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Rules To The Game


Rules To The Game
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Rules Of The Game


Rules Of The Game
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Author : Asim Qureshi
language : en
Publisher:
Release Date : 2009

Rules Of The Game written by Asim Qureshi and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009 with Political Science categories.


"Following the 2005 bombing of London's transportation infrastructure, Tony Blair declared that "the rules of the game have changed." Few anticipated the extent to which global counterterrorism would circumvent cherished laws, but profiling, incommunicado detention, rendition, and torture have become the accepted protocols of national security. In this book, Asim Qureshi travels to East Africa, Sudan, Pakistan, Bosnia, and the United States to record the testimonies of victims caught in counterterrorism's new game. Qureshi's exhaustive efforts reveal the larger phenomenon that has changed the way governments view justice. He focuses on the profiling of Muslims by security services and concurrent mass arrests, detaining individuals without filing charges, domestic detention policies in North America, and the effect of Guantanamo on global perceptions of law and imprisonment." -- Book jacket.



Rules Of Play


Rules Of Play
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Author : Katie Salen Tekinbas
language : en
Publisher: MIT Press
Release Date : 2003-09-25

Rules Of Play written by Katie Salen Tekinbas and has been published by MIT Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003-09-25 with Computers categories.


An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.



The Penguin Book Of Card Games


The Penguin Book Of Card Games
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Author : David Parlett
language : en
Publisher: Penguin UK
Release Date : 2008-08-07

The Penguin Book Of Card Games written by David Parlett and has been published by Penguin UK this book supported file pdf, txt, epub, kindle and other format this book has been release on 2008-08-07 with Games & Activities categories.


The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.



Finite And Infinite Games


Finite And Infinite Games
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Author : James Carse
language : en
Publisher: Simon and Schuster
Release Date : 2011-10-11

Finite And Infinite Games written by James Carse and has been published by Simon and Schuster this book supported file pdf, txt, epub, kindle and other format this book has been release on 2011-10-11 with Philosophy categories.


“There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.



The Game


The Game
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Author : Neil Strauss
language : en
Publisher: Harper Collins
Release Date : 2012-05-01

The Game written by Neil Strauss and has been published by Harper Collins this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-05-01 with Biography & Autobiography categories.


Hidden somewhere, in nearly every major city in the world, is an underground seduction lair. And in these lairs, men trade the most devastatingly effective techniques ever invented to charm women. This is not fiction. These men really exist. They live together in houses known as Projects. And Neil Strauss, the bestselling author and journalist, spent two years living among them, using the pseudonym Style to protect his real-life identity. The result is one of the most explosive and controversial books of the last decade—guaranteed to change the lives of men and transform the way women understand the opposite sex forever. On his journey from AFC (average frustrated chump) to PUA (pick-up artist) to PUG (pick-up guru), Strauss not only shares scores of original seduction techniques but also has unforgettable encounters with the likes of Tom Cruise, Britney Spears, Paris Hilton, Heidi Fleiss, and Courtney Love. And then things really start to get strange—and passions lead to betrayals lead to violence. The Game is the story of one man's transformation from frog to prince to prisoner in the most unforgettable book of this generation.



Rules Of The Game


Rules Of The Game
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Author : Diagram Group
language : en
Publisher: St Martins Press
Release Date : 1990

Rules Of The Game written by Diagram Group and has been published by St Martins Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1990 with Sports & Recreation categories.


Encompassing more than 150 sports from around the world, this updated encyclopedia describes and illustrates the official rules, procedures, techniques, equipment, arenas, timing, and scoring of more than four hundred sporting events



Rules Games And Common Pool Resources


Rules Games And Common Pool Resources
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Author : Elinor Ostrom
language : en
Publisher: University of Michigan Press
Release Date : 1994

Rules Games And Common Pool Resources written by Elinor Ostrom and has been published by University of Michigan Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 1994 with Business & Economics categories.


The Levels of Action



Level Design


Level Design
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Author : Rudolf Kremers
language : en
Publisher: CRC Press
Release Date : 2009-10-21

Level Design written by Rudolf Kremers and has been published by CRC Press this book supported file pdf, txt, epub, kindle and other format this book has been release on 2009-10-21 with Computers categories.


Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build



Know And Follow Rules


Know And Follow Rules
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Author : Cheri J. Meiners
language : en
Publisher: Free Spirit Publishing
Release Date : 2005-03-15

Know And Follow Rules written by Cheri J. Meiners and has been published by Free Spirit Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2005-03-15 with Juvenile Nonfiction categories.


A child who can’t follow rules is a child who’s always in trouble. This book starts with simple reasons why we have rules: to help us stay safe, learn, be fair, and get along. Then it presents just four basic rules: “Listen,” “Best Work,” “Hands and Body to Myself,” and “Please and Thank You.” The focus throughout is on the positive sense of pride that comes with learning to follow rules. Includes questions and activities adults can use to reinforce the ideas and skills being taught. The Learning to Get Along® Series The Learning to Get Along series helps children learn, understand, and practice basic social and emotional skills. Real-life situations, lots of diversity, and concrete examples make these read-aloud books appropriate for home and childcare settings, schools, and special education settings. Each book ends with a section of discussion questions, games, and activities adults can use to reinforce what children have learned. All titles are available in English-Spanish bilingual editions.



Introduction To Game Analysis


Introduction To Game Analysis
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Author : Clara Fernández-Vara
language : en
Publisher: Taylor & Francis
Release Date : 2024-06-03

Introduction To Game Analysis written by Clara Fernández-Vara and has been published by Taylor & Francis this book supported file pdf, txt, epub, kindle and other format this book has been release on 2024-06-03 with Social Science categories.


This accessible, third edition textbook gives students the tools they need to analyze games, using strategies borrowed from textual analysis. As game studies has become an established academic field, writing about games needs the language and methods that allow authors to reflect the complexity of a game and how it is played in a cultural context. This volume provides readers with an overview of the basic building blocks of game analysis—examination of context, content and distinctive features, and formal qualities—as well as the vocabulary necessary to talk about the distinguishing characteristics of a game. Examples are drawn from a range of games, non-digital and digital, and across history—from Pong to Fortnite—and the book includes a variety of examples and sample analysis, as well as a wealth of additional sources to continue exploring the field of game studies. This third edition revision brings the book firmly up to date, pulling in new examples and sources, and incorporating current key topics in this dynamic field, such as artificial intelligence and game streaming. Introduction to Game Analysis remains an essential practical tool for students who want to become fluent writers and informed critics of games, as well as digital media in general.