Playing With Media


Playing With Media
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Literacies Across Media


Literacies Across Media
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Author : Margaret Mackey
language : en
Publisher: Routledge
Release Date : 2007-01-26

Literacies Across Media written by Margaret Mackey and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007-01-26 with Education categories.


The contemporary young reader learns from a very early age to read and interpret through a broad range of media. Literacies Across Media explores how a group of boys and girls, aged from ten to fourteen, make sense of narratives in a variety of formats, including print, electronic book, video, DVD, computer game and CD-ROM. This book records these young people over a period of eighteen months as they read, view and play different texts, demonstrating variations and consistencies of interpretative behaviour across different media. Margaret Mackey analyses how the activities of reading, viewing and playing intertwine and affect each other's development. Her in-depth research shows young readers developing strategies for interpreting narratives through encounters with a diverse range of texts and media. The study breaks new ground in its illustration and exploration of the impact of cross-media fertilisation on how young readers come to an understanding of how to make sense of stories. Literacies Across Media offers both a vivid account of a group of young readers coming to terms with texts and a radical perspective on the growth of a generation of young readers. It is thought-provoking, fascinating and highly informative reading not only for theoreticians interested in the reading process, but also teachers, librarians, parents and anybody involved with young people and their texts.



Changing Play Play Media And Commercial Culture From The 1950s To The Present Day


Changing Play Play Media And Commercial Culture From The 1950s To The Present Day
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Author : Marsh, Jackie
language : en
Publisher: McGraw-Hill Education (UK)
Release Date : 2013-10-01

Changing Play Play Media And Commercial Culture From The 1950s To The Present Day written by Marsh, Jackie and has been published by McGraw-Hill Education (UK) this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-10-01 with Education categories.


The aim of this book is to offer an informed account of changes in the nature of the relationship between play, media and commercial culture in England through an analysis of play in the 1950s/60s and the present day.



Quality Play And Media


Quality Play And Media
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Author : Kate Highfield
language : en
Publisher: Australian Council on Children and the Media
Release Date :

Quality Play And Media written by Kate Highfield and has been published by Australian Council on Children and the Media this book supported file pdf, txt, epub, kindle and other format this book has been release on with Family & Relationships categories.


In the early years, children learn mostly through play. Their receptive young minds are formed and their physical skills are developed as they begin to explore the world around them. They learn how to get along with others as they develop social skills and learn how to handle their emotions. What impact is using digital technology having on how children are developing? Is it harming them or is it helping them? What role do parents and caregivers have in all this? These are some of the questions this e-book sets out to answer. Some of our best minds contribute important ideas on what parents, educators and caregivers need to know about the impact of electronic media on our children’s development. More importantly they offer us guidance on what we can do to avoid the pitfalls and make use of the ways it can enhance children’s learning.



Digital Gambling


Digital Gambling
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Author : César Albarrán-Torres
language : en
Publisher: Routledge Studies in New Media and Cyberculture
Release Date : 2018-04-06

Digital Gambling written by César Albarrán-Torres and has been published by Routledge Studies in New Media and Cyberculture this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-06 with Computers and civilization categories.


This book develops the concept of "gamble-play media", describing how some gambling and gambling-like practices are increasingly mediated by digital technologies. Digital gambling brings gambling closer to the practices and features of videogames, as audio-visual simulations structure users¿ experiences. By studying digital gambling from media studies, videogame and cultural studies approaches, this book offers a new critical perspective on the issues raised by computer-mediated gambling, while expanding our perspective on what media and gambling are. In particular, it critically analyses terrestrial, mobile and online slot machines, online poker and stock trading apps through a selection of case studies.



Children S Games In The New Media Age


Children S Games In The New Media Age
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Author : Professor Andrew Burn
language : en
Publisher: Ashgate Publishing, Ltd.
Release Date : 2014-03-28

Children S Games In The New Media Age written by Professor Andrew Burn and has been published by Ashgate Publishing, Ltd. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-03-28 with History categories.


Conceived to explore the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions: that children's play is dying out and that it is threatened by contemporary media such as television and computer games. The result is a wide-ranging and lively investigation of gender, power and social change in contemporary children's play cultures.



Playing Real


Playing Real
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Author : Lindsay Brandon Hunter
language : en
Publisher: Northwestern University Press
Release Date : 2021-02-15

Playing Real written by Lindsay Brandon Hunter and has been published by Northwestern University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-15 with Performing Arts categories.


Playing Real: Mimesis, Media, and Mischief explores the integration and interaction of mimetic theatricality and representational media in twentieth- and twenty‐first-century performance. It brings together carefully chosen sites of performance—including live broadcasts of theatrical productions, reality television, and alternate-reality gaming—in which mediatization and mimesis compete and collude to represent the real to audiences. Lindsay Brandon Hunter reads such performances as forcing confrontation between notions of authenticity, sincerity, and spontaneity and their various others: the fake, the feigned, the staged, or the rehearsed. Each site examined in Playing Real purports to show audiences something real—real theater, real housewives, real alternative scenarios—which is simultaneously visible as overtly constructed, adulterated by artifice and artificiality. The integration of mediatization and theatricality in these performances, Hunter argues, exploits the proclivities of both to conjure the real even as they risk corrupting the perception of authenticity by imbricating it with artifice and overt manipulation. Although the performances analyzed obscure boundaries separating actual from virtual, genuine from artificial, and truth from fiction, Hunter rejects the notion that these productions imperil the “real.” She insists on uncertainty as a fertile site for productive and pleasurable mischief—including relationships to realness and authenticity among both audience and participants.



Gameworlds


Gameworlds
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Author : Seth Giddings
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2016-05-19

Gameworlds written by Seth Giddings and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-05-19 with Social Science categories.


Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.



Media Technologies For Work And Play In East Asia


Media Technologies For Work And Play In East Asia
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Author : Lee, Micky
language : en
Publisher: Policy Press
Release Date : 2021-05-28

Media Technologies For Work And Play In East Asia written by Lee, Micky and has been published by Policy Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-28 with Social Science categories.


Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play. The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies. Drawing from political economy, cultural studies and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia.



Immersive Gameplay


Immersive Gameplay
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Author : Evan Torner
language : en
Publisher: McFarland
Release Date : 2014-01-10

Immersive Gameplay written by Evan Torner and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-01-10 with Games & Activities categories.


This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.



Windows Vista Inside Out


Windows Vista Inside Out
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Author : Ed Bott
language : en
Publisher:
Release Date : 2007

Windows Vista Inside Out written by Ed Bott and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Computers categories.


You're beyond the basics, so dive right in and really put your PC to work! This supremely organized reference is packed with hundreds of timesaving solutions, troubleshooting tips, and workarounds. It's all muscle and no fluff. Discover how the experts tackle Windows Vista--and challenge yourself to new levels of mastery! Explore features and capabilities in each edition of Windows Vista Configure and customize your system with advanced setup options Manage files, folders, and media libraries with new search and organization features Set up a wired or wireless network and manage shared resources Administer accounts, passwords, and logons--and help control access to resources Configure Windows Internet Explorer settings and security zones Master security essentials to help protect against viruses, worms, and spyware Troubleshoot errors and fine-tune performance Automate routine maintenance with scripts and other tools CD includes: Fully searchable eBook Downloadable gadgets and other tools for customizing Windows Vista Insights direct from the product team on the official Windows Vista blog Links to the latest security updates and products, demos, blogs, and user communities Windows Vista Product Guide eReference and other eBooks For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.