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Proceedings Of The 11th Annual International Conference On Motion Interaction And Games


Proceedings Of The 11th Annual International Conference On Motion Interaction And Games
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Proceedings Of The 11th Annual International Conference On Motion Interaction And Games


Proceedings Of The 11th Annual International Conference On Motion Interaction And Games
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Author :
language : en
Publisher:
Release Date : 2018

Proceedings Of The 11th Annual International Conference On Motion Interaction And Games written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018 with categories.




Proceedings Of The Acm Siggraph Conference On Motion Interaction And Games


Proceedings Of The Acm Siggraph Conference On Motion Interaction And Games
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Author : Aniket Bera
language : en
Publisher:
Release Date : 2022

Proceedings Of The Acm Siggraph Conference On Motion Interaction And Games written by Aniket Bera and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022 with Computer science categories.




Virtual Reality And Augmented Reality


Virtual Reality And Augmented Reality
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Author : Patrick Bourdot
language : en
Publisher: Springer Nature
Release Date : 2020-10-26

Virtual Reality And Augmented Reality written by Patrick Bourdot and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-10-26 with Computers categories.


This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.



Motion In Games


Motion In Games
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Author : Jan Allbeck
language : en
Publisher: Springer Science & Business Media
Release Date : 2011-10-28

Motion In Games written by Jan Allbeck and has been published by Springer Science & Business Media this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-28 with Computers categories.


This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.



Stepping Into Virtual Reality


Stepping Into Virtual Reality
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Author : Mario A. Gutiérrez A.
language : en
Publisher: Springer Nature
Release Date : 2023-08-11

Stepping Into Virtual Reality written by Mario A. Gutiérrez A. and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-08-11 with Computers categories.


Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.



Resilience In The Digital Age


Resilience In The Digital Age
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Author : Fred S. Roberts
language : en
Publisher: Springer Nature
Release Date : 2021-02-19

Resilience In The Digital Age written by Fred S. Roberts and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-02-19 with Computers categories.


The growth of a global digital economy has enabled rapid communication, instantaneous movement of funds, and availability of vast amounts of information. With this come challenges such as the vulnerability of digitalized sociotechnological systems (STSs) to destructive events (earthquakes, disease events, terrorist attacks). Similar issues arise for disruptions to complex linked natural and social systems (from changing climates, evolving urban environments, etc.). This book explores new approaches to the resilience of sociotechnological and natural-social systems in a digital world of big data, extraordinary computing capacity, and rapidly developing methods of Artificial Intelligence. Most of the book’s papers were presented at the Workshop on Big Data and Systems Analysis held at the International Institute for Applied Systems Analysis in Laxenburg, Austria in February, 2020. Their authors are associated with the Task Group “Advanced mathematical tools for data-driven applied systems analysis” created and sponsored by CODATA in November, 2018. The world-wide COVID-19 pandemic illustrates the vulnerability of our healthcare systems, supply chains, and social infrastructure, and confronts our notions of what makes a system resilient. We have found that use of AI tools can lead to problems when unexpected events occur. On the other hand, the vast amounts of data available from sensors, satellite images, social media, etc. can also be used to make modern systems more resilient. Papers in the book explore disruptions of complex networks and algorithms that minimize departure from a previous state after a disruption; introduce a multigrammatical framework for the technological and resource bases of today’s large-scale industrial systems and the transformations resulting from disruptive events; and explain how robotics can enhance pre-emptive measures or post-disaster responses to increase resiliency. Other papers explore current directions in data processing and handling and principles of FAIRness in data; how the availability of large amounts of data can aid in the development of resilient STSs and challenges to overcome in doing so. The book also addresses interactions between humans and built environments, focusing on how AI can inform today’s smart and connected buildings and make them resilient, and how AI tools can increase resilience to misinformation and its dissemination.



Advances In Computer Graphics


Advances In Computer Graphics
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Author : Nadia Magnenat-Thalmann
language : en
Publisher: Springer Nature
Release Date : 2021-10-10

Advances In Computer Graphics written by Nadia Magnenat-Thalmann and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-10 with Computers categories.


This book constitutes the refereed proceedings of the 38th Computer Graphics International Conference, CGI 2021, held virtually in September 2021. The 44 full papers presented together with 9 short papers were carefully reviewed and selected from 131 submissions. The papers are organized in the following topics: computer animation; computer vision; geometric computing; human poses and gestures; image processing; medical imaging; physics-based simulation; rendering and textures; robotics and vision; visual analytics; VR/AR; and engage.



Motion In Games


Motion In Games
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Author : Marcelo Kallmann
language : en
Publisher: Springer
Release Date : 2012-11-10

Motion In Games written by Marcelo Kallmann and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-10 with Computers categories.


This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.



Agents And Multi Agent Systems Technologies And Applications 2021


Agents And Multi Agent Systems Technologies And Applications 2021
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Author : G. Jezic
language : en
Publisher: Springer Nature
Release Date : 2021-06-07

Agents And Multi Agent Systems Technologies And Applications 2021 written by G. Jezic and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-06-07 with Technology & Engineering categories.


This book highlights new trends and challenges in research on agents and the new digital and knowledge economy. It includes papers on business process management, agent-based modeling and simulation, and anthropic-oriented computing that were originally presented at the 15th International KES Conference on Agents and Multi-Agent Systems: Technologies and Applications (KES-AMSTA 2021), being held as a Virtual Conference in June 14–16, 2021. The respective papers cover topics such as software agents, multi-agent systems, agent modeling, mobile and cloud computing, big data analysis, business intelligence, artificial intelligence, social systems, computer embedded systems, and nature-inspired manufacturing, all of which contribute to the modern digital economy.



Motion In Games


Motion In Games
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Author : Ronan Boulic
language : en
Publisher: Springer
Release Date : 2010-11-02

Motion In Games written by Ronan Boulic and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-11-02 with Computers categories.


This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.