Playing At Work


Playing At Work
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Play At Work


Play At Work
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Author : Adam L. Penenberg
language : en
Publisher: Penguin
Release Date : 2013-10-03

Play At Work written by Adam L. Penenberg and has been published by Penguin this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-03 with Business & Economics categories.


Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.



The Game Of Work


The Game Of Work
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Author : Charles A. Coonradt
language : en
Publisher: Gibbs Smith
Release Date : 2007

The Game Of Work written by Charles A. Coonradt and has been published by Gibbs Smith this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Business & Economics categories.


Since its original printing in 1984, The Game of Work helped thousands of companies and hundreds of thousands of managers and employees experience increased job enjoyment while producing extraordinary results. The Game of Work examines the question of why people work harder at sports and recreation than they do on the job and uses these as metaphors for inspirational leadership strategies. Corporations worldwide have enjoyed the increased productivity, employee satisfaction and motivation, and bottom-line profits by implementing the concepts taught in The Game of Work. As qualified people become increasingly difficult to attract and retain, the implementation of the five principles in this book is the one key factor to improving results, retention, and recruitment. Five principles of The Game of Work: Frequent feedback; Better scorekeeping; Clearly defined goals; Consistent coaching; A higher degree of personal choice.



Gamification At Work


Gamification At Work
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Author : Janaki Mythily Kumar
language : en
Publisher:
Release Date : 2013

Gamification At Work written by Janaki Mythily Kumar and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013 with Computers categories.


Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.



Making Play Work In Early Years Settings


Making Play Work In Early Years Settings
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Author : Dawn Rigby
language : en
Publisher: SAGE
Release Date : 2022-02-23

Making Play Work In Early Years Settings written by Dawn Rigby and has been published by SAGE this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-02-23 with Education categories.


Making a play-based curriculum work in early years settings. Early Years practitioners have been advocating for play to be at the heart of early years for many years. Now is the time to make this a reality. Using in the moment planning, child initiated play and other strategies, this book supports early years practitioners to enable the children in their setting to choose what they do and how they want to learn. Dawn Rigby shares her passion for a play-based curriculum, her own setting′s journey, what worked and the challenges faced along the way. This practical book: shares examples of good practice; gives advice on how to make play the central focus of early years practice; explores why a play-based curriculum matters; includes practical support on developmentally appropriate practice.



F K Work Let S Play


F K Work Let S Play
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Author : John Williams
language : en
Publisher: Pearson UK
Release Date : 2020-08-21

F K Work Let S Play written by John Williams and has been published by Pearson UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-08-21 with Self-Help categories.


‘A compelling 10-step escape from corporate life that could spell a rash of resignation letters’ – Sunday Times Stuck in a job that’s boring you to tears? Slogging away at a business that’s never quite taken off? Still can’t decide what you’d rather do? It’s time to say ‘enough’. The world has changed. It’s now possible for anyone to make a living from doing the things they love. The only problem is that no one has shown you how. Until now. Based on life-changing ideas and tools proven with tens of thousands of people over the last decade, F**k Work Let’s Play is your blueprint to create a work-life full of fun, freedom and creativity; something more like play than work. Packed full of stories from people who turned a passion into a living – or even a multi-million-pound business – you’ll discover 10 secrets to transform your working life, starting today. There’s no need to suffer unfulfilling work a moment longer. Whether you want to start a business, create your ideal job, or change the world, F**k Work, Let’s Play is your guide to doing what you love and getting paid for it.



All Work And Some Play


All Work And Some Play
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Author : Kristen Toohill
language : en
Publisher:
Release Date : 2020-03-07

All Work And Some Play written by Kristen Toohill and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-03-07 with categories.


Wouldn't it be great to develop high-impact, transferable soft skills by playing fun games at work? Wouldn't it be even better if those games helped future-proof your career against artificial intelligence? We know developing soft skills is not easy; the 'soft stuff' is often, in reality, the hardest part of our work. But scientific data and experience suggest that playing games is one of the most effective ways to develop valuable, uniquely human skills. In this science-based book, you will learn about the 21st-century human skills your team needs to flourish in a world of advancing AI, and how each of those skills can be taught by playing games. You'll discover:* An in-depth exploration of each of the skills: communication, collaboration, critical thinking, and creativity/innovation* Several specific game suggestions to develop each 21st-century skill* Real-life stories about the powerful impact of playing games at work* A step-by-step guide to facilitating game sessions for best resultsWe will show that playing games doesn't just improve your soft skills. Play can also boost employee engagement, work relationships, personal happiness, and business results. It's your turn; game on!



