Sam S Bullet
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Sams Bullet
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Author : Robert Jefery Firth
language : en
Publisher: Independently Published
Release Date : 2021-04-02
Sams Bullet written by Robert Jefery Firth and has been published by Independently Published this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-04-02 with categories.
NON-FICTION, HISTORICAL- WWI, LOSSES, WASTE, STUPIDITY, POLITICS, WAR, MADNESS. On July 28, 1914, Austria-Hungary declared war on Serbia. This set the Triple Alliance (Austria-Hungary, Germany, and Italy) against Serbia's allies in the Triple Entente (Russia, France, and Britain).Eventually, the momentum became unstoppable, sparking one of the dumbest and bloodiest conflicts in history. Incidentally, WW I also set the stage for WW II 22 years later as well as making possible 70 years of brutal communism. This book is about this terrible conflict and also, we tell the story of a very special British boy murdered in this deadly, avoidable and utterly senseless war- a war not of his making and indeed not of his or anyone's understanding. We discuss Sam Mason, a 19 year old, murdered a day before his 20th birthday at the battle of Somme. Sam was a mathematical Genius, a child prodigy, gifted far beyond his contemporaries. The British Government never should have allowed his enlistment. Sam was a national treasure. His potential for bettering the lives of all was enormous but tragically, we will never know.
Sam S Bullet
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Author : Robert Firth
language : en
Publisher: eBookIt.com
Release Date : 2020
Sam S Bullet written by Robert Firth and has been published by eBookIt.com this book supported file pdf, txt, epub, kindle and other format this book has been release on 2020 with History categories.
WWI, LOSSES, WASTE, STUPIDITY, POLITICS, WAR, MADNESS. On July 28, 1914, Austria-Hungary declared war on Serbia. This set the Triple Alliance (Austria-Hungary, Germany, and Italy) against Serbia's allies in the Triple Entente (Russia, France, and Britain).Eventually, the momentum became unstoppable, sparking one of the dumbest and bloodiest conflicts in history. Incidentally, WWI also set the stage for WWII 22 years later as well as making possible 70 years of brutal communism. This book is about this terrible conflict and also we tell the story of a very special British boy murdered in this deadly, avoidable and utterly senseless war- a war not of his making and indeed not of his or anyone's understanding. We discuss Sam Mason, a 19 year old, murdered a day before his 20th birthday at the battle of Somme. Sam was a mathematical Genius, a child prodigy, gifted far beyond his contemporaries. The British Government never should have allowed his enlistment. Sam was a national treasure. His potential for bettering the lives of all was enormous but tragically, we will never know.
Sams Teach Yourself Office Productivity
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Author : Greg M. Perry
language : en
Publisher: Sams Publishing
Release Date : 2003
Sams Teach Yourself Office Productivity written by Greg M. Perry and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2003 with Business & Economics categories.
bull; bull;A compendium of multiple reference books in one volume. bull;Designed for the beginning Office user who wants to buy just one book that is likely to answer all his current – and future questions. bull;Doesn't assume the reader wants to use just one single product in isolation from others.
Sams Teach Yourself Android Game Programming In 24 Hours
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Author : Jonathan Harbour
language : en
Publisher: Sams Publishing
Release Date : 2012-11-15
Sams Teach Yourself Android Game Programming In 24 Hours written by Jonathan Harbour and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2012-11-15 with Computers categories.
In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written
Hydrometeor Data And Analytical Theoretical Investigations Pertaining To The Sams Rain Erosion Program Of The 1972 73 Season At Wallops Island Virginia
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Author : V. G. Plank
language : en
Publisher:
Release Date : 1977
Hydrometeor Data And Analytical Theoretical Investigations Pertaining To The Sams Rain Erosion Program Of The 1972 73 Season At Wallops Island Virginia written by V. G. Plank and has been published by this book supported file pdf, txt, epub, kindle and other format this book has been release on 1977 with Cloud physics categories.
Radar, aircraft, and surface measurement information is presented concerning the liquid-water-content values and size distribution properties of the hydrometeors that existed along the trajectory paths of the four SAMS missiles that were fired into Wallops storm during the 1972-73 season.
Sams Teach Yourself Computer Basics In 24 Hours
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Author : Jill T. Freeze
language : en
Publisher: Sams Publishing
Release Date : 2001
Sams Teach Yourself Computer Basics In 24 Hours written by Jill T. Freeze and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2001 with Computers categories.
Designed to be an all in one solution, this book helps users to get up and running on their computers and learn the pre-loaded software applications. This third edition has been revised and updated to include coverage of new PC hardware and software.
Sams Teach Yourself Microsoft Office Powerpoint 2003 In 24 Hours
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Author : Tom Bunzel
language : en
Publisher: Sams Publishing
Release Date : 2004
Sams Teach Yourself Microsoft Office Powerpoint 2003 In 24 Hours written by Tom Bunzel and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2004 with Computers categories.
A guide to the business presentation software explains how to combine text, animation, video, photographs, sound effects, and narration into a professional-looking presentation.
Sams Teach Yourself Javascript In 24 Hours
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Author : Michael Moncur
language : en
Publisher: Sams Publishing
Release Date : 2006-06-21
Sams Teach Yourself Javascript In 24 Hours written by Michael Moncur and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2006-06-21 with Computers categories.
JavaScript is one of the easiest, most straightforward ways to enhance a website with interactivity. Sams Teach Yourself JavaScript in 24 Hours, 4th Edition serves as an easy-to-understand tutorial on both scripting basics and JavaScript itself. The book is written in a clear and personable style with an extensive use of practical, complete examples. It also includes material on the latest developments in JavaScript and web scripting. You will learn how to use JavaScript to enhance web pages with interactive forms, objects, and cookies, as well as how to use JavaScript to work with games, animation, and multimedia.
Sams Teach Yourself Html And Xhtml In 10 Minutes
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Author : Deidre Hayes
language : en
Publisher: Sams Publishing
Release Date : 2002
Sams Teach Yourself Html And Xhtml In 10 Minutes written by Deidre Hayes and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2002 with Computers categories.
A quick, practical, and task-oriented tutorial covers the basics of creating Web pages with HTML and XHTML. Fully updated and revised, this edition is accessible for beginning Windows and Macintosh users who want to learn about the latest developments in Web publishing, including the effects of XHTML 1.0 and 1.1 on Web publishing practices.
Unity Game Development In 24 Hours Sams Teach Yourself
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Author : Mike Geig
language : en
Publisher: Sams Publishing
Release Date : 2021-10-08
Unity Game Development In 24 Hours Sams Teach Yourself written by Mike Geig and has been published by Sams Publishing this book supported file pdf, txt, epub, kindle and other format this book has been release on 2021-10-08 with Computers categories.
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2021 game engine at the heart of Inside, Kerbal Space Program, Subnautica, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Four sample game projects illustrate the topics. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and Tips point out shortcuts and solutions. Learn how to... * Get up and running fast with the Unity 2021 game engine and editor * Work efficiently with Unity's graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity's terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity's Animation and Timeline systems * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Build engaging 2D games with Unity's 2D tools and Tilemap * Apply the "finishing touches"and deploy your games