Reading Godot

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Reading Games
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Author : Kimberly Bohman-Kalaja
language : en
Publisher: Dalkey Archive Press
Release Date : 2007
Reading Games written by Kimberly Bohman-Kalaja and has been published by Dalkey Archive Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2007 with Literary Criticism categories.
In Reading Games, Kimberly Bohman-Kalaja guides us through an entertaining and instructive exploration of a neglected genre of post-modernism, the Play-Text. Pioneered by authors such as Flann O'Brien, Samuel Beckett, and Georges Perec, Bohman-Kalaja's book provides a fresh interpretive approach to understanding the Play-Text. Providing insightful analysis of the game and play theories, and drawing from a wide range of ideas--from the thinking of the great philosophers to basic chess and poker strategies--Reading Games makes the world of experimental fiction accessible by unraveling, step-by-step, the innovative strategies of those authors who play reading games.
Learning Gdscript By Developing A Game With Godot 4
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Author : Sander Vanhove
language : en
Publisher: Packt Publishing Ltd
Release Date : 2024-05-17
Learning Gdscript By Developing A Game With Godot 4 written by Sander Vanhove and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-05-17 with Computers categories.
Learn the Godot 4 game engine and GDScript 2.0 as you build your own game and transform into a proficient programmer with this illustrated guide Key Features Learn the fundamentals of programming as you write GDScript 2.0 Explore the world of GDScript 2.0 with this comprehensive introduction to the language Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIn the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.What you will learn Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness Harness Godot 4's integrated physics engine to control and manipulate in-game objects Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets Master the art of processing input from various sources for enhanced interactivity Extend the reach of your game by learning how to export it to multiple platforms Incorporate simple multiplayer functionality for a dynamic gaming experience Who this book is for This book is for programmers, game designers, game developers, and game artists who want to start creating games in Godot 4. If you’re new to coding or game development, looking for a new creative outlet, and want to give Godot 4 and GDScript 2.0 a try, this book is for you. While no prior knowledge of programming or Godot is required, this book gradually introduces more complex concepts as you advance through the chapters.
Beckett S Theaters
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Author : Sidney Homan
language : en
Publisher: Bucknell University Press
Release Date : 1984
Beckett S Theaters written by Sidney Homan and has been published by Bucknell University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1984 with Literary Criticism categories.
The work focuses on the practical and philosophic sides of performance, set within the context of Beckett's own aesthetic theory, his fiction and poetry, as well as a history of the critical and scholarly studies of his work. Winner of the Bucknell University Press Award.
The Dramatic Works Of Samuel Beckett
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Author : Charles A. Carpenter
language : en
Publisher: A&C Black
Release Date : 2011-10-13
The Dramatic Works Of Samuel Beckett written by Charles A. Carpenter and has been published by A&C Black this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-13 with Reference categories.
Global Fissures
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Author : Clara A. B. Joseph
language : en
Publisher: Rodopi
Release Date : 2006
Global Fissures written by Clara A. B. Joseph and has been published by Rodopi this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006 with Business & Economics categories.
Contains analyses of literary texts written by, among others, Chinua Achebe , Samuel Beckett, James Joyce, Michael Ondaatje, George Orwell, Salman Rushdie and Edward Said.
Game Development With Blender And Godot
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Author : Kumsal Obuz
language : en
Publisher: Packt Publishing Ltd
Release Date : 2022-09-30
Game Development With Blender And Godot written by Kumsal Obuz and has been published by Packt Publishing Ltd this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-09-30 with Computers categories.
Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games Key Features Learn how to create, rig, and animate 3D low-poly models in Blender Discover the 3D workflow of Godot Engine and understand how to enhance your models Use modeling and game design skills to create a dynamic point-and-click game Book DescriptionGame Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets. By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.What you will learn Discover what low-poly modeling is and why it matters Understand how to use materials, shaders, and textures in your models Explore how to render and animate a scene in Blender Focus on how to export Blender assets and import them into Godot Use 3D low-poly models in Godot to create fun games Design a dynamic and easy-to-navigate game world Explore how to interact with the game via interfaces Understand how to export your game for Windows Who this book is for This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
Cultural History Of Reading
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Author : Sara E. Quay
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2008-11-30
Cultural History Of Reading written by Sara E. Quay and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-11-30 with Literary Criticism categories.
