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Metahuman Martial Arts 3e


Metahuman Martial Arts 3e
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Metahuman Martial Arts 3e


Metahuman Martial Arts 3e
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Author : Steven Trustrum
language : en
Publisher:
Release Date : 2016-05-12

Metahuman Martial Arts 3e written by Steven Trustrum and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-12 with Games & Activities categories.


This is the black and white version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.



Metahuman Martial Arts 3e Deluxe


Metahuman Martial Arts 3e Deluxe
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Author :
language : en
Publisher: Independently Published
Release Date : 2016-04-12

Metahuman Martial Arts 3e Deluxe written by and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-04-12 with categories.


Metahuman Martial Arts Returns for Mutants & Masterminds 3e with a Kick! Looking to add some fist-flying, kick-wheeling mayhem to your game? Bring martial arts out from the obscurity of using existing rules to "fake" a fighting style by transforming the combat arts into a more direct and specific aspect of the game, allowing martial arts to stand on its own two feet. Metahuman Martial Arts was the most extensive, largest third-party rules supplement for the second edition Mutants & Masterminds rules, surpassing even Better Mousetrap also by Misfit Studios and the re-release can make the same boast for third edition. Written by Steven Trustrum, contributor to the DC Adventures product line, this hefty martial arts sourcebook (350+ pages) covers everything from how to introduce expanded and detailed martial arts into your game to making your own fighting styles from scratch. Inside you will find a broad range of new game mechanics (advantages, extras, flaws, new game mechanics, and more), and entirely new rules that will make your combat sessions more exciting (and dangerous) while underscoring the belief that martial arts should not fade into the background as mere window dressing. So, pick up your copy of Metahuman Martial Arts 3e and be prepared to fill in many of the missing pieces that have been absent from your Mutants & Masterminds game! Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used under the provisions of the Super-Powered by M&M Trademark License (see www.mutantsandmasterminds.com/licensing for details). Requires the Mutants & Mastermind's Hero's Handbook by Green Ronin Publishing for Use. This product makes extensive use of game mechanics appearing in Better Mousetrap, also available from Misfit Studios.



Metahuman Martial Arts 3e Deluxe


Metahuman Martial Arts 3e Deluxe
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Author : Steven Trustrum
language : en
Publisher:
Release Date : 2016-05-12

Metahuman Martial Arts 3e Deluxe written by Steven Trustrum and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-12 with categories.


This is the colour version meant solely for book distribution. Do not buy directly from Lulu. Metahuman Martial Arts is an extensive supplement for the Mutants & Masterminds 3e rules. Written by Steven Trustrum, contributor to the DC Adventures product line, this massive sourcebook transforms martial arts into a unique, vital aspect of your game. Included are 17 character archetypes, 5 villain archetypes, more than 160 different fighting styles/martial arts (both real and imagined), dozens of combat maneuvers, an arsenal of weapons and weapon qualities, new and expanded skills, over 150 advantages, and new villains and heroes to use in your game.



Do Gooders Daredevils Gears Grease Deluxe


Do Gooders Daredevils Gears Grease Deluxe
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Author : Steven Trustrum
language : en
Publisher: Lulu.com
Release Date : 2015-05-05

Do Gooders Daredevils Gears Grease Deluxe written by Steven Trustrum and has been published by Lulu.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-05 with Crafts & Hobbies categories.


Within you will find three new flaws to start off, followed by game stats for the company's two owners and the Gearbox secret facility where all of the vehicular magic takes place. Next, you are provided with over 20 new vehicle features, and an expanded vehicle size category chart that allows you to build vehicles as large as a solar system. If that's not enough for you, more than 20 power build add-ons are also provided, ranging from active camouflage to defensive systems to super-shocks (most of which are scalable by rank), finishing things off with more than a dozen weapon builds, nearly 10 vehicle complications, and 10 stock vehicle templates to get you started. This version is intended for distribution. Do not purchase directly from the print provider.



Mutants Masterminds Game Master S Guide Revised Edition


Mutants Masterminds Game Master S Guide Revised Edition
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Author : STEVE. KENSON
language : en
Publisher:
Release Date : 2019

Mutants Masterminds Game Master S Guide Revised Edition written by STEVE. KENSON and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019 with categories.




The Algernon Files


The Algernon Files
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Author : Blackwyrm Games
language : en
Publisher: Blackwyrm Games
Release Date : 2004-03-15

The Algernon Files written by Blackwyrm Games and has been published by Blackwyrm Games this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-03-15 with Computer adventure games categories.


