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Programmer Avec Scratch


Programmer Avec Scratch
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Learn To Program With Scratch


Learn To Program With Scratch
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Author : Majed Marji
language : en
Publisher: No Starch Press
Release Date : 2014-02-14

Learn To Program With Scratch written by Majed Marji and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-02-14 with Juvenile Nonfiction categories.


Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2



Scratch Programming Playground


Scratch Programming Playground
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Author : Al Sweigart
language : en
Publisher: No Starch Press
Release Date : 2016-09-16

Scratch Programming Playground written by Al Sweigart and has been published by No Starch Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2016-09-16 with Juvenile Nonfiction categories.


Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2



Internet Of Things Programming Projects


Internet Of Things Programming Projects
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Author : Colin Dow
language : en
Publisher: Packt Publishing Ltd
Release Date : 2018-10-31

Internet Of Things Programming Projects written by Colin Dow and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-10-31 with Computers categories.


A practical project-based guide to help you build and control your IoT projects Key Features Leverage the full potential of IoT with the combination of Raspberry Pi 3 and Python Build complex Python-based applications with IoT Work on various IoT projects and understand the basics of electronics Book DescriptionThe Internet of Things (IOT) has managed to attract the attention of researchers and tech enthusiasts, since it powerfully combines classical networks with instruments and devices. In Internet of Things Programming Projects, we unleash the power of Raspberry Pi and Python to create engaging projects. In the first part of the book, you’ll be introduced to the Raspberry Pi, learn how to set it up, and then jump right into Python programming. Then, you’ll dive into real-world computing by creating a“Hello World” app using flash LEDs. As you make your way through the chapters, you’ll go back to an age when analog needle meters ruled the world of data display. You’ll learn to retrieve weather data from a web service and display it on an analog needle meter, and build a home security system using the Raspberry Pi. The next project has a modern twist, where we employ the Raspberry Pi to send a signal to a web service that will send you a text when someone is at the door. In the final project, you take what you've learned from the previous two projects and create an IoT robot car that you can use to monitor what your pets are up to when you are away. By the end of this book, you will be well versed in almost every possible way to make your IoT projects stand out.What you will learn Install and set up a Raspberry Pi for IoT development Learn how to use a servo motor as an analog needle meter to read data Build a home security dashboard using an infrared motion detector Communicate with a web service that sends you a message when the doorbell rings Receive data and display it with an actuator connected to the Raspberry Pi Build an IoT robot car that is controlled through the internet Who this book is for Internet of Things Programming Projects is for Python developers and programmers who are interested in building their own IoT applications and IoT-based projects. It is also targeted at IoT programmers and developers who are looking to build exciting projects with Python.



Research Anthology On Computational Thinking Programming And Robotics In The Classroom


Research Anthology On Computational Thinking Programming And Robotics In The Classroom
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Author : Management Association, Information Resources
language : en
Publisher: IGI Global
Release Date : 2021-07-16

Research Anthology On Computational Thinking Programming And Robotics In The Classroom written by Management Association, Information Resources and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-16 with Education categories.


The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.



New Log On To Computers 5


New Log On To Computers 5
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Author : Manjeet Jauhar , Meera Aggarwal
language : en
Publisher: Vikas Publishing House
Release Date :

New Log On To Computers 5 written by Manjeet Jauhar , Meera Aggarwal and has been published by Vikas Publishing House this book supported file pdf, txt, epub, kindle and other format this book has been release on with Computers categories.


New Log On To Computers (Revised) series consists of eight thoroughly revised and updated textbooks for classes 1–8. The books aim to help learners master the use of various types of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners.



Teaching Computational Thinking In Primary Education


Teaching Computational Thinking In Primary Education
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Author : Ozcinar, Huseyin
language : en
Publisher: IGI Global
Release Date : 2017-10-31

Teaching Computational Thinking In Primary Education written by Ozcinar, Huseyin and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-31 with Education categories.


Computational technologies have been impacting human life for years. Teaching methods must adapt accordingly to provide the next generation with the necessary knowledge to further advance these human-assistive technologies. Teaching Computational Thinking in Primary Education is a crucial resource that examines the impact that instructing with a computational focus can have on future learners. Highlighting relevant topics that include multifaceted skillsets, coding, programming methods, and digital games, this scholarly publication is ideal for educators, academicians, students, and researchers who are interested in discovering how the future of education is being shaped.



Beginner S Step By Step Coding Course


Beginner S Step By Step Coding Course
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Author : DK
language : en
Publisher: Dorling Kindersley Ltd
Release Date : 2020-01-02

Beginner S Step By Step Coding Course written by DK and has been published by Dorling Kindersley Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-02 with Computers categories.


Learning to code has never been easier than with this innovative visual guide to computer programming for beginners. Coding skills are in high demand and the need for programmers is still growing. However, taking the first steps in learning more about this complex subject may seem daunting and many of us feel left behind by the coding revolution. By using a graphic method to break code into small chunks, this ebook brings essential skills within reach.Terms such as algorithm, variable, string, function, and loop are all explained. The ebook also looks at the main coding languages that are out there, outlining the main applications of each language, so you can choose the right language for you. Individual chapters explore different languages, with practical programming projects to show you how programming works. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, the Beginner's Step-by-Step Coding Course is the ideal way to get to grips with coding.



Handbook On Intelligent Techniques In The Educational Process


Handbook On Intelligent Techniques In The Educational Process
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Author : Mirjana Ivanović
language : en
Publisher: Springer Nature
Release Date : 2022-06-15

Handbook On Intelligent Techniques In The Educational Process written by Mirjana Ivanović and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-06-15 with Technology & Engineering categories.


Education has a substantial impact and influences on almost all sectors in modern society. Different computer-supported educational systems have been developing for many decades to support and make easier teaching and learning processes on all levels of education. Influences of rapid development of Information Communication Technologies and other related disciplines on design and implementation of intelligent, sophisticated educational systems are evident. Nowadays intensive development and wide applications of Artificial Intelligent techniques significantly affect the development of intelligent tutoring systems, smart learning environments that incorporate virtual and augmented reality and robots. Artificial Intelligence has the potential to address some of the biggest challenges in education today, but also in the future in order to establish innovative teaching and learning practices facilitated by powerful educational datamining and learning analytics. This book presents a collection of 17 chapters that bring interesting aspects of the state-of-the-art of application of intelligent techniques in different educational processes and settings. We believe that the works presented in the book will be of great interest to readers and that will motivate them to try to enhance presented approaches and propose better and more advanced solutions.



Early Childhood Education


Early Childhood Education
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Author : Donna Farland-Smith
language : en
Publisher: BoD – Books on Demand
Release Date : 2019-04-24

Early Childhood Education written by Donna Farland-Smith and has been published by BoD – Books on Demand this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-04-24 with Education categories.


This book will serve as a resource for students, researchers, and practitioners in the area of early childhood education. The 18 chapters are divided and organized into the major areas relevant to early childhood education: early childhood development, play, science, mathematics, technology, literacy, and exceptional learners. Each chapter contains an overview of background information pertinent to the chapter and a synopsis of research or a new research study. The information contained in this book provides a foundation for past and/or present research and suggests future research studies.



Cases On Digital Game Based Learning Methods Models And Strategies


Cases On Digital Game Based Learning Methods Models And Strategies
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Author : Baek, Youngkyun
language : en
Publisher: IGI Global
Release Date : 2013-01-31

Cases On Digital Game Based Learning Methods Models And Strategies written by Baek, Youngkyun and has been published by IGI Global this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-01-31 with Education categories.


In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.