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Realidade Virtual


Realidade Virtual
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Multimedia And Virtual Reality Engineering


Multimedia And Virtual Reality Engineering
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Author : Richard Brice
language : en
Publisher: Butterworth-Heinemann
Release Date : 1997-10-17

Multimedia And Virtual Reality Engineering written by Richard Brice and has been published by Butterworth-Heinemann this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997-10-17 with Computers categories.


This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered



Basics Of Virtual Reality


Basics Of Virtual Reality
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Author : Armin Grasnick
language : en
Publisher: Springer Nature
Release Date : 2022-01-04

Basics Of Virtual Reality written by Armin Grasnick and has been published by Springer Nature this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-01-04 with Computers categories.


Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives. A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function of virtual reality. This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future. This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.



A Realidade Virtual


A Realidade Virtual
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Author : Claude Cadoz
language : pt-BR
Publisher:
Release Date : 1997

A Realidade Virtual written by Claude Cadoz and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1997 with categories.


A construção de espaços imaginários que podemos percorrer e explorar, permitida pela realidade virtual, transforma a nossa visão do mundo. Claude Cadoz, director de um centro de investigação sobre a informática aplicada à criação musical e à imagem animada, questiona-se nesta obra sobre as implicações de um conhecimento da realidade por simulação e sobre a relação entre este mundo fictício e o real. Interrogações que vislumbram um mundo muito diferente daquele que temos vivido.



Realidade Virtual


Realidade Virtual
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Author : Fouad Sabry
language : pt-BR
Publisher: One Billion Knowledgeable
Release Date : 2022-11-23

Realidade Virtual written by Fouad Sabry and has been published by One Billion Knowledgeable this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-11-23 with Computers categories.


O que é Realidade Virtual O termo "realidade virtual" (VR) refere-se a uma experiência simulada que pode ser muito semelhante ou muito diferente do mundo real. A realidade virtual pode ser usada em uma variedade de configurações, incluindo entretenimento, educação e até mesmo negócios. Outras formas separadas de tecnologia semelhantes à realidade virtual incluem realidade aumentada e realidade mista, que geralmente são chamadas coletivamente de realidade estendida ou XR. Como você se beneficiará (I) Insights e validações sobre os seguintes tópicos: Capítulo 1: Realidade virtual Capítulo 2: Realidade mista Capítulo 3: Visor montado na cabeça Capítulo 4: Imersão (realidade virtual) Capítulo 5: Oculus Rift Capítulo 6: Sketchfab Capítulo 7: Windows Mixed Reality Capítulo 8: HTC Vive Capítulo 9: Headset de realidade virtual Capítulo 10: Comparação de headsets de realidade virtual Capítulo 11: Pincel de inclinação Capítulo 12: Renderização foveated Capítulo 13: rastreamento posicional de RV Capítulo 14: Experiência de hiper-realidade Capítulo 15: Jogo de realidade virtual Capítulo 16: VRChat Capítulo 17: Aplicativos de realidade virtual Capítulo 18: Índice da válvula Capítulo 19: Ocul us Rift CV1 Capítulo 20: TheBlu Capítulo 21: NeosVR (II ) Respondendo às principais perguntas do público sobre realidade virtual. (III) Exemplos do mundo real para o uso da realidade virtual em muitos campos. (IV) 17 apêndices para explicar, brevemente, 266 tecnologias emergentes em cada setor para ter um entendimento completo de 360 ​​graus das tecnologias de realidade virtual. Para quem é este livro Profissionais, graduação e pós-graduação estudantes, entusiastas, hobistas e aqueles que querem ir além do conhecimento básico ou da informação para qualquer tipo de realidade virtual.



Virtual Reality


Virtual Reality
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Author : Alan Wexelblat
language : en
Publisher: Academic Press
Release Date : 2014-05-10

Virtual Reality written by Alan Wexelblat and has been published by Academic Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2014-05-10 with Computers categories.


Virtual Reality: Applications and Explorations provides information pertinent to the fundamental aspects of virtual reality and artificial reality. This book discusses the potential applications of virtual reality. Organized into three parts encompassing 10 chapters, this book begins with an overview of the traditional computer science activities ad discusses how hard problems in computer science can be addressed with virtual reality ideas and technology. This text then explores some applications of virtual reality technology that could potentially touch almost every purposeful activity that humans undertake in a technological civilization. Other chapters consider the use of virtual reality to manage and present to users information that cannot otherwise be comprehended. This book discusses as well the use of artificial worlds in both computer art and virtual reality. The final chapter deals with how the ideas of virtual reality and artificial reality can be of use to anyone who has to manage a business or organization. This book is a valuable resource for computer scientists.



