[PDF] Mudah Membuat Game Edukasi Berbasis Android Edisi Revisi - eBooks Review

Mudah Membuat Game Edukasi Berbasis Android Edisi Revisi


Mudah Membuat Game Edukasi Berbasis Android Edisi Revisi
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Mudah Membuat Game Edukasi Berbasis Android Edisi Revisi


Mudah Membuat Game Edukasi Berbasis Android Edisi Revisi
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Author : Ridwan Sanjaya, Aprilia Ratna Christanti, & Michael Satrio Prayogo
language : id
Publisher: Elex Media Komputindo
Release Date : 2017-10-16

Mudah Membuat Game Edukasi Berbasis Android Edisi Revisi written by Ridwan Sanjaya, Aprilia Ratna Christanti, & Michael Satrio Prayogo and has been published by Elex Media Komputindo this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-16 with Computers categories.


Dalam beberapa tahun ini, industri kreatif telah menjadi prioritas pemerintah karena kontribusinya terhadap Produk Domestik Bruto (PDB) secara nasional selalu meningkat dari tahun ke tahun. Game edukasi merupakan salah satu produk dari industri kreatif yang mempunyai pangsa pasar cukup besar. Jika Anda berprofesi sebagai guru sekolah, guru les, guru lembaga belajar, dosen, atau pendamping belajar lainnya, maka pengetahuan yang terkait dengan bidang yang dikuasai dapat menjadi modal yang sangat bernilai ketika diolah menjadi game yang dapat dimainkan dan bermanfaat bagi banyak orang. Dalam laporan lembaga penelitian Ambient Insight pada tahun 2012 sampai dengan 2014 terlihat peningkatan yang konsisten dan signifikan terhadap pendapatan game berbasis pembelajaran baik di Asia maupun dunia secara keseluruhan. Hal ini memperlihatkan bahwa peluang industri kreatif game edukasi cukup cerah dan menjanjikan. Namun, yang sering menjadi masalah atau pertanyaan adalah apakah mungkin dikembangkan oleh pendidik jika kemampuan pembuatan game tidak dimiliki? Meskipun awalnya disusun untuk guru dan praktisi pendidikan, buku ini dapat digunakan oleh siswa, mahasiswa, atau bahkan orangtua yang ingin membuat permainan berbasis edukasi untuk anak-anaknya atau kalangan yang lebih luas. Buku ini mengajak Anda untuk mengembangkan game edukasi secara mandiri dengan langkah-langkah mudah tanpa harus menguasai kemampuan pemrograman. Hasilnya adalah berupa aplikasi permainan yang dapat dimainkan melalui gadget berbasis Android/iOS atau bahkan diunggah ke application store Google Play untuk bisa diakses secara luas oleh pengguna gadget di seluruh dunia.



Software Engineering


Software Engineering
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Author : Roger S. Pressman
language : en
Publisher:
Release Date : 2019-09-09

Software Engineering written by Roger S. Pressman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-09 with Software engineering categories.


For almost four decades, Software Engineering: A Practitioner's Approach (SEPA) has been the world's leading textbook in software engineering. The ninth edition represents a major restructuring and update of previous editions, solidifying the book's position as the most comprehensive guide to this important subject.



Professional Android 2 Application Development


Professional Android 2 Application Development
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Author : Reto Meier
language : en
Publisher: John Wiley & Sons
Release Date : 2010-11-04

Professional Android 2 Application Development written by Reto Meier and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-04 with Computers categories.


Update to the bestseller now features the latest release of the Android platform Android is a powerful, flexible, open source platform for mobile devices and its popularity is growing at an unprecedented pace. This update to the bestselling first edition dives in to cover the exciting new features of the latest release of the Android mobile platform. Providing in-depth coverage of how to build mobile applications using the next major release of the Android SDK, this invaluable resource takes a hands-on approach to discussing Android with a series of projects, each of which introduces a new feature and highlights techniques and best practices to get the most out of Android. The Android SDK is a powerful, flexible, open source platform for mobile devices Shares helpful techniques and best practices to maximize the capabilities of Android Explains the possibilities of Android through the use of a series of detailed projects Demonstrates how to create real-world mobile applications for Android phones Includes coverage of the latest version of Android Providing concise and compelling examples, Professional Android Application Development is an updated guide aimed at helping you create mobile applications for mobile devices running the latest version of Android.



Mechanical Engineering Education


Mechanical Engineering Education
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Author : J. Paulo Davim
language : en
Publisher: John Wiley & Sons
Release Date : 2012-12-17

Mechanical Engineering Education written by J. Paulo Davim and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-12-17 with Technology & Engineering categories.


Mechanical Engineering is defined nowadays as a discipline “which involves the application of principles of physics, design, manufacturing and maintenance of mechanical systems”. Recently, mechanical engineering has also focused on some cutting-edge subjects such as nanomechanics and nanotechnology, mechatronics and robotics, computational mechanics, biomechanics, alternative energies, as well as aspects related to sustainable mechanical engineering. This book covers mechanical engineering higher education with a particular emphasis on quality assurance and the improvement of academic institutions, mechatronics education and the transfer of knowledge between university and industry.



The Mobile Learning Edge Tools And Technologies For Developing Your Teams


The Mobile Learning Edge Tools And Technologies For Developing Your Teams
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Author : Gary Woodill
language : en
Publisher: McGraw Hill Professional
Release Date : 2010-09-10

The Mobile Learning Edge Tools And Technologies For Developing Your Teams written by Gary Woodill and has been published by McGraw Hill Professional this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-09-10 with Business & Economics categories.


