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Multimedia Computing And Museums


Multimedia Computing And Museums
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Multimedia Computing And Museums


Multimedia Computing And Museums
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Author :
language : en
Publisher:
Release Date : 1995

Multimedia Computing And Museums written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with categories.




Multimedia Computing And Museums


Multimedia Computing And Museums
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Author : David Bearman
language : en
Publisher:
Release Date : 1995

Multimedia Computing And Museums written by David Bearman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1995 with Art categories.




Multimedia Computing And Museums


Multimedia Computing And Museums
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Author : David Bearman
language : en
Publisher:
Release Date :

Multimedia Computing And Museums written by David Bearman and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Museum Informatics


Museum Informatics
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Author : Paul F. Marty
language : en
Publisher: Routledge
Release Date : 2012-07-26

Museum Informatics written by Paul F. Marty and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-07-26 with Business & Economics categories.


Museum Informatics explores the sociotechnical issues that arise when people, information, and technology interact in museums. It is designed specifically to address the many challenges faced by museums, museum professionals, and museum visitors in the information society. It examines not only applications of new technologies in museums, but how advances in information science and technology have changed the very nature of museums, both what it is to work in one, and what it is to visit one. To explore these issues, Museum Informatics offers a selection of contributed chapters, written by leading museum researchers and practitioners, each covering significant themes or concepts fundamental to the study of museum informatics and providing practical examples and detailed case studies useful for museum researchers and professionals. In this way, Museum Informatics offers a fresh perspective on the sociotechnical interactions that occur between people, information, and technology in museums, presented in a format accessible to multiple audiences, including researchers, students, museum professionals, and museum visitors.



Human Computer Interactions In Museums


Human Computer Interactions In Museums
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Author : Eva Hornecker
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2019-04-11

Human Computer Interactions In Museums written by Eva Hornecker and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-11 with Computers categories.


Museums have been a domain of study and design intervention for Human-Computer Interaction (HCI) for several decades. However, while resources providing overviews on the key issues in the scholarship have been produced in the fields of museum and visitor studies, no such resource as yet existed within HCI. This book fills this gap and covers key issues regarding the study and design of HCIs in museums. Through an on-site focus, the book examines how digital interactive technologies impact and shape galleries, exhibitions, and their visitors. It consolidates the body of work in HCI conducted in the heritage field and integrates it with insights from related fields and from digital heritage practice. Processes of HCI design and evaluation approaches for museums are also discussed. This book draws from the authors' extensive knowledge of case studies as well as from their own work to provide examples, reflections, and illustrations of relevant concepts and problems. This book is designed for students and early career researchers in HCI or Interaction Design, for more seasoned investigators who might approach the museum domain for the first time, and for researchers and practitioners in related fields such as heritage and museum studies or visitor studies. Designers who might wish to understand the HCI perspective on visitor-facing interactive technologies may also find this book useful.



Museums And The History Of Computing


Museums And The History Of Computing
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Author : Simone Natale
language : en
Publisher: Taylor & Francis
Release Date : 2024-07-26

Museums And The History Of Computing written by Simone Natale and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-07-26 with Language Arts & Disciplines categories.


Museums and the History of Computing examines the critical role that cultural organizations, such as museums and galleries, play in shaping ‘digital heritage’: the cultural heritage surrounding computer technology. Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artifacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what ‘digital’ is when examined not only as a tool but as a cultural object deserving of attention and a place within the museum. Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners – especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested in histories of computing and digital media and in digital media studies.



Multimedia And The Interactive Display In Museums Exhibitions And Libraries


Multimedia And The Interactive Display In Museums Exhibitions And Libraries
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Author : Signe Hoffos
language : en
Publisher:
Release Date : 1992

Multimedia And The Interactive Display In Museums Exhibitions And Libraries written by Signe Hoffos and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1992 with Mathematics categories.




The Virtual And The Real


The Virtual And The Real
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Author : Selma Thomas
language : en
Publisher: American Alliance of Museums
Release Date : 1998

The Virtual And The Real written by Selma Thomas and has been published by American Alliance of Museums this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998 with Business & Economics categories.


In The Virtual and the Real: Media in the Museum, experts discuss the philosophy, use, and misuse of media - the confluence of words, images and sounds primarily through film, video and interactive computer technology - both from within the museum professional's perspective and from the media producer's viewpoint.



Museums And Digital Culture


Museums And Digital Culture
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Author : Tula Giannini
language : en
Publisher: Springer
Release Date : 2019-05-06

Museums And Digital Culture written by Tula Giannini and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-05-06 with Computers categories.


This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!



Museums In A Digital Age


Museums In A Digital Age
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Author : Ross Parry
language : en
Publisher: Routledge
Release Date : 2013-01-11

Museums In A Digital Age written by Ross Parry and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-11 with Business & Economics categories.


The influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is as important as their physical presence on site. However, ‘digital heritage’ (as an area of practice and as a subject of study) does not exist in one single place. Its evidence base is complex, diverse and distributed, and its content is available through multiple channels, on varied media, in myriad locations, and different genres of writing. It is this diaspora of material and practice that this Reader is intended to address. With over forty chapters (by some fifty authors and co-authors), from around the world, spanning over twenty years of museum practice and research, this volume acts as an aggregator drawing selectively from a notoriously distributed network of content. Divided into seven parts (on information, space, access, interpretation, objects, production and futures), the book presents a series of cross-sections through the body of digital heritage literature, each revealing how a different aspect of curatorship and museum provision has been informed, shaped or challenged by computing. Museums in a Digital Age is a provocative and inspiring guide for any student or practitioner of digital heritage.