[PDF] Learning Space With 3d Geoshapes - eBooks Review

Learning Space With 3d Geoshapes


Learning Space With 3d Geoshapes
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Learning Space With 3d Geoshapes


Learning Space With 3d Geoshapes
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Author :
language : en
Publisher:
Release Date : 1994

Learning Space With 3d Geoshapes written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Geometry categories.


Activities designed to develop children's concepts of spatial awareness, measurement and number skills, and promoting cooperative group learning and problem-solving skills.



Learning Space With 3d Geoshapes


Learning Space With 3d Geoshapes
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Author :
language : en
Publisher:
Release Date : 1995

Learning Space With 3d Geoshapes written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Geometry categories.




Cleverbooks Geometry Workbook Geometry Workbook With Augmented Reality For Primary School


Cleverbooks Geometry Workbook Geometry Workbook With Augmented Reality For Primary School
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Author : CleverBooks
language : en
Publisher: CleverBooks
Release Date : 2018-01-01

Cleverbooks Geometry Workbook Geometry Workbook With Augmented Reality For Primary School written by CleverBooks and has been published by CleverBooks this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-01-01 with Mathematics categories.


This workbook contains exercises as a tool for a teacher to teach geometry in primary school. The visualization is done through Augmented Reality based mobile application. The mobile application is free of charge. CleverBooks Geometry Application used in this Workbook for Primary Education (see our Youtube video: https://youtu.be/Q6Aq_IJUbQI) is an innovative, immersive and inspiring way for children age 7-11 years old too learn geometry through visualization and interaction. The Augmented Reality (AR) program features 3D models which illustrate principle geometric shapes. Children can directly interact with the shapes which further improves their visualization of geometric models, both inside and outside the classroom. Furthermore, this method of innovative and immersive learning with strongly benefit children who are visual learners or who require additional learning modalities. The primary aim of implementing the supplimental AR tool in the math curriculum and the teaching process is to help educators to individualize class lessons according to each child’s capabilities and engage them in learning more independently using the key senses: Seeing, hearing and doing. The Geometry App will bring figures to life going beyond pictures of geometrical shapes in textbooks and elevating children’s learning experiences which will energize everyday lessons. Main Benefits: Interactive lessonsUnexpansive quality learning materialHigher retentionIntellectual curiosityIncreased participation in classesIncreased memoryFaster learning Main Features: View geometric 2D and 3D shapes from all anglesVoiceover for all shapes and interactions made by kidsSee sides of 3D shapes unfold into 2D shapes (decomposition is visualized!)Learn and understand fractionsCompare and identify objects in the environment with geometric shapes using Augmented RealityDevelop spatial imagination by observing 3D and flat modelsInteractive knowledge test Age Group: 7-11 years old. / Language: English



Build Up To Bubbles


Build Up To Bubbles
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Author : Art Johnson
language : en
Publisher:
Release Date : 1997

Build Up To Bubbles written by Art Johnson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Geometric probabilities categories.




Cleverbooks Geometry Workbook


Cleverbooks Geometry Workbook
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Author : Clever Books
language : en
Publisher:
Release Date : 2019-06-13

Cleverbooks Geometry Workbook written by Clever Books and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-06-13 with categories.


Easy to use and technology-powered Augmented Reality Kit for Geometry. Easy and fast way to explain and visualize 3D shapes, cross section, complex geometrical shapes. This product is used in over than 20 countries globally supporting teachers and students in primary education. General product features: STEM certified software content Global curriculum based software content No internet connection required once the app is installed No technical skills needed to use software Regular software updates forever free Mobile applications for Android and iOS/Apple can be found on the relevant mobile application stores. For this workbook you need to use "CleverBooks Geometry" app. Apps are free. No hidden costsSuitable for Augmented Classroom by CleverBooks.Main Features:View geometric 2D and 3D shapes from all anglesVoiceover for all the shapes and interactions made by kids See sides of 3D shapes unfold into 2D shapes (decomposition is visualized!)Cross section in 3DFind out about different variations of 2D shapes Learn and understand fractions Compare and identify objects in the environment with geometric shapes using Augmented Reality Develop spatial imagination by observing 3D and flat modelsLearn properties of geometric 2D and 3D shapes and fractions Interactive knowledge test Look for more features to come!



3d Immersive And Interactive Learning


3d Immersive And Interactive Learning
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Author : Yiyu Cai
language : en
Publisher: Springer Science & Business Media
Release Date : 2013-02-12

3d Immersive And Interactive Learning written by Yiyu Cai and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-02-12 with Education categories.