Engage and teach your team wherever and whenever—from one of the world's leading e-learning authorities. The digital electronics revolution keeps us connected with almost anyone around the world and makes information available anywhere, at anytime. In the workplace, the impact has been great, propelling mobile learning to the forefront of training and education. Dr. Gary Woodill, a senior analyst at a leading e-learning research firm shows you how mobile learning is evolving, and how organizations can use it more efficiently and effectively--with companies reaping the rewards of increased communication, teamwork, productivity and profitability. Learn how to break free from the old notions of training and development with the concrete strategies in The Mobile Learning Edge and Become skilled in the seven principles of successfully training employees on the move Implement new learning programs that employees can access anywhere Develop a future mobile learning strategy in an ever-changing environment Discover what might be the right kind of mobile technologies for your company With The Mobile Learning Edge you'll go beyond applications and content and be able to create engaging and productive mobile learning for your team. According to a recent study, there's one mobile device for every two people in the world, and the technology making these devices smarter and more connected is improving almost daily. The real revolution is that mobile learning releases learners from the classroom where they are immobilized, and allows them to learn at "anytime, anyplace." In The Mobile Learning Edge, Dr. Gary Woodill outlines the most effective methodologies for training and engaging employees on the move and takes the person out of the classroom, while keeping learners connected to the information they need at all times. The Mobile Learning Edge features: Information on the social media and enabled devices that can serve your mobile learning Concrete strategies for how your business can use mobile learning to train, educate, and instruct employees anywhere Pointers on information gathering and analysis on the fly Innovative ideas for creating effective mobile learning experiences Comprehensive strategies for anticipating future mobile learning needs and developments You'll find a wealth of information about the history of this emerging field, retrieving information, methods for learning, applications, uses, and experiences--and how to put it all together to build a mobile learning system that’s right for your team. Using case studies, Woodill shows how you can emulate the successes of corporations like Nike, Accenture, and Merrill Lynch in using micro-blogging, cloud computing, mobile gaming, intermodal mashups, virtual worlds, collective intelligence, and other mobile learning platforms to take your business's recruitment, training, communication, and collaboration functions to the next level.



Software Quality Engineering


Software Quality Engineering
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Author : Jeff Tian
language : en
Publisher: John Wiley & Sons
Release Date : 2005-05-20

Software Quality Engineering written by Jeff Tian and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-05-20 with Computers categories.


The one resource needed to create reliable software This text offers a comprehensive and integrated approach to software quality engineering. By following the author's clear guidance, readers learn how to master the techniques to produce high-quality, reliable software, regardless of the software system's level of complexity. The first part of the publication introduces major topics in software quality engineering and presents quality planning as an integral part of the process. Providing readers with a solid foundation in key concepts and practices, the book moves on to offer in-depth coverage of software testing as a primary means to ensure software quality; alternatives for quality assurance, including defect prevention, process improvement, inspection, formal verification, fault tolerance, safety assurance, and damage control; and measurement and analysis to close the feedback loop for quality assessment and quantifiable improvement. The text's approach and style evolved from the author's hands-on experience in the classroom. All the pedagogical tools needed to facilitate quick learning are provided: * Figures and tables that clarify concepts and provide quick topic summaries * Examples that illustrate how theory is applied in real-world situations * Comprehensive bibliography that leads to in-depth discussion of specialized topics * Problem sets at the end of each chapter that test readers' knowledge This is a superior textbook for software engineering, computer science, information systems, and electrical engineering students, and a dependable reference for software and computer professionals and engineers.



Media Pengajaran


Media Pengajaran
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Author : Azhar Arsyad
language : id
Publisher:
Release Date : 1997

Media Pengajaran written by Azhar Arsyad and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with Educational technology categories.




Emerging Technologies Of Augmented Reality Interfaces And Design


Emerging Technologies Of Augmented Reality Interfaces And Design
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Author : Haller, Michael
language : en
Publisher: IGI Global
Release Date : 2006-11-30

Emerging Technologies Of Augmented Reality Interfaces And Design written by Haller, Michael and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-11-30 with Computers categories.


"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.



Pro Android Augmented Reality


Pro Android Augmented Reality
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Author : Raghav Sood
language : en
Publisher: Apress
Release Date : 2012-09-08

Pro Android Augmented Reality written by Raghav Sood and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-08 with Computers categories.


Augmented reality (AR) offers a live direct or indirect view of a physical, real-world environment, where the elements and surroundings are augmented by computer-generated sensory input such as graphics and GPS data. It makes a game more real. Your social media app puts you where want to be or go. Pro Android Augmented Reality walks you through the foundations of building an augmented reality application. From using various software and Android hardware sensors, such as an accelerometer or a magnetometer (compass), you'll learn the building blocks of augmented reality for both marker- and location-based apps. Case studies are included in this one-of-a-kind book, which pairs nicely with other Android development books. After reading Pro Android Augmented Reality, you'll be able to build augmented reality rich media apps or integrate all the best augmented reality into your favorite Android smartphone and/or tablet.



Hello Android


Hello Android
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Author : Ed Burnette
language : en
Publisher: Pragmatic Bookshelf
Release Date : 2015-05-04

Hello Android written by Ed Burnette and has been published by Pragmatic Bookshelf this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-05-04 with Computers categories.


Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.