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Px 64x64


Px 64x64
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Px 64x64


Px 64x64
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Author : 2k.design
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-10-15

Px 64x64 written by 2k.design and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-10-15 with categories.


Pixel art 64px X 64px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 64px X 64px pixel art grids 40 pages x 1 grid per page (for a total of 40 64px X 64px grids) Final Fantasy II (FF2) and Final Fantasy III (FF3) sprite character body guides Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."



Particle Image Velocimetry


Particle Image Velocimetry
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Author : Markus Raffel
language : en
Publisher: Springer
Release Date : 2013-12-19

Particle Image Velocimetry written by Markus Raffel and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2013-12-19 with Science categories.


Results from several applications of particle image velocimetry (PIV) to unsteady flows at a laboratory scale have been published, and commercial products are now available for more general laboratory use, but for certain industrially important applications, reliable equipment is often available only from in-house research and development teams. This PIV handbookis intended to transfer know-how from PIV development laboratories to end-users in industry and universities. The book discusses the scientific and technical aspects required to set up a PIV system, allows users to assess the problems involved in the application of PIV, and enables them to design, optimize, and use PIV systems to meet their special needs.



Designing For Small Screens


Designing For Small Screens
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Author : Studio 7.5
language : en
Publisher: AVA Publishing
Release Date : 2005-10

Designing For Small Screens written by Studio 7.5 and has been published by AVA Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-10 with Art categories.


The design of interactive applications or presentations on small screens can be challenging for the designer. Not all design concepts that are valid on larger screens can be implemented on the small screen. A multitude of different devices with dissimilar technical specifications fall under the category of small- screen interfaces. Devices in this category differ in size and type of their display, in the nature of their physical interaction and in their performance. This book equips the student or practitioner with the appropriate tools with which to develop functional concepts and realise good designs for small screens. In order to tackle and visualise complex design issues, each of the ten chapters in this book is structured in three segments. The first section is dedicated to theoretical reflection, and an overview of the fundamental design options that relate to the specific issue in question. The second section offers examples of good working practice and application of the theory described, and the final section offers useful background information, such as an explanation of the technical terms that will help you to make informed design decisions. Selling points- shows professional designers and students how to develop functional concepts and good design for the small screen, and pertinent subject given advancing technology in mobile phones, palm- top computers and other small-screen devices. Readership - both professional designers and students alike. Authors Professor Carola Zwick; studied at the University of Arts Berlin where she gained an MA in Industrial Design. In 1993, she joined the teaching body at the University of Arts Berlin as an Assistant Professor and, together with Burkhard Schmitz, she initiated the media group ID 5 within the design course. Carola Zwick has been teaching interface design at the University of Applied Sciences Magdeburg-Stendal since 1998. Professor Burkhard Schmitz; studied at the University of Arts in Berlin where he too gained an MA in Industrial Design. In 1989 he became Professor for Media Design at the University of Applied Sciences Schwabisch-Gmund. In 1993 he returned once more to the University of Arts Berlin, where he has taught Interactive Systems since. Dipl. Designer Kerstin Kuhl studied at the University of Applied Sciences Dessau where she gained a diploma in Graphic Design.



Particle Image Velocimetry


Particle Image Velocimetry
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Author : Ronald J. Adrian
language : en
Publisher: Cambridge University Press
Release Date : 2011

Particle Image Velocimetry written by Ronald J. Adrian and has been published by Cambridge University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011 with Science categories.


Particle image velocimetry, or PIV, refers to a class of methods used in experimental fluid mechanics to determine instantaneous fields of the vector velocity by measuring the displacements of numerous fine particles that accurately follow the motion of the fluid. Although the concept of measuring particle displacements is simple in essence, the factors that need to be addressed to design and implement PIV systems that achieve reliable, accurate, and fast measurements and to interpret the results are surprisingly numerous. The aim of this book is to analyze and explain them comprehensively.



Artificial Neural Networks In Pattern Recognition


Artificial Neural Networks In Pattern Recognition
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Author : Nadia Mana
language : en
Publisher: Springer
Release Date : 2012-09-11

Artificial Neural Networks In Pattern Recognition written by Nadia Mana and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-09-11 with Computers categories.