What is it about some books that makes them timeless? Cultural History of Reading looks at books from their earliest beginnings through the present day, in both the U.S. and regions all over the world. Not only fiction and literature, but religious works, dictionaries, scientific works, and home guides such as Mrs. Beeton's all have had an impact on not only their own time and place, but continue to capture the attention of readers today. Volume 1 examines the history of books in regions throughout the world, identifying both literature and nonfiction that was influenced by cultural events of its time. Volume 2 identifies books from the pre-colonial era to the present day that have had lasting significance in the United States. History students and book lovers alike will enjoy discovering the books that have impacted our world.
The Face Of The Other In Anglo American Literature
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Author : Marija Knežević
language : en
Publisher: Cambridge Scholars Publishing
Release Date : 2011-09-22
The Face Of The Other In Anglo American Literature written by Marija Knežević and has been published by Cambridge Scholars Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-09-22 with Literary Collections categories.
If we have established that our approach to the phenomena that are other to us is always a matter of semiosis, and that even in an attempt to naturalize phenomenology, like the one made by Maurice Merleau-Ponty, who points to the corporeity of consciousness as much as an intentionality of the body, it appears that our most negligible movements present our cultural being or habituality (cf. Iris Young, Throwing Like a Girl, 1990, 2005). However, many thinkers have claimed (for example, the novelist D. H. Lawrence or philosopher Luce Iragary) that we know by touch and intuition. The papers collected in this book examine our approach to these issues in an essentially post-theory world, particularly enquiring if twentieth century theory has left us clear directions of where we are supposed to be looking for new ways of understanding and representing the phenomenological. The way the Other exists in the consciousness that, as Hegel said, always pursues its death, becomes especially interesting in the context of the development of Anglo-American studies in the post-postmodern world which sees the West as a changeable cultural (and geographical) concept that incorporates a multiplicity of others. Yet, at the same time, a number of contemporary Anglo-American writers insists on the prolonged effects of colonialism in the modern world, in which outbursts of violence and hatred aimed at the Other prove that the modern world still cannot approach the Other without bigotry.
Palgrave Advances In Samuel Beckett Studies
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Author : L. Oppenheim
language : en
Publisher: Springer
Release Date : 2004-04-30
Palgrave Advances In Samuel Beckett Studies written by L. Oppenheim and has been published by Springer this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004-04-30 with Literary Criticism categories.
Palgrave Advances in Samuel Beckett Studies explores the evolution of critical approaches to Beckett's writing. It will appeal to graduate students (and advance undergraduates) as well as scholars, for it offers both an overview of Beckett studies and investigates current debates within the interdisciplinary critical arena. Each of the contributors is an eminent Beckett specialist who has published widely in the field. The volume contains an introduction, twelve essays and a guide for further reading.
Surreal Beckett
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Author : Alan Warren Friedman
language : en
Publisher: Routledge
Release Date : 2017-08-15
Surreal Beckett written by Alan Warren Friedman and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2017-08-15 with Literary Criticism categories.
Surreal Beckett situates Beckett‘s writings within the context of James Joyce and Surrealism, distinguishing ways in which Beckett forged his own unique path, sometimes in accord with, sometimes at odds with, these two powerful predecessors. Beckett was so deeply enmeshed in Joyce’s circle during his early Paris days (1928 - late 1930s) that James Knowlson dubbed them his "Joyce years." But Surrealism and Surrealists rivaled Joyce for Beckett’s early and continuing attention, if not affection, so that Raymond Federman called 1929-45 Beckett’s "surrealist period." Considering both claims, this volume delves deeper into each argument by obscuring the boundaries between theses differentiating studies. These received wisdoms largely maintain that Beckett’s Joycean connection and influence developed a negative impact in his early works, and that Beckett only found his voice when he broke the connection after Joyce’s death. Beckett came to accept his own inner darkness as his subject matter, writing in French and using a first-person narrative voice in his fiction and competing personal voices in his plays. Critics have mainly viewed Beckett’s Surrealist connections as roughly co-terminus with Joycean ones, and ultimately of little enduring consequence. Surreal Beckett argues that both early influences went much deeper for Beckett as he made his own unique way forward, transforming them, particularly Surrealist ones, into resources that he drew upon his entire career. Ultimately, Beckett endowed his characters with resources sufficient to transcend limitations their surreal circumstances imposed upon them.