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Immersive Media Technologies


Immersive Media Technologies
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Immersive Media Technologies


Immersive Media Technologies
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Author : Pearly Chen
language : en
Publisher:
Release Date : 2022

Immersive Media Technologies written by Pearly Chen and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with categories.




Handbook Of Research On The Global Impacts And Roles Of Immersive Media


Handbook Of Research On The Global Impacts And Roles Of Immersive Media
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Author : Morie, Jacquelyn Ford
language : en
Publisher: IGI Global
Release Date : 2019-12-06

Handbook Of Research On The Global Impacts And Roles Of Immersive Media written by Morie, Jacquelyn Ford and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-12-06 with Social Science categories.


The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.



The 360 Gaze


The 360 Gaze
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Author : Christian Stiegler
language : en
Publisher: MIT Press
Release Date : 2021-05-25

The 360 Gaze written by Christian Stiegler and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-25 with Social Science categories.


A comprehensive study of the pervasive role of immersion and immersive media in postmodern culture, from a humanities and social sciences perspective. Virtual reality, augmented reality, mixed reality, and other modes of digitally induced immersion herald a major cultural and economic shift in society. Most academic discussions of immersion and immersive media have focused on the technological aspects. In The 360° Gaze, Christian Stiegler takes a humanities and social science approach, emphasizing the human implications of immersive media in postmodern culture. Examining characteristics common to all immersive experiences, he uncovers dominant metaphors, such as the rabbit hole, and prevailing ideologies. He raises fundamental questions about opportunities and risks associated with immersion, as well as the potential effects on individuals, communities, and societies.



Understanding Virtual Reality


Understanding Virtual Reality
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Author : Sarah Jones
language : en
Publisher: Taylor & Francis
Release Date : 2022-12-30

Understanding Virtual Reality written by Sarah Jones and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-30 with Social Science categories.


This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.



Handbook Of Research On The Global Impacts And Roles Of Immersive Media


Handbook Of Research On The Global Impacts And Roles Of Immersive Media
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Author :
language : de
Publisher:
Release Date : 2020

Handbook Of Research On The Global Impacts And Roles Of Immersive Media written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with categories.


The world is witnessing a media revolution similar to the birth of the film industry from the early 20th Century. New forms of media are expanding the human experience from passive viewership to active participants, surrounding and enveloping us in ways film or television never could. New immersive media forms include virtual reality (VR), augmented reality (AR), mixed reality (XR), fulldome, CAVEs, holographic characters, projection mapping, and mixed experimental combinations of old and new, live, and generated media. With the continued expansion beyond the traditional frame, practitioners are crafting these new media to see how they can influence and shape the world. The Handbook of Research on the Global Impacts and Roles of Immersive Media is a collection of innovative research that provides insights on the latest in existing and emerging immersive technologies through descriptions of case studies, new business models, philosophical viewpoints, and scientific findings. While highlighting topics including augmented reality, interactive media, and spatial computing, this book is ideally designed for media technologists, storytellers, artists, journalists, designers, programmers, developers, manufacturers, entertainment executives, content creators, industry professionals, academicians, researchers, and media students.



Role Of Immersive Media In Public Understanding Of Socio Scientific Issues Ssis


Role Of Immersive Media In Public Understanding Of Socio Scientific Issues Ssis
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Author : Fahad Asmi
language : en
Publisher: Frontiers Media SA
Release Date : 2023-03-24

Role Of Immersive Media In Public Understanding Of Socio Scientific Issues Ssis written by Fahad Asmi and has been published by Frontiers Media SA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-03-24 with Science categories.




Media Innovations Ar And Vr


Media Innovations Ar And Vr
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Author : Elle Langer
language : en
Publisher: Springer Nature
Release Date : 2023-01-23

Media Innovations Ar And Vr written by Elle Langer and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-01-23 with Computers categories.


Augmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment. To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user. Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences. The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects. This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.



Immersed In Media


Immersed In Media
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Author : Cheryl Campanella Bracken
language : en
Publisher: Routledge
Release Date : 2010-04-05

Immersed In Media written by Cheryl Campanella Bracken and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-04-05 with Computers categories.


"Over the next few decades, immersive media could fundamentally change the ways humans engage in entertainment, communication, and social interaction. The current volume takes a step towards understanding this potential paradigm shift, combining insights from pioneers of the field of ‘presence’ with bright young scholars who bring a new perspective." —Jeremy Bailenson, Stanford University, USA "This book provides an indispensable contribution to scholars in communication studies, computer science and psychology interested in the modes of being present in different media, and offers a careful historical and theoretical framework to the state-of-the-art research."—Anna Spagnolli, University of Padova, Italy "Bracken and Skalski have assembled a collection of works from the world’s foremost authorities on telepresence, a topic that has gone understudied for years. Someone has finally assembled a comprehensive volume on the subject. This book is a must not only for those interested in telepresence, but for mass communication scholars of all kinds."—Kenneth A. Lachan, University of Massachusetts, Boston, USA Immersed in Media highlights the increasing significance of telepresence in the media field. With contributions representing diverse disciplines, this volume delves into the topic through considerations of popular media types and their effects on users. Chapters in the work explain how the experience of presence can be affected by media technologies, including television, video games, film, and the Internet. They also discuss how presence experience mediates or moderates commonly studied media effects, such as enjoyment, persuasion, and aggression. These discussions are accompanied by overviews of the current state of presence research and its future. Ultimately, this work establishes the crucial role of telepresence in gaining a complete understanding of the uses and effects of popular media technologies.



Immersive Media In Museums And Museum Education


Immersive Media In Museums And Museum Education
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Author : Felicia A. Knise
language : en
Publisher:
Release Date : 2017

Immersive Media In Museums And Museum Education written by Felicia A. Knise and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Arts categories.


This thesis explores the use of immersive media, specifically augmented and virtual reality (AR and VR), as an educational tool in the museum space. My findings show that there are great limitations and benefits to implementing immersive media into a museum exhibit, but if done properly can be very rewarding for visitors. AR and VR can create memorable experiences for visitors in a time where attendance is declining in the arts. Technology can also increase time on task and enhance learning for visitors. These types of technologies have developed extensively in the past few years, to the extent that it is now time for museums to start using the technologies to enhance learning in their exhibits.



Immersed In Media


Immersed In Media
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Author : Matthew Lombard
language : en
Publisher: Springer
Release Date : 2015-06-18

Immersed In Media written by Matthew Lombard and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-06-18 with Computers categories.


Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.