This book constitutes the refereed proceedings of the 5th INNS IAPR TC3 GIRPR International Workshop on Artificial Neural Networks in Pattern Recognition, ANNPR 2012, held in Trento, Italy, in September 2012. The 21 revised full papers presented were carefully reviewed and selected for inclusion in this volume. They cover a large range of topics in the field of neural network- and machine learning-based pattern recognition presenting and discussing the latest research, results, and ideas in these areas.



Using Adobe Photoshop 7


Using Adobe Photoshop 7
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Author : Peter Bauer
language : en
Publisher: Que Publishing
Release Date : 2003

Using Adobe Photoshop 7 written by Peter Bauer and has been published by Que Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Adobe Photoshop categories.


CD-ROM contains: "many useful third party tools and utilities plus the samples from the book."



Pc Mag


Pc Mag
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Author :
language : en
Publisher:
Release Date : 2003-12-30

Pc Mag written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-12-30 with categories.


PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.



Maximum Pc


Maximum Pc
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Author :
language : en
Publisher:
Release Date : 2004-01

Maximum Pc written by and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-01 with categories.


Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.



Px Pixel Grids Drawing Pad


Px Pixel Grids Drawing Pad
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Author : 2k.design
language : en
Publisher: Createspace Independent Publishing Platform
Release Date : 2017-04-16

Px Pixel Grids Drawing Pad written by 2k.design and has been published by Createspace Independent Publishing Platform this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-04-16 with categories.


This is the perfect 8.5" x 8.5" gridded drawing pad, sketchbook, sketchpad, for professional pixel artists, pixel art character designers, indie video game developers, beginners and enthusiasts pixel crafters. Printed on high quality paper with colored ink, everyone will find this drawing pad useful for sketching and brainstorming retro 8-bit Nintendo-inspired pixel art and pixel art character designs. Single-sided blue-colored grid designs printed on high quality color paper. Grid resolutions (sizes) include: 64x64: 20 pages x 1 grid per page 32x32: 10 pages x 4 grids per page 16x16: 10 pages x 9 grids per page 8x8: 10 pages x 16 grids per page 4x4: 10 pages x 25 grids per page 16x24: Final Fantasy III (FF3), 5 pages x 6 grids per page (5 pages of thumbnails x 20 thumbs per page) 16x16: Final Fantasy II (FF2), 5 pages x 9 grids per page (5 pages of thumbnails x 25 thumbs per page) Each grid is separated into different colorized sections that make the book easy to thumb through and navigate. Pixel art tips section found in front of book. Learn how to create pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles. Purchase this drawing pad for yourself, family and/or friends. This is the perfect gift for any creative who likes to doodle pixel art for fun or as a profession. This drawing pad is perfect for anyone wanting to recreate pixel art in the style of Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis.



Computer Vision Eccv 2014 Workshops


Computer Vision Eccv 2014 Workshops
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Author : Lourdes Agapito
language : en
Publisher: Springer
Release Date : 2015-03-19

Computer Vision Eccv 2014 Workshops written by Lourdes Agapito and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2015-03-19 with Computers categories.


The four-volume set LNCS 8925, 8926, 8927, and 8928 comprises the thoroughly refereed post-workshop proceedings of the Workshops that took place in conjunction with the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 203 workshop papers were carefully reviewed and selected for inclusion in the proceedings. They where presented at workshops with the following themes: where computer vision meets art; computer vision in vehicle technology; spontaneous facial behavior analysis; consumer depth cameras for computer vision; "chalearn" looking at people: pose, recovery, action/interaction, gesture recognition; video event categorization, tagging and retrieval towards big data; computer vision with local binary pattern variants; visual object tracking challenge; computer vision + ontology applies cross-disciplinary technologies; visual perception of affordance and functional visual primitives for scene analysis; graphical models in computer vision; light fields for computer vision; computer vision for road scene understanding and autonomous driving; soft biometrics; transferring and adapting source knowledge in computer vision; surveillance and re-identification; color and photometry in computer vision; assistive computer vision and robotics; computer vision problems in plant phenotyping; and non-rigid shape analysis and deformable image alignment. Additionally, a panel discussion on video segmentation is included.