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Interactive Mechanics


Interactive Mechanics
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Interactive Quantum Mechanics


Interactive Quantum Mechanics
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Author : Siegmund Brandt
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-06-05

Interactive Quantum Mechanics written by Siegmund Brandt and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-06-05 with Science categories.


Interactive Quantum Mechanics under Java presents the most up-to-date approach to elementary quantum mechanics. Based on the interactive program INTERQUANTA (included on a CD-ROM and ready to run under the WINDOWS, LINUX and MACINTOSH operating systems) and its extensive 3D color graphic features, the book guides its readers through computer experiments on free particles and wave packets, bound states in various potentials, coherent and squeezed states in time-dependent motion, scattering and resonances, analogies in optics, quantized angular momentum, distinguishable and indistinguishable particles, special functions of mathematical physics. A realm for everybody who wants to work on quantum mechanical problems.



Interactive Storytelling


Interactive Storytelling
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Author : Frank Nack
language : en
Publisher: Springer
Release Date : 2016-11-08

Interactive Storytelling written by Frank Nack and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-11-08 with Computers categories.


This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.



Interactive Storytelling


Interactive Storytelling
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Author : Rebecca Rouse
language : en
Publisher: Springer
Release Date : 2018-11-26

Interactive Storytelling written by Rebecca Rouse and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-26 with Computers categories.


This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.



Interactive Storytelling


Interactive Storytelling
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Author : Henrik Schoenau-Fog
language : en
Publisher: Springer
Release Date : 2015-11-28

Interactive Storytelling written by Henrik Schoenau-Fog and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-11-28 with Computers categories.


This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.



Interactive Cinema


Interactive Cinema
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Author : Marina Hassapopoulou
language : en
Publisher: U of Minnesota Press
Release Date : 2024-06-25

Interactive Cinema written by Marina Hassapopoulou and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-25 with Performing Arts categories.


Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive activity into a participatory, multimedia experience. Surveying a multitude of unorthodox approaches throughout the history of motion pictures, Marina Hassapopoulou offers insight into a range of largely ephemeral and site-specific projects that consciously assimilate viewers into their production. Analyzing examples of early cinema, Hollywood B movies, museum and gallery installations, virtual-reality experiments, and experimental web-based works, Hassapopoulou travels across numerous platforms, highlighting a diverse array of strategies that attempt to unsettle the allegedly passive spectatorship of traditional cinema. Through an exploration of these radically inventive approaches to the medium, many of which emerged out of sociopolitical crises and periods of historical transition, she works to expand notions of interactivity by considering it in both technological and phenomenological terms. Deliberately revising and expanding Eurocentric scholarship to propose a much broader, transnational scope, the book emphasizes the ethical dimensions of interactive media and their links to larger considerations around community building, citizenship, and democracy. By combining cutting-edge theory with updated conventional film studies methodologies, Interactive Cinema presses at the conceptual limits of cinema and offers an essential road map to the rapidly evolving landscape of contemporary media.



Interactive Storytelling


Interactive Storytelling
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Author : Nuno Nunes
language : en
Publisher: Springer
Release Date : 2017-11-13

Interactive Storytelling written by Nuno Nunes and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-11-13 with Computers categories.


This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.



Interactive Storytelling


Interactive Storytelling
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Author : Alex Mitchell
language : en
Publisher: Springer Nature
Release Date : 2021-12-03

Interactive Storytelling written by Alex Mitchell and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-12-03 with Computers categories.


This book constitutes the refereed proceedings of the 14th International Conference on Interactive Digital Storytelling, ICIDS 2021, held in Tallinn, Estonia, in December 2021. The 18 full papers and 17 short papers, presented together with 17 posters and demos, were carefully reviewed and selected from 99 submissions. The papers are categorized into the following topical sub-headings: Narrative Systems; Interactive Narrative Theory; Interactive Narrative Impact and Application; and the Interactive Narrative Research Discipline and Contemporary Practice.



Writing Interactive Music For Video Games


Writing Interactive Music For Video Games
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Author : Michael Sweet
language : en
Publisher: Addison-Wesley Professional
Release Date : 2014-09-19

Writing Interactive Music For Video Games written by Michael Sweet and has been published by Addison-Wesley Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-09-19 with Computers categories.


“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.



Introduction To Interactive Boundary Layer Theory


Introduction To Interactive Boundary Layer Theory
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Author : Ian John Sobey
language : en
Publisher:
Release Date : 2000

Introduction To Interactive Boundary Layer Theory written by Ian John Sobey and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2000 with Mathematics categories.


One of the major achievements in fluid mechanics in the last quarter of the twentieth century has been the development of an asymptotic description of perturbations to boundary layers known generally as 'triple deck theory'. These developments have had a major impact on our understanding of laminar fluid flow, particularly laminar separation. It is also true that the theory rests on three quarters of a century of development of boundary layer theory which involves analysis, experimentation and computation. All these parts go together, and to understand the triple deck it is necessary to understand which problems the triple deck resolves and which computational techniques have been applied. This book presents a unified account of the development of laminar boundary layer theory as a historical study together with a description of the application of the ideas of triple deck theory to flow past a plate, to separation from a cylinder and to flow in channels. The book is intended to provide a graduate level teaching resource as well as a mathematically oriented account for a general reader in applied mathematics, engineering, physics or scientific computation.



World Of Peppa Pig Netflix Winning Tactics


World Of Peppa Pig Netflix Winning Tactics
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Author : Sebastian Hale
language : en
Publisher: Shubham
Release Date :

World Of Peppa Pig Netflix Winning Tactics written by Sebastian Hale and has been published by Shubham this book supported file pdf, txt, epub, kindle and other format this book has been release on with Games & Activities categories.


World of Peppa Pig NETFLIX Winning Tactics is your go-to guide for mastering gameplay, improving strategy, and unlocking hidden potential. Whether it’s about quick decision-making, level progression, or understanding in-game mechanics, this guide provides smart tips and clear insights. Perfect for casual players and enthusiasts alike, it helps you play smarter and enjoy more wins. No matter the genre, this book is designed to make your gaming experience smoother, more fun, and ultimately more rewarding.