[PDF] Let S Talk About Sex Ism In Video Games - eBooks Review

Let S Talk About Sex Ism In Video Games


Let S Talk About Sex Ism In Video Games
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Let S Talk About Sex Ism In Video Games


Let S Talk About Sex Ism In Video Games
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Author : Van Tegtmeier
language : en
Publisher:
Release Date : 2022

Let S Talk About Sex Ism In Video Games written by Van Tegtmeier and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Sexism in mass media categories.


"My thesis delves into how toxic masculinity affects popular video games and their communities. In particular, I explore the extreme sexualization and objectification of women and young girls in video games and how that often manifests itself as violence. Part of my discussion also looks into how these toxic attitudes impact the attitudes that a vocal minority of gamers express within video gaming communities and how abuse in the industry reinforces that behavior. It's not all doom and gloom though! I bring it all back around to the positive representations we see in video games (especially in the indie gaming space). "--Abstract.



Gaming Sexism


Gaming Sexism
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Author : Amanda C. Cote
language : en
Publisher: NYU Press
Release Date : 2020-09-01

Gaming Sexism written by Amanda C. Cote and has been published by NYU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-01 with Social Science categories.


Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.



Men Who Hate Women


Men Who Hate Women
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Author : Laura Bates
language : en
Publisher: Simon and Schuster
Release Date : 2020-09-03

Men Who Hate Women written by Laura Bates and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-09-03 with Social Science categories.


***Laura Bates' new book Fix the System, Not the Women is out now in paperback*** ‘A fascinating, mind-blowing and deeply intelligent book that should be recommended reading for every person on our planet’ SCARLETT CURTIS ‘Laura Bates puts out books that perfectly describe growing problems and possible solutions. She's a proper hero at the coal mouth’ CAITLIN MORAN 'Brilliantly fierce and eye-opening' OBSERVER ________________________________________________________ The extremism nobody talks about And how it affects us all Imagine a world in which a vast network of incels and other misogynists are able to operate, virtually undetected. These extremists commit deliberate terrorist acts against women. Vulnerable teenage boys are groomed and radicalised. You don't have to imagine that world. You already live in it. Perhaps you didn’t know, because we don’t like to talk about it. But it’s time we start. In this urgent and groundbreaking book, Laura Bates, bestselling author and founder of The Everyday Sexism Project, goes undercover to expose vast misogynist networks and communities. It’s a deep dive into the worldwide extremism nobody talks about. Interviews with former members of these groups and the people fighting against them gives unique insights on how this movement operates. Ideas are spread from the darkest corners of the internet – via trolls, media and celebrities – to schools, workplaces and the corridors of power, becoming a part of our collective consciousness. Uncensored, and sometimes both shocking and terrifying – this is the uncomfortable truth about the world we live in. And what we must do to change it. _________________________________________________________ ‘Passionate and forensic, Bates produces a powerful feminist clarion call. The world needs to take notice. Things must change’ ANITA ANAND ‘This is how change is made: by looking at uncomfortable things directly in the eye and not turning away. This book is a rallying cry to end suffering, for both women AND men’ EMMA GANNON ‘Laura Bates is showing us the path to both intimate and global survival’ GLORIA STEINEM



Feminism In Play


Feminism In Play
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Author : Kishonna L. Gray
language : en
Publisher: Springer
Release Date : 2018-10-04

Feminism In Play written by Kishonna L. Gray and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-04 with Language Arts & Disciplines categories.


Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.



The Sobering Reality Of Sexism In The Video Games Industry


The Sobering Reality Of Sexism In The Video Games Industry
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Author :
language : en
Publisher:
Release Date : 2013

The Sobering Reality Of Sexism In The Video Games Industry written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Sex discrimination in employment categories.




Play Like A Feminist


Play Like A Feminist
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Author : Shira Chess
language : en
Publisher: MIT Press
Release Date : 2020-08-18

Play Like A Feminist written by Shira Chess and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-18 with Games & Activities categories.


An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.



Ready Player Two


Ready Player Two
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Author : Shira Chess
language : en
Publisher: U of Minnesota Press
Release Date : 2017-10-01

Ready Player Two written by Shira Chess and has been published by U of Minnesota Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-01 with Games & Activities categories.


Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.



The Psychology Of Video Games


The Psychology Of Video Games
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Author : Celia Hodent
language : en
Publisher: Routledge
Release Date : 2020-10-07

The Psychology Of Video Games written by Celia Hodent and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-07 with Psychology categories.


What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.



Woke Gaming


Woke Gaming
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Author : Kishonna L. Gray
language : en
Publisher: University of Washington Press
Release Date : 2018-11-04

Woke Gaming written by Kishonna L. Gray and has been published by University of Washington Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-04 with Social Science categories.


From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy�s Keep Me Occupied to Momo Pixel�s Hair, Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.



Misogyny In American Culture 2 Volumes


Misogyny In American Culture 2 Volumes
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Author : Letizia Guglielmo Ph.D.
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2018-10-01

Misogyny In American Culture 2 Volumes written by Letizia Guglielmo Ph.D. and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-01 with Social Science categories.


This set surveys American misogyny in all its cultural forms, from popular music, film, and education to healthcare, politics, and business. The work also assesses proposals to confront and reduce such expressions of hatred. The essays contained in this two-volume set explore misogyny within various areas of American culture to demonstrate its pervasiveness and identify common foundations of its many presentations. Beyond a basic definition of misogyny, which includes hatred of women and girls and the ways in which this hatred and distrust influences action, speech, discrimination, policy, and culture in the United States, this project also aims to expand and complicate definitions of misogyny in order to provide readers with a robust introduction to and understanding of the larger topic. Given the current political and cultural climate and the more frequent and widespread use of the term "misogyny" by various media outlets and voters during the 2016 presidential election, this book has the potential both to contribute to ongoing conversations on misogyny and, among its intended audience of advanced high school, beginning college students and the general public, to inform a shift currently unfolding in public conversation on the topic.