Non Visual Human Computer Interactions
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Non Visual Human Computer Interactions
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Author : Dominique Burger
language : en
Publisher: John Libbey Eurotext
Release Date : 1993
Non Visual Human Computer Interactions written by Dominique Burger and has been published by John Libbey Eurotext this book supported file pdf, txt, epub, kindle and other format this book has been release on 1993 with Computers categories.
Multimodal interface systems make it possible to interact with computers using speech and hearing, touch and gesture. The role of vision in human computer interaction could therefore be brought back to its natural place in communication. In many applications, non-visual presentation methods could be used efficiently to provide more natural human-computer interfaces. This evolution is of particular relevance for the visually handicapped. The purpose of this book is to provide a complete understanding of state-of-the-art research in non-visual human-computer interaction. The book is aimed at all researchers and developers interested in improving the accessibility of software applications, especially for people with disabilities.
Universal Access In Human Computer Interaction Human And Technological Environments
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Author : Margherita Antona
language : en
Publisher: Springer
Release Date : 2017-06-28
Universal Access In Human Computer Interaction Human And Technological Environments written by Margherita Antona and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-28 with Computers categories.
The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.
Vision Based Interaction
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Author : Matthew Turk
language : en
Publisher: Morgan & Claypool Publishers
Release Date : 2013-10-01
Vision Based Interaction written by Matthew Turk and has been published by Morgan & Claypool Publishers this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-01 with Computers categories.
In its early years, the field of computer vision was largely motivated by researchers seeking computational models of biological vision and solutions to practical problems in manufacturing, defense, and medicine. For the past two decades or so, there has been an increasing interest in computer vision as an input modality in the context of human-computer interaction. Such vision-based interaction can endow interactive systems with visual capabilities similar to those important to human-human interaction, in order to perceive non-verbal cues and incorporate this information in applications such as interactive gaming, visualization, art installations, intelligent agent interaction, and various kinds of command and control tasks. Enabling this kind of rich, visual and multimodal interaction requires interactive-time solutions to problems such as detecting and recognizing faces and facial expressions, determining a person's direction of gaze and focus of attention, tracking movement of the body, and recognizing various kinds of gestures. In building technologies for vision-based interaction, there are choices to be made as to the range of possible sensors employed (e.g., single camera, stereo rig, depth camera), the precision and granularity of the desired outputs, the mobility of the solution, usability issues, etc. Practical considerations dictate that there is not a one-size-fits-all solution to the variety of interaction scenarios; however, there are principles and methodological approaches common to a wide range of problems in the domain. While new sensors such as the Microsoft Kinect are having a major influence on the research and practice of vision-based interaction in various settings, they are just a starting point for continued progress in the area. In this book, we discuss the landscape of history, opportunities, and challenges in this area of vision-based interaction; we review the state-of-the-art and seminal works in detecting and recognizing the human body and its components; we explore both static and dynamic approaches to "looking at people" vision problems; and we place the computer vision work in the context of other modalities and multimodal applications. Readers should gain a thorough understanding of current and future possibilities of computer vision technologies in the context of human-computer interaction.
Universal Access In Human Computer Interaction Designing Novel Interactions
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Author : Margherita Antona
language : en
Publisher: Springer
Release Date : 2017-06-28
Universal Access In Human Computer Interaction Designing Novel Interactions written by Margherita Antona and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-28 with Computers categories.
The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.
Universal Access In Human Computer Interaction Design And Development Approaches And Methods
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Author : Margherita Antona
language : en
Publisher: Springer
Release Date : 2017-06-28
Universal Access In Human Computer Interaction Design And Development Approaches And Methods written by Margherita Antona and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-06-28 with Computers categories.
The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.
Universal Access In Human Computer Interaction Methods Technologies And Users
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Author : Margherita Antona
language : en
Publisher: Springer
Release Date : 2018-07-09
Universal Access In Human Computer Interaction Methods Technologies And Users written by Margherita Antona and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-09 with Computers categories.
This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 49 papers presented in this volume were organized in topical sections named: design for all, accessibility and usability; alternative I/O techniques, multimodality and adaptation; non-visual interaction; and designing for cognitive disabilities.
Toward Brain Computer Interaction In Paralysis
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Author : Anibal Cotrina
language : en
Publisher: Springer
Release Date : 2017-04-07
Toward Brain Computer Interaction In Paralysis written by Anibal Cotrina and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-07 with Computers categories.
This book presents up-to-date information on Brain-computer Interfaces (BCI). BCIs are systems that record brain signals, extract features and translate them into computer commands. For instance, in BCIs based on the steady-state visual evoked potentials (SSVEP-BCI), brain potentials evoked by visual stimuli are used for controlling computer-based devices. Inspired by the optical phenomenon of depth of field, this book introduces, describes, and evaluates a novel way of setting visual stimuli for SSVEP-BCI. It employs two stimuli that were placed at different distances from the subjects so that if one stimulus is focused on, the other one is non-focused. This assessment allows SSVEP-BCI users to modulate their brain signals by shifting their focus because focused and non-focused stimuli evoke different brain potentials. It allows people to send two brain commands with high accuracy rate by shifting their focus. Hence, computer interaction systems can be proposed for people with paralysis, such as patients with amyotrophic lateral sclerosis since focusing mechanism does not demand head, neck, or eyeball movements. The matter assessed in this book that includes offline and online experiments, is useful for researchers in human-machine interaction who are looking for relevant possibilities of improving the quality of life of people in paralysis situation.
The Human Dimensions Of Human Computer Interaction
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Author : E. McKay
language : en
Publisher: IOS Press
Release Date : 2008-08-21
The Human Dimensions Of Human Computer Interaction written by E. McKay and has been published by IOS Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-21 with Computers categories.
The Human-Dimensions of Human-Computer Interaction commences a non-technical discussion about everyday computer usage and deals with the human-dimension or social context of effective HCI. It brings forward many of the hidden complexities of the human-dimensions of HCI, and owes to the educative nature of the techno-saga. The first three chapters are designed to set the background for the duality of the human/machine dimensions of HCI. Chapter four leaves the machine-side of the techno-saga to re-enter the usability context. Consequently, in this chapter people’s techno-interactions are combined with the machine-side of the HCI equation to evaluate effective solutions that try to achieve techno-satisfying outcomes. While it still maintains the human side, chapter five covers cognitive performance. Chapter six becomes quite demonstrative, drawing away from the more usual linguistics to speak to the reader through a series of metaphorical human-dimensioned HCI models. Chapter seven brings the reader back to earth to concentrate again on the human-side of the HCI equation; this time to speak about expectations that people have in seeking techno-solutions to everyday issues. Chapter eight returns the focus to the machine-side; emphasizing that a balanced approach is necessary for achieving effective HCI, as this book would not be complete without a section for dealing with gender and how it relates, if at all, to HCI.
Brain Computer Interfaces
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Author : Desney S. Tan
language : en
Publisher: Springer Science & Business Media
Release Date : 2010-06-10
Brain Computer Interfaces written by Desney S. Tan and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-06-10 with Computers categories.
For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.
Interaction Design
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Author : Helen Sharp
language : en
Publisher: John Wiley & Sons
Release Date : 2019-04-03
Interaction Design written by Helen Sharp and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-03 with Computers categories.
A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.