[PDF] Les Avatars Jouables Des Mondes Num Riques Th Ories Terrains Et T Moignages De Pratiques Interactives - eBooks Review

Les Avatars Jouables Des Mondes Num Riques Th Ories Terrains Et T Moignages De Pratiques Interactives


Les Avatars Jouables Des Mondes Num Riques Th Ories Terrains Et T Moignages De Pratiques Interactives
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Les Avatars Jouables Des Mondes Num Riques Th Ories Terrains Et T Moignages De Pratiques Interactives


Les Avatars Jouables Des Mondes Num Riques Th Ories Terrains Et T Moignages De Pratiques Interactives
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Author : AMATO Etienne Armand
language : en
Publisher: Lavoisier
Release Date : 2013-09-01

Les Avatars Jouables Des Mondes Num Riques Th Ories Terrains Et T Moignages De Pratiques Interactives written by AMATO Etienne Armand and has been published by Lavoisier this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-09-01 with Avatars (Virtual reality) categories.


Ces créatures d’images polymorphes que sont les avatars jouables nous font exister dans les mondes numériques des jeux vidéo, et même dans certains sites Web communautaires ou ludiques. Parce qu’elles nous y métamorphosent, elles apparaissent emblématiques des pratiques interactives les plus sophistiquées et troublantes. Toutefois, leurs propriétés et effets, espérés ou redoutés, restent encore à éclairer, ainsi que toutes ces interactions à distance réalisées par avatars interposés, au cœur des simulations audiovisuelles informatiques contemporaines. Ancré en sciences de l’information et de la communication, ce premier ouvrage collectif francophone sur le thème conceptualise l’avatar. Aussi, il bénéficie des apports conjugués de différentes disciplines (philosophie des techniques, psychologie, psychanalyse, sémiologie, ethnologie, sociologie, sciences de la gestion, arts). Par cette pluralité et grâce à de constants allers-retours entre théories et terrains, descriptions et analyses, hypothèses et témoignages, peuvent être articulées toutes les dimensions en jeu : technologiques, physiologiques, interpersonnelles, identitaires, intimes et/ou culturelles.



Les Avatars Jouables Des Mondes Num Riques


Les Avatars Jouables Des Mondes Num Riques
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Author : Etienne Armand Amato
language : fr
Publisher:
Release Date : 2013

Les Avatars Jouables Des Mondes Num Riques written by Etienne Armand Amato and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with categories.




Empathie Et Bienveillance Au C Ur De L Apprenance


Empathie Et Bienveillance Au C Ur De L Apprenance
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Author : Sandrine Eschenauer
language : fr
Publisher: Iggybook
Release Date : 2023-12-28T00:00:00+01:00

Empathie Et Bienveillance Au C Ur De L Apprenance written by Sandrine Eschenauer and has been published by Iggybook this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-12-28T00:00:00+01:00 with Study Aids categories.


Cet ouvrage regroupe des textes issus des actes du colloque sur les notions d'empathie et de bienveillance en éducation et formation qui s'est tenu à l'université Paris-Est Créteil en 2019. Il accompagne les actes en ligne comprenant quinze conférences complémentaires. Cet évènement a réuni des chercheurs de différentes disciplines, des thérapeutes, des éducateurs, des enseignants, des formateurs et des acteurs du monde associatif. Ceux-ci clarifient les concepts en lien avec leurs champs disciplinaires et leurs contextes, se questionnent, ouvrent des pistes permettant d'oeuvrer pour une transformation des pratiques éducatives favorisant la collaboration plutôt que la compétition, la résonance et la confiance mutuelle plutôt que la défiance et les injonctions. Les études et expériences partagées dans cet ouvrage convergent sur un point crucial : l'empathie est une disposition qui ne s'enseigne pas comme une discipline scolaire, mais qui s'apprend au travers de l'expérience vécue, la connaissance de soi, le partage réflexif, l'analyse de situations... Elle met en jeu la qualité des relations entre tous les acteurs : élèves, étudiants, éducateurs, enseignants, parents, institutions. Empathie et bienveillance s'inscrivent dans des pédagogies expérientielles, relationnelles et existentielles et requièrent un renouvellement des dispositifs de formation.



Communities Of Play


Communities Of Play
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Author : Celia Pearce
language : en
Publisher: MIT Press
Release Date : 2011-09-30

Communities Of Play written by Celia Pearce and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-30 with Computers categories.