3D technology is not new; research on 3D started back in early 1960s. But unlike in previous times, 3D technology has now rapidly entered our daily life from cinema to office to home. Using 3D for education is a new yet challenging task. This book will present several innovative efforts using 3D for immersive and interactive learning covering a wide spectrum of education including gifted program, normal (technical) stream, and special needs education. The book will also share experience on curriculum-based 3D learning in classroom setting and co-curriculum-based 3D student research projects. The book is organized as follows. Chapter 1 introduces the fundamentals of 3D educational technology and their applications in immersive and interactive learning. Chapter 2 discusses the use of virtual reality in teaching and learning of Molecular Biology. Chapter 3 presents the daVinci Lab @ River Valley High School. Chapter 4 describes the 3D education development process. Chapter 5 studies the adaption 3D system for learning gains in lower secondary normal (technical) stream. Chapter 6 investigates the effects of virtual reality technology on spatial visualization skills. Chapter 7 showcases a sabbatical program for students to use 3D for Science, Technology, Engineering and Mathematics (STEM) learning. Chapter 8 shares the use of 3D virtual pink dolphin to assist special education. The foreword of this book is written by Dr Cheah Horn Mun, Director, Education Technology Division, Ministry of Education, Singapore.



Constructing Self Discovery Learning Spaces Online Scaffolding And Decision Making Technologies


Constructing Self Discovery Learning Spaces Online Scaffolding And Decision Making Technologies
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Author : Hai-Jew, Shalin
language : en
Publisher: IGI Global
Release Date : 2011-11-30

Constructing Self Discovery Learning Spaces Online Scaffolding And Decision Making Technologies written by Hai-Jew, Shalin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-30 with Education categories.


As an increasing amount of information is made available online, the assumption is that people who visit Web sites will be able to strategize their learning to optimize access to this information. Constructing Self-Discovery Learning Spaces Online: Scaffolding and Decision Making Technologies raises awareness of the strategies supporting self-driven learner efficacy on a number of site types. This book reflects on existing literature about self-discovery learning and what learners need in terms of scaffolding to help them make the right decisions, assess their own level of learning, vet information strategically, collaborate with other learners, and build their own skill sets.



Captain Invincible And The Space Shapes


Captain Invincible And The Space Shapes
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Author : Stuart J. Murphy
language : en
Publisher: HarperCollins Children's Books
Release Date : 2001-08-21

Captain Invincible And The Space Shapes written by Stuart J. Murphy and has been published by HarperCollins Children's Books this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001-08-21 with Juvenile Nonfiction categories.


While piloting his spaceship through the skies, Captain Invincible encounters three-dimensional shapes, including cubes, cylinders, and pyramids.



Handbook Of Research On 3 D Virtual Environments And Hypermedia For Ubiquitous Learning


Handbook Of Research On 3 D Virtual Environments And Hypermedia For Ubiquitous Learning
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Author : Neto, Francisco Milton Mendes
language : en
Publisher: IGI Global
Release Date : 2016-05-23

Handbook Of Research On 3 D Virtual Environments And Hypermedia For Ubiquitous Learning written by Neto, Francisco Milton Mendes and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-23 with Education categories.


As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.



3d Shape Analysis


3d Shape Analysis
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Author : Hamid Laga
language : en
Publisher: John Wiley & Sons
Release Date : 2019-01-07

3d Shape Analysis written by Hamid Laga and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-01-07 with Mathematics categories.


An in-depth description of the state-of-the-art of 3D shape analysis techniques and their applications This book discusses the different topics that come under the title of "3D shape analysis". It covers the theoretical foundations and the major solutions that have been presented in the literature. It also establishes links between solutions proposed by different communities that studied 3D shape, such as mathematics and statistics, medical imaging, computer vision, and computer graphics. The first part of 3D Shape Analysis: Fundamentals, Theory, and Applications provides a review of the background concepts such as methods for the acquisition and representation of 3D geometries, and the fundamentals of geometry and topology. It specifically covers stereo matching, structured light, and intrinsic vs. extrinsic properties of shape. Parts 2 and 3 present a range of mathematical and algorithmic tools (which are used for e.g., global descriptors, keypoint detectors, local feature descriptors, and algorithms) that are commonly used for the detection, registration, recognition, classification, and retrieval of 3D objects. Both also place strong emphasis on recent techniques motivated by the spread of commodity devices for 3D acquisition. Part 4 demonstrates the use of these techniques in a selection of 3D shape analysis applications. It covers 3D face recognition, object recognition in 3D scenes, and 3D shape retrieval. It also discusses examples of semantic applications and cross domain 3D retrieval, i.e. how to retrieve 3D models using various types of modalities, e.g. sketches and/or images. The book concludes with a summary of the main ideas and discussions of the future trends. 3D Shape Analysis: Fundamentals, Theory, and Applications is an excellent reference for graduate students, researchers, and professionals in different fields of mathematics, computer science, and engineering. It is also ideal for courses in computer vision and computer graphics, as well as for those seeking 3D industrial/commercial solutions.