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Retro Gamer 3 2020


Retro Gamer 3 2020
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Retro Gamer 3 2020


Retro Gamer 3 2020
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Author : Retro Gamer-Redaktion
language : de
Publisher: Heise Medien GmbH & Co. KG
Release Date : 2020-05-14

Retro Gamer 3 2020 written by Retro Gamer-Redaktion and has been published by Heise Medien GmbH & Co. KG this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020-05-14 with Computers categories.


Auf die Erstellung dieser Retro-Gamer-Ausgabe hatte SARS-CoV-2 so gut wie keine Auswirkungen: Spielejournalisten können zum Glück überall dort arbeiten, wo man ihnen einen Bildschirm und eine Tastatur hinstellt. Demzufolge finden Sie hier eine prallvolle Ausgabe in gewohnter Dicke mit einer ganzen Wagenladung spannender Themen. Egal ob unsere Titelgeschichte Marble Madness, die Zelebrierung von Plattform-Star Mario (eine übrigens erfrischend doppeldeutige Bezeichnung) oder der große Report zur PC-Engine Mini ­- es gibt viel zu schmökern. Und zwar für MS-DOS-Retrofans (Commandos, Heretic) ebenso wie für Homecomputer-Liebhaber (Spectrum NEXT u.v.a.) und Konsoleros (Animal Crossings und Co.). Im Artikel Digitale Destinationen verreisen wir in berühmte Städte klassischer Spiele, und auch jedes Retro-Revival und jeder Klassiker-Check unserer Spieleveteranen wie Mick Schnelle oder Winnie Forster ist eine (Anekdoten-) Reise zurück in der Zeit. Besonders spannend für alle Game-Nostalgiker ist dieses Mal der Report zum legendären Magazin Man!ac von Stephan Freundorfer: Er beleuchtet ein Stück deutscher Spielemagazin-Geschichte aus der Sicht eines Insiders.



Retro Gamer 2 2019


Retro Gamer 2 2019
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Author : Retro Gamer-Redaktion
language : de
Publisher:
Release Date :

Retro Gamer 2 2019 written by Retro Gamer-Redaktion and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Nosferatu In The 21st Century


Nosferatu In The 21st Century
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Author : Simon Bacon
language : en
Publisher: Liverpool University Press
Release Date : 2022-12-15

Nosferatu In The 21st Century written by Simon Bacon and has been published by Liverpool University Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2022-12-15 with Performing Arts categories.


‘Nosferatu’ in the 21st Century is a celebration and a critical study of F. W. Murnau’s seminal vampire film Nosferatu, eine Symphonie des Grauens on the 100th anniversary of its release in 1922.The movie remains a dark mirror to the troubled world we live in seeing it as striking and important in the 2020s as it was a century ago. The unmistakable image of Count Orlok has traveled from his dilapidated castle in old world Transylvania into the futuristic depths of outerspace in Star Trek and beyondas the all-consuming shadow of the vampire spreads ever wider throughout contemporary popular culture. This innovative collection of essays, with a foreword by renowned Dracula expert Gary D. Rhodes, brings together experts in the field alongside creative artists to explore the ongoing impact of Murnau’s groundbreaking movie as it has been adapted, reinterpreted, and recreated across multiple mediums from theatre, performance and film, to gaming, music and even drag. As such, ‘Nosferatu’ in the 21st Century is not only a timely and essential book about Murnau’s film but also illuminates the times that produced it and the world it continues to influence.



Curious Video Game Machines


Curious Video Game Machines
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Author : Lewis Packwood
language : en
Publisher: White Owl
Release Date : 2023-11-30

Curious Video Game Machines written by Lewis Packwood and has been published by White Owl this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-11-30 with Games & Activities categories.


The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.



Retro Gamer 1 2019


Retro Gamer 1 2019
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Author : Retro Retro Gamer-Redaktion
language : de
Publisher:
Release Date :

Retro Gamer 1 2019 written by Retro Retro Gamer-Redaktion and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on with categories.




Encyclopedia Of Video Games 3 Volumes


Encyclopedia Of Video Games 3 Volumes
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Author : Mark J. P. Wolf
language : en
Publisher: Bloomsbury Publishing USA
Release Date : 2021-05-24

Encyclopedia Of Video Games 3 Volumes written by Mark J. P. Wolf and has been published by Bloomsbury Publishing USA this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-05-24 with Games & Activities categories.


Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.



Ultima And Worldbuilding In The Computer Role Playing Game


Ultima And Worldbuilding In The Computer Role Playing Game
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Author : Carly A. Kocurek
language : en
Publisher: Amherst College Press
Release Date : 2024-04-09

Ultima And Worldbuilding In The Computer Role Playing Game written by Carly A. Kocurek and has been published by Amherst College Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-04-09 with Games & Activities categories.


Ultima and World-Building in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series’ storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima’s celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima’s reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series’ legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games’ production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design.



From Pinballs To Pixels


From Pinballs To Pixels
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Author : Ken Horowitz
language : en
Publisher: McFarland
Release Date : 2023-04-27

From Pinballs To Pixels written by Ken Horowitz and has been published by McFarland this book supported file pdf, txt, epub, kindle and other format this book has been release on 2023-04-27 with Games & Activities categories.


From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.



Retro Gamer Collection


Retro Gamer Collection
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Author : Darran Jones
language : en
Publisher:
Release Date : 2009

Retro Gamer Collection written by Darran Jones and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Electronic games categories.




Engaging With Historical Traumas


Engaging With Historical Traumas
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Author : Nena Močnik
language : en
Publisher: Routledge
Release Date : 2021-07-12

Engaging With Historical Traumas written by Nena Močnik and has been published by Routledge this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-07-12 with History categories.


This book provides case-studies of how teachers and practitioners have attempted to develop more effective ‘experiential learning’ strategies in order to better equip students for their voluntary engagements in communities, working for sustainable peace and a tolerant society free of discrimination. All chapters revolve around this central theme, testing and trying various paradigms and experimenting with different practices, in a wide range of geographical and historical arenas. They demonstrate the innovative potentials of connecting know-how from different disciplines and combining experiences from various practitioners in this field of shaping historical memory, including non-formal and formal sectors of education, non-governmental workers, professionals from memorial sites and museums, local and global activists, artists, and engaged individuals. In so doing, they address the topic of collective historical traumas in ways that go beyond conventional classroom methods. Interdisciplinary in approach, the book provides a combination of theoretical reflections and concrete pedagogical suggestions that will appeal to educators working across history, sociology, political science, peace education and civil awareness education, as well as memory activists and remembrance practitioners.