Project Whirlwind

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Making It Work
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Author : Jeffrey R. Yost
language : en
Publisher: MIT Press
Release Date : 2017-10-06
Making It Work written by Jeffrey R. Yost and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-06 with Technology & Engineering categories.
The evolution of the multi-billion-dollar computer services industry, from consulting and programming to data analytics and cloud computing, with case studies of important companies. The computer services industry has worldwide annual revenues of nearly a trillion dollars and employs millions of workers, but is often overshadowed by the hardware and software products industries. In this book, Jeffrey Yost shows how computer services, from consulting and programming to data analytics and cloud computing, have played a crucial role in shaping information technology—in making IT work. Tracing the evolution of the computer services industry from the 1950s to the present, Yost provides case studies of important companies (including IBM, Hewlett Packard, Andersen/Accenture, EDS, Infosys, and others) and profiles of such influential leaders as John Diebold, Ross Perot, and Virginia Rometty. He offers a fundamental reinterpretation of IBM as a supplier of computer services rather than just a producer of hardware, exploring how IBM bundled services with hardware for many years before becoming service-centered in the 1990s. Yost describes the emergence of companies that offered consulting services, data processing, programming, and systems integration. He examines the development of industry-defining trade associations; facilities management and the firm that invented it, Ross Perot's EDS; time sharing, a precursor of the cloud; IBM's early computer services; and independent contractor brokerages. Finally, he explores developments since the 1980s: the transformations of IBM and Hewlett Packard; the offshoring of enterprises and labor; major Indian IT service providers and the changing geographical deployment of U.S.-based companies; and the paradigm-changing phenomenon of cloud service.
The Untold Story Of Everything Digital
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Author : Tom Green
language : en
Publisher: CRC Press
Release Date : 2019-09-10
The Untold Story Of Everything Digital written by Tom Green and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-09-10 with Mathematics categories.
The Untold Story of Everything Digital: Bright Boys, Revisited celebrates the 70th anniversary (1949-2019) of the world "going digital" for the very first time—real-time digital computing’s genesis story. That genesis story is taken from the 2010 edition of Bright Boys: The Making of Information Technology, 1938-1958, and substantially expanded upon for this special, anniversary edition. Please join us for the incredible adventure that is The Untold Story of Everything Digital, when a band of misfit engineers, led by MIT's Jay Forrester and Bob Everett, birthed the digital revolution. The bright boys were the first to imagine an electronic landscape of computing machines and digital networks, and the first to blaze its high-tech trails.
The United States Air Force And The Culture Of Innovation 1945 1965
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Author : Stephen B. Johnson
language : en
Publisher:
Release Date : 2002
The United States Air Force And The Culture Of Innovation 1945 1965 written by Stephen B. Johnson and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with History categories.
Creating The Computer
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Author : Kenneth Flamm
language : en
Publisher: Brookings Institution Press
Release Date : 2010-12-01
Creating The Computer written by Kenneth Flamm and has been published by Brookings Institution Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2010-12-01 with Business & Economics categories.
The development of the first electronic digital computers in the 1940s signaled the beginning of a new and distinctive type of industry—an industry marked by competition through innovation, and by the large percentage of revenues spent on research and development. Written as a companion volume to Targeting the Computer: Government Support and International Competition, this comprehensive volume provides a new understanding to the complex forces that have shaped the computer industry during the past four decades. Kenneth Flamm identifies the origins of technologies important to the creation of computers and traces the roots of individual technologies to the specific research groups and programs responsible for major advances. He evaluates the impact of these innovations on industrial competition and argues that the emergence of specialization and product differentiation in the 1950s and the compatibility and standards in the mid-1960s were key factors defining this competition. Flamm also identifies the various market strategies adopted in later decades to challenge an industry leader, strategies linked to the entry and exit of individual firms. In addition to the effects of technology and internal industry developments, international competition and national policies on technology, trade, and investment shaped the evolution of this new industry. Flamm documents the role of government support for technology in the United States, Western Europe, and Japan and describes the critical technological and economic links between national and international markets. Finally, he links these strategies, technological trends, and national policies to one another and shows how they continue to influence current developments in the computer industry.
Calculating A Natural World
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Author : Atsushi Akera
language : en
Publisher: MIT Press
Release Date : 2008
Calculating A Natural World written by Atsushi Akera and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008 with Computers categories.
How the complex interplay of academic, commercial, and military interests produced an intense period of scientific discovery and technological innovation in computing during the Cold War.
The Closed World
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Author : Paul N. Edwards
language : en
Publisher: MIT Press
Release Date : 1996
The Closed World written by Paul N. Edwards and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1996 with Computers categories.
