original and valuable from a critical perspective. (2) Youth culture changes the way young people engage with animation. (3) Worthwhile learning about animation and machinima has some domain-specific elements, it needs specific knowledge and depends on multimodal choices and media literacies. In all of this, the study proposes ways to consolidate art and media education, new media arts and their respective practices and pedagogies. Good teaching and learning are key factors that foster positive learning progression and are standards by which the quality of young peoples' creative work can be encouraged, understood and evaluated.



The Dragon And The Dazzle


The Dragon And The Dazzle
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Author : Marco Pellitteri
language : en
Publisher: Tunué
Release Date : 2010

The Dragon And The Dazzle written by Marco Pellitteri and has been published by Tunué this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010 with Performing Arts categories.


"In the worldwide circulation of the products of cultural industries, an important role is played by Japanese popular culture in European contexts. Marco Pellitteri shows that the contact between Japanese pop culture and European youth publics occurred during two phases. By use of metaphor, the author calls them the Dragon and the Dazzle. The first took place between 1975 and 1995, the second from 1996 to today. They can be distinguished by the modalities of circulation and consumption/re-elaboration of Japanese themes and products in the most receptive countries: Italy, France, Spain, Germany and, across the ocean, the United States. During these two phases, several themes have been perceived, in Europe, as rising from Japan's social and mediatic systems. Among them, this book examines the most apparent from a European point of view: the author names them machine, infant, and mutation, visible mostly through manga, anime, videogames, and toys. Together with France, Italy is the European country that in this respect has had the most central role. There, Japanese imagination has been acknowledged not only by young people, but also by politicians, television programmers, the general public, educators, comics and cartoons authors. The growing influence of Japanese pop culture, connected to the appreciation of its manga, anime, toys, and videogames, also urges political and mediologic questions linked to the identity/ies of Japan as they are understood--wrongly or rightly--in Europe and the West, and to the increasingly important role of Japan in international relations."--Back cover



Walt S Imagination


Walt S Imagination
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Author : Doreen Rappaport
language : en
Publisher: Little, Brown Books for Young Readers
Release Date : 2018-07-04

Walt S Imagination written by Doreen Rappaport and has been published by Little, Brown Books for Young Readers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-04 with Juvenile Nonfiction categories.


Walt Disney's name is synonymous with family entertainment. Mickey Mouse, Snow White and the Seven Dwarfs, Bambi, Disneyland, and numerous other creations have inspired generations of children the world over. From his childhood in rural Missouri to his legendary stature as a film and television icon, Walt governed his life with imagination, ingenuity, and scrupulous attention to detail. Faced with both public failures and massive success, he revolutionized the art form of animation, always seeking innovative solutions, cutting edge technology, and new ways of storytelling. Devoted to perfection, Walt was not always easy to work with, but no one can deny his profound talent and impact. Charting Walt's progression from farm boy to actor to artist, animator, director, and entertainment celebrity, Walt's own words are presented and contextualized within Doreen Rappaport's signature compelling prose. Illustrated with vivid authenticity by animator/painter John Pomeroy, this stunning entry in the award-winning Big Words series reveals a man of deep and varied passions with a constantly evolving vision, and a storyteller above all.



Imagination Und Animation


Imagination Und Animation
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Author : Oliver Ehmer
language : de
Publisher: Walter de Gruyter
Release Date : 2011-05-26

Imagination Und Animation written by Oliver Ehmer and has been published by Walter de Gruyter this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-05-26 with Language Arts & Disciplines categories.


Aus gesprächsanalytischer Perspektive untersucht die vorliegende Arbeit ein mentales Phänomen: Imagination in Gesprächen. In Verbindung von Interaktionaler Linguistik und Kognitiver Semantik wird Imagination als ein Prozess modelliert, in dem Sprecher gemeinsam szenisch strukturierte mentale Räume schaffen. Imagination wird damit sowohl als konversationelle Aktivität, als auch als Prozess gemeinsamer Kognition (Shared Cognition) verstanden. Die empirische Grundlage bildet ein Korpus deutscher und spanischer Gespräche. Untersucht werden Sequenzen, in denen die Sprecher die Rolle von Figuren übernehmen, deren Äußerungen animieren und sich dabei in eine imaginierte Szene versetzen. Gewählt werden ausschließlich Daten, in denen die Sprecher keine Rede wiedergeben (also vergangene Äußerungen rekonstruieren), sondern ein fiktives, hypothetisches, negiertes oder generisches Ereignis „aufführen“. Dies deckt ein breites Spektrum an konversationellen Kontexten ab, das vom interaktiven Entwerfen zukünftiger Handlungen über gemeinsame Fiktionalisierungen bis zur Animation von Äußerungen in grammatischen Konstruktionen reicht.