The odyssey of a group of “refugees” from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself. In Communities of Play, game researcher and designer Celia Pearce explores emergent fan cultures in networked digital worlds—actions by players that do not coincide with the intentions of the game’s designers. Pearce looks in particular at the Uru Diaspora—a group of players whose game, Uru: Ages Beyond Myst, closed. These players (primarily baby boomers) immigrated into other worlds, self-identifying as “refugees”; relocated in There.com, they created a hybrid culture integrating aspects of their old world. Ostracized at first, they became community leaders. Pearce analyzes the properties of virtual worlds and looks at the ways design affects emergent behavior. She discusses the methodologies for studying online games, including a personal account of the sometimes messy process of ethnography. Pearce considers the “play turn” in culture and the advent of a participatory global playground enabled by networked digital games every bit as communal as the global village Marshall McLuhan saw united by television. Countering the ludological definition of play as unproductive and pointing to the long history of pre-digital play practices, Pearce argues that play can be a prelude to creativity.



Virtual Worlds


Virtual Worlds
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Author : Jean-claude Heudin
language : en
Publisher: Westview Press
Release Date : 1999

Virtual Worlds written by Jean-claude Heudin and has been published by Westview Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1999 with Computers categories.


A complementary volume to the First International Conference on Virtual Worlds held in July 1988. The selected contributions have been heavily reviewed in order to reflect the initial ideas of the author when the conference was launched.



Alter Ego


Alter Ego
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Author : Robbie Cooper
language : en
Publisher:
Release Date : 2007

Alter Ego written by Robbie Cooper and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Comics & Graphic Novels categories.


Introduction by Julian Dibbell. Text by Tracy Spaight.



Gaming Representation


Gaming Representation
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Author : Jennifer Malkowski
language : en
Publisher:
Release Date : 2017

Gaming Representation written by Jennifer Malkowski and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017 with Games & Activities categories.


Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.



Digital Labor


Digital Labor
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Author : Trebor Scholz
language : en
Publisher: Routledge
Release Date : 2013

Digital Labor written by Trebor Scholz and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Business & Economics categories.


'Digital Labor' asks whether life on the Internet is mostly work, or play. We tweet, we tag photos, we link, we review books, we comment on blogs, we remix media and we upload video to create much of the content that makes up the web.



The Dynamics Of Narrative Form


The Dynamics Of Narrative Form
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Author : John Pier
language : en
Publisher: Walter de Gruyter
Release Date : 2011-03-01

The Dynamics Of Narrative Form written by John Pier and has been published by Walter de Gruyter this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-03-01 with Literary Criticism categories.


By redefining established topics of narratology, research has become highly diversified. The contributions to this volume neither synthesize developments nor work from shared postulates, but represent a fresh look at ongoing issues. Some scrutinize focalisation in a linguistic framework or in a poststructuralist vein; others take on reliable and unreliable narration in a pronominal perspective or the "unaddressed" reader who upsets the tidy schemes of narrative communication. Also outlined are a possible worlds approach to narrative time, a systematic treatment of metanarrative and a transgeneric application of narratology to poetry. The sequential ordering of narratives as a way of controlling reader response is examined in one article and in another is seen to elicit intertextual configurations. Both divergent and complementary, the contributions seek to integrate into narratological categories and methods the dynamic processes of narrative itself.



Wireless Sensor Networks


Wireless Sensor Networks
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Author : Ian F. Akyildiz
language : en
Publisher: John Wiley & Sons
Release Date : 2010-06-10

Wireless Sensor Networks written by Ian F. Akyildiz and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-10 with Technology & Engineering categories.


This book presents an in-depth study on the recent advances in Wireless Sensor Networks (WSNs). The authors describe the existing WSN applications and discuss the research efforts being undertaken in this field. Theoretical analysis and factors influencing protocol design are also highlighted. The authors explore state-of-the-art protocols for WSN protocol stack in transport, routing, data link, and physical layers. Moreover, the synchronization and localization problems in WSNs are investigated along with existing solutions. Furthermore, cross-layer solutions are described. Finally, developing areas of WSNs including sensor-actor networks, multimedia sensor networks, and WSN applications in underwater and underground environments are explored. The book is written in an accessible, textbook style, and includes problems and solutions to assist learning. Key Features: The ultimate guide to recent advances and research into WSNs Discusses the most important problems and issues that arise when programming and designing WSN systems Shows why the unique features of WSNs – self-organization, cooperation, correlation -- will enable new applications that will provide the end user with intelligence and a better understanding of the environment Provides an overview of the existing evaluation approaches for WSNs including physical testbeds and software simulation environments Includes examples and learning exercises with a solutions manual; supplemented by an accompanying website containing PPT-slides. Wireless Sensor Networks is an essential textbook for advanced students on courses in wireless communications, networking and computer science. It will also be of interest to researchers, system and chip designers, network planners, technical mangers and other professionals in these fields.