Learning Computer

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Deep Learning For Coders With Fastai And Pytorch
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Author : Jeremy Howard
language : en
Publisher: O'Reilly Media
Release Date : 2020-06-29
Deep Learning For Coders With Fastai And Pytorch written by Jeremy Howard and has been published by O'Reilly Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-06-29 with Computers categories.
Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala
Step By Step Computer Learning Information Technology 1
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Author : Dr. Dheeraj Mehrotra
language : en
Publisher: S. Chand Publishing
Release Date :
Step By Step Computer Learning Information Technology 1 written by Dr. Dheeraj Mehrotra and has been published by S. Chand Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.
The Revised Edition of Step by Step Computer Learning Series presents an upgraded module for learning with expertise to understand the other subjects further. In this edition, exercises have been enriched with variety of questions which will help the students to enhanced their skills.
On The Cognitive Prerequisites Of Learning Computer Programming
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Author : Roy D. Pea
language : en
Publisher:
Release Date : 1983
On The Cognitive Prerequisites Of Learning Computer Programming written by Roy D. Pea and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1983 with Cognition categories.
Teaching And Learning Computer Programming
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Author : Richard E. Mayer
language : en
Publisher: Routledge
Release Date : 2013-12-16
Teaching And Learning Computer Programming written by Richard E. Mayer and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-16 with Education categories.
The influx of computer technology into classrooms during the past decade raises the questions -- how can we teach children to use computers productively and what effect will learning to program computers have on them? During this same period, researchers have investigated novice learning of computer programming. Teaching and Learning Computer Programming unites papers and perspectives by respected researchers of teaching and learning computer science while it summarizes and integrates major theoretical and empirical contributions. It gives a current and concise account of how instructional techniques affect student learning and how learning of programming affects students' cognitive skills. This collection is an ideal supplementary text for students and a valuable reference for professionals and researchers of education, technology and psychology, computer science, communication, developmental psychology, and industrial organization.
Learning Computer Architecture With Raspberry Pi
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Author : Eben Upton
language : en
Publisher: John Wiley & Sons
Release Date : 2016-09-13
Learning Computer Architecture With Raspberry Pi written by Eben Upton and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-13 with Computers categories.
Use your Raspberry Pi to get smart about computing fundamentals In the 1980s, the tech revolution was kickstarted by a flood of relatively inexpensive, highly programmable computers like the Commodore. Now, a second revolution in computing is beginning with the Raspberry Pi. Learning Computer Architecture with the Raspberry Pi is the premier guide to understanding the components of the most exciting tech product available. Thanks to this book, every Raspberry Pi owner can understand how the computer works and how to access all of its hardware and software capabilities. Now, students, hackers, and casual users alike can discover how computers work with Learning Computer Architecture with the Raspberry Pi. This book explains what each and every hardware component does, how they relate to one another, and how they correspond to the components of other computing systems. You'll also learn how programming works and how the operating system relates to the Raspberry Pi's physical components. Co-authored by Eben Upton, one of the creators of the Raspberry Pi, this is a companion volume to the Raspberry Pi User Guide An affordable solution for learning about computer system design considerations and experimenting with low-level programming Understandable descriptions of the functions of memory storage, Ethernet, cameras, processors, and more Gain knowledge of computer design and operation in general by exploring the basic structure of the Raspberry Pi The Raspberry Pi was created to bring forth a new generation of computer scientists, developers, and architects who understand the inner workings of the computers that have become essential to our daily lives. Learning Computer Architecture with the Raspberry Pi is your gateway to the world of computer system design.
Computer Supported Collaborative Learning Best Practices And Principles For Instructors
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Author : Orvis, Kara L.
language : en
Publisher: IGI Global
Release Date : 2008-01-31
Computer Supported Collaborative Learning Best Practices And Principles For Instructors written by Orvis, Kara L. and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-01-31 with Education categories.
Decades of research have shown that student collaboration in groups doesn't just happen; rather it needs to be a deliberate process facilitated by the instructor. Promoting collaboration in virtual learning environments presents a variety of challenges. Computer-Supported Collaborative Learning: Best Practices & Principles for Instructors answers the demand for a thorough resource on techniques to facilitate effective collaborative learning in virtual environments. This book provides must-have information on the role of the instructor in computer-supported collaborative learning, real-world perspectives on virtual learning group collaboration, and supporting learning group motivation.
Machine Learning And The City
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Author : Silvio Carta
language : en
Publisher: John Wiley & Sons
Release Date : 2022-06-07
Machine Learning And The City written by Silvio Carta and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-07 with Architecture categories.
Machine Learning and the City Explore the applications of machine learning and artificial intelligence to the built environment Machine Learning and the City: Applications in Architecture and Urban Design delivers a robust exploration of machine learning (ML) and artificial intelligence (AI) in the context of the built environment. Relevant contributions from leading scholars in their respective fields describe the ideas and techniques that underpin ML and AI, how to begin using ML and AI in urban design, and the likely impact of ML and AI on the future of city design and planning. Each section couples theoretical and technical chapters, authoritative references, and concrete examples and projects that illustrate the efficacy and power of machine learning in urban design. The book also includes: An introduction to the probabilistic logic that underpins machine learning Comprehensive explorations of the applications of machine learning and artificial intelligence to urban environments Practical discussions of the consequences of applied machine learning and the future of urban design Perfect for designers approaching machine learning and AI for the first time, Machine Learning and the City: Applications in Architecture and Urban Design will also earn a place in the libraries of urban planners and engineers involved in urban design.
Computer Education
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Author : National Institute of Education (U.S.)
language : en
Publisher:
Release Date : 1984
Computer Education written by National Institute of Education (U.S.) and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Computer-assisted instruction categories.
Computer Games For Learning
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Author : Richard E. Mayer
language : en
Publisher: MIT Press
Release Date : 2014-07-11
Computer Games For Learning written by Richard E. Mayer and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-07-11 with Education categories.
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games. Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media. After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.
Structure And Interpretation Of Computer Programs Second Edition
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Author : Harold Abelson
language : en
Publisher: MIT Press
Release Date : 1996-07-25
Structure And Interpretation Of Computer Programs Second Edition written by Harold Abelson and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996-07-25 with Computers categories.
Structure and Interpretation of Computer Programs has had a dramatic impact on computer science curricula over the past decade. This long-awaited revision contains changes throughout the text. There are new implementations of most of the major programming systems in the book, including the interpreters and compilers, and the authors have incorporated many small changes that reflect their experience teaching the course at MIT since the first edition was published. A new theme has been introduced that emphasizes the central role played by different approaches to dealing with time in computational models: objects with state, concurrent programming, functional programming and lazy evaluation, and nondeterministic programming. There are new example sections on higher-order procedures in graphics and on applications of stream processing in numerical programming, and many new exercises. In addition, all the programs have been reworked to run in any Scheme implementation that adheres to the IEEE standard.