The Algernon Files is a compilation of heroic and villainous NPCs designed to give a GM and his players additional resources for the Mutants & Masterminds game. It includes over 100 write-ups for NPCs of varying power levels, as well as maps, new rules, new powers, and new feats. It introduces the hero teams, The Sentinels, The Aerie, and The Covenant, as well as solo heroes. The book also introduces the villainous teams The Black Knights, The Prometheans, and The Sinister Circle, as well as heavy hitters such as Praetorian and The Serpent Queen, followed by other villains and potential sparring partners of different types, power models, and general effectiveness.



Becoming Batman


Becoming Batman
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Author : E. Paul Zehr
language : en
Publisher: JHU Press
Release Date : 2008-11-28

Becoming Batman written by E. Paul Zehr and has been published by JHU Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-28 with Sports & Recreation categories.


Battling bad guys. High-tech hideouts. The gratitude of the masses. Who at some point in their life hasn't dreamed of being a superhero? Impossible, right? Or is it? Possessing no supernatural powers, Batman is the most realistic of all the superheroes. His feats are achieved through rigorous training and mental discipline, and with the aid of fantastic gadgets. Drawing on his training as a neuroscientist, kinesiologist, and martial artist, E. Paul Zehr explores the question: Could a mortal ever become Batman? Zehr discusses the physical training necessary to maintain bad-guy-fighting readiness while relating the science underlying this process, from strength conditioning to the cognitive changes a person would endure in undertaking such a regimen. In probing what a real-life Batman could achieve, Zehr considers the level of punishment a consummately fit and trained person could handle, how hard and fast such a person could punch and kick, and the number of adversaries that individual could dispatch. He also tells us what it would be like to fight while wearing a batsuit and the amount of food we'd need to consume each day to maintain vigilance as Gotham City's guardian. A fun foray of escapism grounded in sound science, Becoming Batman provides the background for attaining the realizable—though extreme—level of human performance that would allow you to be a superhero.



Mutants Masterminds Hero S Handbook


Mutants Masterminds Hero S Handbook
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Author : Stephen Kenson
language : en
Publisher: Green Ronin Publishing
Release Date : 2011

Mutants Masterminds Hero S Handbook written by Stephen Kenson and has been published by Green Ronin Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Games & Activities categories.


Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Mutants & Masterminds Hero's Handbook is the core rulebook of the game's third edition, giving you everything you need to have your own superheroic adventures. The detailed character creation system lets you create the hero you want to play, choosing from a wide range of skills, advantages, and power effects. Customize your hero's powers with modifiers to create an almost endless range of superhuman abilities. Choose the complications your hero must overcome, earning you the hero points to achieve victory. You can also choose from one of more than a dozen heroic archetypes, customize as you like, and be ready to play in just minutes! The streamlined system of game play requires only a single die roll and features easy-to-use rules. Play out an entire heroic adventure in a few short hours without long, drawn-out encounters. Plus, the hero point system allows players to influence the flow of the story and pull off superheroic stunts in the best comic book tradition! Become a hero of legend with the Mutants & Masterminds Hero's Handbook!



Street Samurai Catalog


Street Samurai Catalog
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Author : Tom Dowd
language : en
Publisher: McGraw-Hill/Contemporary
Release Date : 1990-04

Street Samurai Catalog written by Tom Dowd and has been published by McGraw-Hill/Contemporary this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990-04 with Fiction categories.




Odyssey Prime


Odyssey Prime
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Author :
language : en
Publisher: Independently Published
Release Date : 2006-06-24

Odyssey Prime written by and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-24 with categories.


Some drunken South Carolina teenagers claim to have seen the Loch Ness Monster while out boating in the Charleston Harbor near Fort Sumter. Normally Project Odyssey ignores such crazy assertions, but a Coast Guard informant confirmed something big and "odd" is indeed swimming about the harbor. Since a gate mishap caused the last known dinosaur, Nessie, in fact, to appear, the Project's leaders want this claim investigated. If the creature does exist, Dam Con is to capture and contain it, leaving no evidence for the curious to question. Southern Discomfort is a beginning-level Odyssey Prime Modern d20/Unisystem (TM) adventure written by Christina Stiles for both Dam Con and Odyssey Teams. The adventure includes possible tie-ins with Goodman Games' Broncosaurus Rex, proving that most games/game worlds are compatible with Odyssey Prime. Southern Discomfort is a joint Misfit Studios and Eden Studios production.