Realidade Virtual


Realidade Virtual
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Author : Ajit Singh
language : pt-BR
Publisher: Babelcube Inc.
Release Date : 2020-01-18

Realidade Virtual written by Ajit Singh and has been published by Babelcube Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-01-18 with Computers categories.


Com o rápido desenvolvimento da conhecimento técnico-científico moderno, a tecnologia está em toda parte. O computador é o produto mais representativo, já que, em poucas décadas, surgiram vários tipos diferentes de computadores, como, por exemplo, o enorme servidor localizado na sala, o computador pessoal na mesa, o laptop nos joelhos, o smartphone e o tablet em nossas mãos, até mesmo o dispositivo vestível em nosso pulso ou em nossa cabeça. A relação entre o computador e o ser humano tem passado por uma mudança fundamental. A Interação Homem-Computador (IHC) é um campo de estudo que ajuda as pessoas a controlarem as máquinas mais facilmente, de forma que os computadores possam ser usados por uma variada gama de usuários, desde uma minoria de especialistas até a maioria das pessoas do mundo. A ACM (Association for Computer Machinery - Associação para Maquinário de Computaçã) define HCI como "Uma disciplina preocupada com o design, avaliação e implementação de sistemas de computação interativos para uso humano e com o estudo dos principais fenômenos que os cercam". (Hewett et al., 2009). No início, só era possível fazer o computador funcionar ao digitar um comando; então, após o desenvolvimento da interface gráfica de usuário, com o nascimento do mouse, começamos a clicar no ícone para trabalhar. Nos últimos anos, a tecnologia de tela sensível ao toque liberou nossa mão, e podemos tocá-la para usar nosso dispositivo. As pessoas ainda querem encontrar mais formas de interação com o computador. Como um dos principais tipos de Interação Homem-Computador, a Realidade Virtual tornou-se um tópico importante nos últimos anos. Oculus Rift, Google Glass e HoloLens representam a tecnologia mais avançada no campo da Realidade Virtual / Realidade Aumentada (RA). A comunicação entre os seres humanos e o mundo real é bem normal, e o mundo virtual está isolado demais, então, será que existe uma plataforma de comunicação e



Virtual Augmented Reality For Dummies


Virtual Augmented Reality For Dummies
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Author : Paul Mealy
language : en
Publisher: John Wiley & Sons
Release Date : 2018-07-11

Virtual Augmented Reality For Dummies written by Paul Mealy and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-07-11 with Computers categories.


An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.



Virtual Reality And Augmented Reality


Virtual Reality And Augmented Reality
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Author : Bruno Arnaldi
language : en
Publisher: John Wiley & Sons
Release Date : 2018-03-15

Virtual Reality And Augmented Reality written by Bruno Arnaldi and has been published by John Wiley & Sons this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-03-15 with Computers categories.


Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.



Virtual Reality


Virtual Reality
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Author : Nada Bates-Brkljac
language : en
Publisher:
Release Date : 2012

Virtual Reality written by Nada Bates-Brkljac and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012 with Computer simulation categories.


Virtual Reality (VR) was created to fulfill human curiosity about exploring beyond the reality. Humans establish the experiences of a real world based on the feedbacks from sense organs, such as eyes, ears, nose and hands. By replacing real images, sound and tactility with computer-generated illusions, a virtual world can be built for the human user to navigate in and interact with. In this book, the authors gather current research from across the globe in the study of virtual reality including education processes implemented in the simulated environment of the laboratory; an intuitive 3D interface infrastructure for virtual reality applications; virtual environments for the visualization of cultural and archaeological heritage; virtual reality in psychotherapy and autism and virtual reality as a tool for machining-processes simulation and in the textile field.



Dominando A Realidade Virtual Como Come Ar A Ganhar Dinheiro Com A Realidade Virtual


Dominando A Realidade Virtual Como Come Ar A Ganhar Dinheiro Com A Realidade Virtual
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Author : Adidas Wilson
language : pt-BR
Publisher: Babelcube Inc.
Release Date : 2018-11-01

Dominando A Realidade Virtual Como Come Ar A Ganhar Dinheiro Com A Realidade Virtual written by Adidas Wilson and has been published by Babelcube Inc. this book supported file pdf, txt, epub, kindle and other format this book has been release on 2018-11-01 with Computers categories.


As pessoas têm esperado por anos para que a RV pegue de vez e só têm encontrado frustração—até agora. Muitos indícios apontam um futuro glorioso para a RV, mas os investidores devem se informar de muitas coisas antes de partirem pra cima; tais como quais são os riscos, o tamanho do mercado, porquê dessa estratégia ser usada a longo prazo e quem são os agentes decisivos.