Avatars At Work And Play


Avatars At Work And Play
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Author : Ralph Schroeder
language : en
Publisher: Springer Science & Business Media
Release Date : 2006-07-08

Avatars At Work And Play written by Ralph Schroeder and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-07-08 with Computers categories.


Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming. They present a well-rounded and state-of-the-art overview of current applications of multi-user virtual environments, ranging from highly immersive virtual reality systems to internet-based virtual environments on personal computers. The volume is a follow-up to a previous essay collection, ‘The Social Life of Avatars’, which explored general issues in this field. This collection goes further, examining uses of shared virtual environments in practical settings such as scientific collaboration, distributed meetings, building models together, and others. It also covers online gaming in virtual environments, which has attracted hundreds of thousands of users and presents an opportunity for studying a myriad of social issues. Covering both ‘work’ and ‘play’, the volume brings together issues common to the two areas, including: What kind of avatar appearance is suitable for different kinds of interaction? How best to foster collaboration and promote usable shared virtual spaces? What kinds of activities work well in different types of virtual environments and systems?



Overwhelmed


Overwhelmed
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Author : Brigid Schulte
language : en
Publisher: A&C Black
Release Date : 2014-03-13

Overwhelmed written by Brigid Schulte and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-13 with Biography & Autobiography categories.


______________________ 'Too much to do? Stop and read this' - Guardian 'For a fresh take on an eternal dilemma, Overwhelmed is worth a few hours of any busy woman's life – if only to ensure that she doesn't drop off the bottom of her own “To Do” list' - Mail on Sunday ______________________ In her attempts to juggle work and family life, Brigid Schulte has baked cakes until 2 a.m., frantically (but surreptitiously) sent important emails during school trips and then worked long into the night after her children were in bed. Realising she had become someone who constantly burst in late, trailing shoes and schoolbooks and biscuit crumbs, she began to question, like so many of us, whether it is possible to be anything you want to be, have a family and still have time to breathe. So when Schulte met an eminent sociologist who studies time and he told her she enjoyed thirty hours of leisure each week, she thought her head was going to pop off. What followed was a trip down the rabbit hole of busy-ness, a journey to discover why so many of us find it near-impossible to press the 'pause' button on life and what got us here in the first place. Overwhelmed maps the individual, historical, biological and societal stresses that have ripped working mothers' and fathers' leisure to shreds, and asks how it might be possible for us to put the pieces back together. Seeking insights, answers and inspiration, Schulte explores everything from the wiring of the brain and why workplaces are becoming increasingly demanding, to worldwide differences in family policy, how cultural norms shape our experiences at work, our unequal division of labour at home and why it's so hard for everyone – but women especially – to feel they deserve an elusive moment of peace. ______________________ 'Every parent, every caregiver, every person who feels besieged by permanent busyness, must read this book' - Anne-Marie Slaughter, author of Why Women Still Can't Have It All



All Work No Play


All Work No Play
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Author : Dale Sidebottom
language : en
Publisher: John Wiley & Sons
Release Date : 2021-04-26

All Work No Play written by Dale Sidebottom and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-26 with Self-Help categories.


Explore effective strategies to improve your mental health, and the health of your colleagues and employees, with this engaging and practical book All Work No Play: A Surprising Guide to Feeling More Mindful, Grateful and Cheerful is a practical and rewarding handbook for reconnecting with joy and happiness daily. The book shares strategies for play-based mindfulness, empathy, and gratitude exercises that will help readers rediscover their inner child; promote good mental health; build and foster more meaningful connections with others; and help combat loneliness and deep-rooted toxic behaviors and thoughts. You’ll learn to: Recognize and become self-aware of thoughts blocking your way to healthy relationships and attitudes Prioritize mental wellbeing in your daily life and put an end to burnout and fatigue Use visual tools and self-assessment forms to guide you through exercises that will increase your happiness, focus, and productivity Perfect for anyone who hopes to improve their ability to take joy and happiness from their daily routines, All Work No Play is also ideal for businesses who wish to improve the health and wellbeing of their employees and colleagues.



Gamers At Work


Gamers At Work
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Author : Morgan Ramsay
language : en
Publisher: Apress
Release Date : 2012-06-08

Gamers At Work written by Morgan Ramsay and has been published by Apress this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-06-08 with Computers categories.


"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7