The Closed World offers a radically new alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology--and were transformed, in turn, by information machines. The Closed World explores three apparently disparate histories--the history of American global power, the history of computing machines, and the history of subjectivity in science and culture--through the lens of the American political imagination. In the process, it reveals intimate links between the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence. Edwards begins by describing the emergence of a "closed-world discourse" of global surveillance and control through high-technology military power. The Cold War political goal of "containment" led to the SAGE continental air defense system, Rand Corporation studies of nuclear strategy, and the advanced technologies of the Vietnam War. These and other centralized, computerized military command and control projects--for containing world-scale conflicts--helped closed-world discourse dominate Cold War political decisions. Their apotheosis was the Reagan-era plan for a " Star Wars" space-based ballistic missile defense. Edwards then shows how these military projects helped computers become axial metaphors in psychological theory. Analyzing the Macy Conferences on cybernetics, the Harvard Psycho-Acoustic Laboratory, and the early history of artificial intelligence, he describes the formation of a "cyborg discourse." By constructing both human minds and artificial intelligences as information machines, cyborg discourse assisted in integrating people into the hyper-complex technological systems of the closed world. Finally, Edwards explores the cyborg as political identity in science fiction--from the disembodied, panoptic AI of 2001: A Space Odyssey, to the mechanical robots of Star Wars and the engineered biological androids of Blade Runner--where Information Age culture and subjectivity were both reflected and constructed. Inside Technology series
Computer
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Author : Martin Campbell-Kelly
language : en
Publisher: Routledge
Release Date : 2018-04-20
Computer written by Martin Campbell-Kelly and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-04-20 with History categories.
Computer: A History of the Information Machine traces the history of the computer and shows how business and government were the first to explore its unlimited, information-processing potential. Old-fashioned entrepreneurship combined with scientific know-how inspired now famous computer engineers to create the technology that became IBM. Wartime needs drove the giant ENIAC, the first fully electronic computer. Later, the PC enabled modes of computing that liberated people from room-sized, mainframe computers. This third edition provides updated analysis on software and computer networking, including new material on the programming profession, social networking, and mobile computing. It expands its focus on the IT industry with fresh discussion on the rise of Google and Facebook as well as how powerful applications are changing the way we work, consume, learn, and socialize. Computer is an insightful look at the pace of technological advancement and the seamless way computers are integrated into the modern world. Through comprehensive history and accessible writing, Computer is perfect for courses on computer history, technology history, and information and society, as well as a range of courses in the fields of computer science, communications, sociology, and management.
They Create Worlds
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Author : Alexander Smith
language : en
Publisher: CRC Press
Release Date : 2019-11-19
They Create Worlds written by Alexander Smith and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2019-11-19 with Computers categories.
They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.
From Gutenberg To The Internet
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Author : Jeremy M. Norman
language : en
Publisher: Norman Publishing
Release Date : 2005
From Gutenberg To The Internet written by Jeremy M. Norman and has been published by Norman Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005 with Computers categories.
From Gutenberg to the Internet presents 63 original readings from the history of computing, networking, and telecommunications arranged thematically by chapters. Most of the readings record basic discoveries from the 1830s through the 1960s that laid the foundation of the world of digital information in which we live. These readings, some of which are illustrated, trace historic steps from the early nineteenth century development of telegraph systems---the first data networks---through the development of the earliest general-purpose programmable computers and the earliest software, to the foundation in 1969 of ARPANET, the first national computer network that eventually became the Internet. The readings will allow you to review early developments and ideas in the history of information technology that eventually led to the convergence of computing, data networking, and telecommunications in the Internet. The editor has written a lengthy illustrated historical introduction concerning the impact of the Internet on book culture. It compares and contrasts the transition from manuscript to print initiated by Gutenberg's invention of printing by moveable type in the 15th century with the transition that began in the mid-19th century from a print-centric world to the present world in which printing co-exists with various electronic media that converged to form the Internet. He also provided a comprehensive and wide-ranging annotated timeline covering selected developments in the history of information technology from the year 100 up to 2004, and supplied introductory notes to each reading. Some introductory notes contain supplementary illustrations.
A New History Of Modern Computing
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Author : Thomas Haigh
language : en
Publisher: MIT Press
Release Date : 2021-09-14
A New History Of Modern Computing written by Thomas Haigh and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-09-14 with Technology & Engineering categories.
How the computer became universal. Over the past fifty years, the computer has been transformed from a hulking scientific supertool and data processing workhorse, remote from the experiences of ordinary people, to a diverse family of devices that billions rely on to play games, shop, stream music and movies, communicate, and count their steps. In A New History of Modern Computing, Thomas Haigh and Paul Ceruzzi trace these changes. A comprehensive reimagining of Ceruzzi's A History of Modern Computing, this new volume uses each chapter to recount one such transformation, describing how a particular community of users and producers remade the computer into something new. Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of "programs" and "programming," and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.