[PDF] Playing Games Online - eBooks Review

Playing Games Online


Playing Games Online
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Playing Games Online


Playing Games Online
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Author : Bonnie Spivet
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2011-11-01

Playing Games Online written by Bonnie Spivet and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-11-01 with Juvenile Nonfiction categories.


Online games have exploded as a popular medium for kids and adults alike. From simple single-player “casual games” to massive multiplayer online games (or mmogs), there are a lot of ways to have fun online, but there are also risks. This book teaches readers how to participate safely in the online gaming community, from keeping personal information safe while gaming on social networks to avoiding bullies and “griefers” online. The text provides resources for kids to play games online as well as sidebars that dive deeper into this high-interest topic.



Massively Multiplayer Online Role Playing Games


Massively Multiplayer Online Role Playing Games
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Author : R.V. Kelly 2
language : en
Publisher: McFarland
Release Date : 2014-11-04

Massively Multiplayer Online Role Playing Games written by R.V. Kelly 2 and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-11-04 with Games & Activities categories.


This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.



Gamers


Gamers
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Author : Garry Crawford
language : en
Publisher: Routledge
Release Date : 2013-03

Gamers written by Garry Crawford and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-03 with Computers categories.


This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.



Games Online For Dummies


Games Online For Dummies
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Author : John Kaufeld
language : en
Publisher: For Dummies
Release Date : 1998-10-01

Games Online For Dummies written by John Kaufeld and has been published by For Dummies this book supported file pdf, txt, epub, kindle and other format this book has been release on 1998-10-01 with Games & Activities categories.


"An invaluable resource for novice and experienced gamers alike." — Sid Meier, Creator of Civilization Save $$$! See Inside for Coupons! Find, Play, and Win the Best Games on the Internet! Feel like taking the wheel of an Indy race car? Commanding your forces against the evil empire? Or simply grabbing a cue and hitting the old electronic ball? Trust gaming expert John Kaufeld to take you straight to the best online games. With direct links to the hottest games on the Net and a wealth of gaming tips — including advice on which games you may not want your kids playing — Games Online For Dummies® takes you on an exciting tour of the Wild Net Yonder. Inside, find helpful advice on how to: Play games on major game services like the Internet Gaming Zone, HEAT.NET, Mplayer, and more Trick commercial games into playing through the Internet with Kali and Kahn Figure out what to play, where to play, and how to make your computer play better with our special Internet Directory Chat with fellow gamers — and find worthy opponents Join the online gaming communities inside America Online and CompuServe Turn your computer into the ultimate game machine CD-ROM Includes Multiplayer Demos of: StarCraft You Don't Know Jack the Netshow HardBall 6 Age of Empires Shanghai Dynasty MindSpring Internet Access Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like — free — but they have no technical support. System Requirements: 133 or faster Pentium PC with Windows 95/98; 24MB RAM (32MB recommended); double-speed (2X) or faster CD-ROM drive; and an Internet connection (14,400 bps or faster modem — regular access charges apply)



How Do I Play Games Online


How Do I Play Games Online
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Author : Tricia Yearling
language : en
Publisher: Enslow Publishing, LLC
Release Date : 2015-07-15

How Do I Play Games Online written by Tricia Yearling and has been published by Enslow Publishing, LLC this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-07-15 with Juvenile Nonfiction categories.


Between computers, mobile devices, and gaming systems, it has never been easier to play games online. There is a game for every interest, skill set, and personality. This book will show you ways to play and how to stay safe while doing so. Playing online has never been more fun!



A World Of Excesses


A World Of Excesses
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Author : Faltin Karlsen
language : en
Publisher: Routledge
Release Date : 2016-03-16

A World Of Excesses written by Faltin Karlsen and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-03-16 with Social Science categories.


This book explores gaming culture, focusing on competent players and excessive use. Addressing the contested question of whether addiction is possible in relation to computer games - specifically online gaming - A World of Excesses demonstrates that excessive playing does not necessarily have detrimental effects, and that there are important contextual elements that influence what consequences playing has for the players. Based on new empirical studies, including in-depth interviews and virtual ethnography, and drawing on material from international game related sites, this book examines the reasons for which gaming can occupy such a central place in people's lives, to the point of excess. As such, it will be of interest to sociologists and psychologists working in the fields of cultural and media studies, the sociology of leisure, information technology and addiction.



Developing Online Games


Developing Online Games
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Author : Jessica Mulligan
language : en
Publisher: New Riders
Release Date : 2003

Developing Online Games written by Jessica Mulligan and has been published by New Riders this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Computers categories.


A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).



Play Between Worlds


Play Between Worlds
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Author : T. L. Taylor
language : en
Publisher: MIT Press
Release Date : 2009-02-13

Play Between Worlds written by T. L. Taylor and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-02-13 with Computers categories.


A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.



Multiplayer Online Games


Multiplayer Online Games
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Author : Guo Freeman
language : en
Publisher: CRC Press
Release Date : 2018-02-12

Multiplayer Online Games written by Guo Freeman and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-02-12 with Computers categories.


Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives – socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development



Gaming


Gaming
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Author : Colin Wilkinson
language : en
Publisher: The Rosen Publishing Group, Inc
Release Date : 2011-12-15

Gaming written by Colin Wilkinson and has been published by The Rosen Publishing Group, Inc this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-12-15 with Juvenile Nonfiction categories.


Blogs: Finding Your Voice, Finding Your Audience Foursquare and Other Location-Based Services: Checking In, Staying Safe & Being Savvy Gaming: Playing Safe and Playing Smart Google and You: Maximizing Your Google Experience Twitter and Microblogging: Instant Communication with 140 Characters or Less Wikipedia, 3.5 Million Articles & Counting: Using and Assessing the People's Encyclopedia Book jacket.