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Mc Two Way Viewer


Mc Two Way Viewer
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Mc Two Way Viewer


Mc Two Way Viewer
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Author :
language : en
Publisher:
Release Date :

Mc Two Way Viewer written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Digital Engineering With Minecraft


Digital Engineering With Minecraft
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Author : James Floyd Kelly
language : en
Publisher: Que Publishing
Release Date : 2015-09-19

Digital Engineering With Minecraft written by James Floyd Kelly and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-09-19 with Games & Activities categories.


Digital Engineering with Minecraft Create amazing objects for Minecraft—and learn valuable real-world 3D design skills! Transform yourself into a Minecraft “engineer!” Discover how to create great Minecraft objects and structures fast, and push your creative skills to the max. You’ll have a blast, but that’s not all! You’ll learn how to use powerful 3D digital design and CAD tools—the same kinds of tools professionals use to earn big money in the “real” world! Best-selling tech author James Floyd Kelly covers all you’ll need to know, starting nearly every chapter with an amazing project. Kelly guides you through each step of designing your objects outside Minecraft, and then importing them to your game, where they can come to life! You’ll master powerful techniques using Tinkercad, 123D Creature, 123D Catch, 123D Sculpt, MCEdit, i-funbox, Online-Convert, and more. Think you can’t create incredible Minecraft stuff like this? Using Digital Engineering with Minecraft’s crystal-clear, step-by-step instructions and full-color photos, you can! Find great 3D objects on Thingiverse and import them to Minecraft with MCEdit Create hidden “secret entrances” with maze makers and Online-Convert Master key Tinkercad skills, including shape creation, rotation, resizing, and grouping Create and export monsters with 123D Creature Put yourself in the game with 123D Catch: stitch your selfies into a complete 3D model Generate rollercoasters and other landscapes in 123D Sculpt—without slow block-by-block in-game editing Create hollow wireframe domes to transform any terrain into a battle arena View your Minecraft worlds in 3D using a simple technique James Floyd Kelly is an avid maker, tinkerer, CAD expert and teacher. He excels at taking complex technology and finding a way to demystify it for non-technical readers. Kelly has written more than 25 guides to a wide variety of technical subjects, including Open Source software, LEGO robotics, 3D printing, and game programming. His recent books include Ultimate iPad and 3D Printing. He has degrees in both industrial engineering and English. Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB.



Japanese Robot Culture


Japanese Robot Culture
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Author : Yuji Sone
language : en
Publisher: Springer
Release Date : 2016-12-17

Japanese Robot Culture written by Yuji Sone and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-12-17 with Social Science categories.


Japanese Robot Culture examines social robots in Japan, those in public, domestic, and artistic contexts. Unlike other studies, this book sees the robot in relation to Japanese popular culture, and argues that the Japanese ‘affinity’ for robots is the outcome of a complex loop of representation and social expectation in the context of Japan’s continuing struggle with modernity. Considering Japanese robot culture from the critical perspectives afforded by theatre and performance studies, this book is concerned with representations of robots and their inclusion in social and cultural contexts, which science and engineering studies do not address. The robot as a performing object generates meaning in staged events and situations that make sense for its Japanese observers and participants. This book examines how specific modes of encounter with robots in carefully constructed mises en scène can trigger reflexive, culturally specific, and often ideologically-inflected responses.



Halliwell S Filmgoer S Video Viewer S Companion


Halliwell S Filmgoer S Video Viewer S Companion
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Author : Leslie Halliwell
language : en
Publisher: HarperCollins Publishers
Release Date : 1995

Halliwell S Filmgoer S Video Viewer S Companion written by Leslie Halliwell and has been published by HarperCollins Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Performing Arts categories.


A must for movie fans and trivia buffs alike, this famed film guide contains a wealth of information and is fully updated to include the latest stars. The more than 10,000 alphabetically arranged entries provide complete details on each film, including award-winners and nominees, personal data on actors and directors, notes from critics, and more.



From Video Games To Real Life


From Video Games To Real Life
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Author : Mary L. Gazdik
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-09-19

From Video Games To Real Life written by Mary L. Gazdik and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-19 with Language Arts & Disciplines categories.


This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs. Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educators can use to engage students and spark legitimate learning experiences. This book shows you how to use Minecraft as a vehicle to promote learning and creativity, supplying specific, easy-to-replicate programs, ideas, and instructions for hands-on activities. By connecting the game to the maker movement and building off the game's popularity, you'll be able to use Minecraft to promote STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning. The book ties Minecraft to maker activities, learning in the library, three-dimensional printing, literary activities, crafting, and more. The activities in this book will also enable you to help children ages 8–14 to expand their key 21st-century skills, such as collaboration, trial and error, and discovery.



Understanding Minecraft


Understanding Minecraft
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Author : Nate Garrelts
language : en
Publisher: McFarland
Release Date : 2014-10-01

Understanding Minecraft written by Nate Garrelts and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-10-01 with Games & Activities categories.


Since its official release in 2011, Minecraft has sold over 48 million copies across all gaming platforms. The premise of Minecraft is simple: destroy, collect, build and interact in a world made entirely of colored cubes. Unlike Lego blocks or other construction toys, Minecraft's digital play space allows for virtually limitless creation without the cost and limitations of physical building materials. Developer Mojang's generous policies toward modification and other uses of their intellectual property also engender enthusiasm and creativity from fans who make music, art and animation inspired by the software. The first essays in this collection cover Minecraft's origins, describing its relationship to other video games and toys and examining the learning models implicit in its design. Later essays describe and theorize the various ways players interact with the software, which simultaneously presents them with structural constraints and limitless possibilities. NOT OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG.



Televiser


Televiser
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Author :
language : en
Publisher:
Release Date : 1951

Televiser written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1951 with Television categories.




Ds Gs And Depot Maintenance Manual


Ds Gs And Depot Maintenance Manual
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Author :
language : en
Publisher:
Release Date : 1992

Ds Gs And Depot Maintenance Manual written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Radar receiving apparatus categories.




The 21st Century In 100 Games


The 21st Century In 100 Games
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Author : Aditya Deshbandhu
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-20

The 21st Century In 100 Games written by Aditya Deshbandhu and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-20 with Games & Activities categories.


The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.



M C Escher S Legacy


M C Escher S Legacy
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Author : Michele Emmer
language : en
Publisher: Springer
Release Date : 2007-05-08

M C Escher S Legacy written by Michele Emmer and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-05-08 with Mathematics categories.


Softcover printing of a popular title (h/c sold over 400 copies in North America) at a price that will make it accessible to a much wider audience Richly illustrated with original art works in addition to well-known and little-known works by Escher A CD-ROM complements the articles, containing color illustrations of work by contemporary artists, movies, animations, and other demonstrations