Invincible The Game Of Shusaku
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Invincible
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Author : John Power
language : en
Publisher:
Release Date : 1996
Invincible written by John Power and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with categories.
Invincible The Game Of Shusaku
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Author : John Power
language : en
Publisher:
Release Date : 1998-09-01
Invincible The Game Of Shusaku written by John Power and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-09-01 with categories.
Invincible
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Author : Shūsaku Honʼinbō
language : en
Publisher:
Release Date : 1982
Invincible written by Shūsaku Honʼinbō and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1982 with Go (Game) categories.
The 1971 Honinbo Tournament
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Author : Kaoru Iwamoto
language : en
Publisher:
Release Date : 1976
The 1971 Honinbo Tournament written by Kaoru Iwamoto and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1976 with Go (Game) categories.
K On Vol 1
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Author : kakifly
language : en
Publisher: Yen Press LLC
Release Date : 2014-02-18
K On Vol 1 written by kakifly and has been published by Yen Press LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-18 with Comics & Graphic Novels categories.
When their high school's pop-music club is about to be disbanded due to lack of interest, four girls step up to fill the membership quota. Unfortunately, lead guitarist Yui Hirasawa has never played an instrument in her life. Ever. And although she likes the idea of being in a band, standing in front of the mirror posing with her guitar is a lot easier than actually playing it. It's gonna be a while before this motley crew is rocking out, but with their spunk and determination cranked to 11, anything is possible!
Lessons In The Fundamentals Of Go
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Author : Toshirō Kageyama
language : en
Publisher:
Release Date : 1998-09-01
Lessons In The Fundamentals Of Go written by Toshirō Kageyama and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-09-01 with Games categories.
Japanese Patterns Of Behavior
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Author : Takie Sugiyama Lebra
language : en
Publisher: University of Hawaii Press
Release Date : 2021-05-25
Japanese Patterns Of Behavior written by Takie Sugiyama Lebra and has been published by University of Hawaii Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-25 with Social Science categories.
Examines beliefs and values generally shared by the Japanese and the importance they place on social interactions, relationships, and proper conduct.
Alternative Modernity
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Author : Andrew Feenberg
language : en
Publisher: Univ of California Press
Release Date : 1995-11-07
Alternative Modernity written by Andrew Feenberg and has been published by Univ of California Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995-11-07 with Philosophy categories.
In this new collection of essays, Andrew Feenberg argues that conflicts over the design and organization of the technical systems that structure our society shape deep choices for the future. A pioneer in the philosophy of technology, Feenberg demonstrates the continuing vitality of the critical theory of the Frankfurt School. He calls into question the anti-technological stance commonly associated with its theoretical legacy and argues that technology contains potentialities that could be developed as the basis for an alternative form of modern society. Feenberg's critical reflections on the ideas of Jürgen Habermas, Herbert Marcuse, Jean-François Lyotard, and Kitaro Nishida shed new light on the philosophical study of technology and modernity. He contests the prevalent conception of technology as an unstoppable force responsive only to its own internal dynamic and politicizes the discussion of its social and cultural construction. This argument is substantiated in a series of compelling and well-grounded case studies. Through his exploration of science fiction and film, AIDS research, the French experience with the "information superhighway," and the Japanese reception of Western values, he demonstrates how technology, when subjected to public pressure and debate, can incorporate ethical and aesthetic values.
Opening Theory Made Easy
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Author : Hideo Ōtake
language : en
Publisher:
Release Date : 2002
Opening Theory Made Easy written by Hideo Ōtake and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Games & Activities categories.
In this book, Otake presents 20 principles for opening play. You will find a discussion of the fundamentals of the opening and strategy. Almost a third of the book is devoted to the important topic of shape, a subject not well understood by most western go players. Otake explains sophisticated concepts in a simple and accessible way, making the book easy to digest regardless of your playing strength. By applying these principles when you make your strategic decisions, you will improve your game enormously. There are many things about the opening that are a bit difficult, but a little study of opening principles can pay big dividends in your win/loss record The book is divided into three parts: Chapter One: Fuseki Fundamentals Chapter Two: Shape Chapter Three: Strategy
Characteristics Of Games
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Author : George Skaff Elias
language : en
Publisher: MIT Press
Release Date : 2020-12-08
Characteristics Of Games written by George Skaff Elias and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-12-08 with Games & Activities categories.
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.